48 research outputs found
Online Deception in Social Media
The unknown and the invisible exploit the unwary and the uninformed for illicit financial gain and reputation damage
An Army of Me: Sockpuppets in Online Discussion Communities
In online discussion communities, users can interact and share information
and opinions on a wide variety of topics. However, some users may create
multiple identities, or sockpuppets, and engage in undesired behavior by
deceiving others or manipulating discussions. In this work, we study
sockpuppetry across nine discussion communities, and show that sockpuppets
differ from ordinary users in terms of their posting behavior, linguistic
traits, as well as social network structure. Sockpuppets tend to start fewer
discussions, write shorter posts, use more personal pronouns such as "I", and
have more clustered ego-networks. Further, pairs of sockpuppets controlled by
the same individual are more likely to interact on the same discussion at the
same time than pairs of ordinary users. Our analysis suggests a taxonomy of
deceptive behavior in discussion communities. Pairs of sockpuppets can vary in
their deceptiveness, i.e., whether they pretend to be different users, or their
supportiveness, i.e., if they support arguments of other sockpuppets controlled
by the same user. We apply these findings to a series of prediction tasks,
notably, to identify whether a pair of accounts belongs to the same underlying
user or not. Altogether, this work presents a data-driven view of deception in
online discussion communities and paves the way towards the automatic detection
of sockpuppets.Comment: 26th International World Wide Web conference 2017 (WWW 2017
The Impact of Social Media on Fear of Missing Out Among Z Generation: A Systematic Literature Review
Generation z is also known as the gadget generation. This generation lives side by side with the development of gadgets and social media. In this digital age, the use of social media is a way of life. Social media is unavoidable and is expected to have an effect on its users, the general picture of the current literature is missing. Therefore, the aim of this systematic is to summarize research on the impact of social media on fear of being out of date among Generation Z. Our systematic search on the Science and Scopus webs yielded 30 eligible articles. Gen z or generation z born between 1997 and 2003 (what), indicates that they will be between 18 and 24 in 2021. The use of social media and FOMO by generation z can be a negative and positive influence depending on their position and capacity. A negative example is that generation z is always desirable. They are shown that Generation Z is a tech-savvy generation. Based on these systematic results, it shows that the habit of using one of the social media has an impact on the fear of being left behind in generation z. The use of social media cannot be separated from the life of Generation Z. So FOMO is one of the characteristics of generation z that distinguishes it from other generations. Fomo is commonly used in marketing, industry, and lifestyle, where generation z is the main subject
Exploring the dark side of online social networks: A taxonomy of negative effects on users
© 26th European Conference on Information Systems: Beyond Digitization - Facets of Socio-Technical Change, ECIS 2018. All Rights Reserved. The use of online social networks (OSNs) has grown substantially over the past few years and many studies have reported the benefits and positive effects of using these platforms. However, the negative effects of OSNs have received little attention. Given the lack of a comprehensive picture of the dark side of using OSNs, we conducted a systematic literature review of the top information systems journals to categorise negative effects and develop a taxonomy of the dark side of OSNs use. Our review of 20 papers identified 43 negative effects of OSNs use, which we grouped into six categories: cost of social exchange, annoying content, privacy concerns, security threats, cyber bullying and low performance that formed the holistic view of dark side of OSNs use. This paper discusses implications of the findings, identifies gaps in the literature and provides a roadmap for future research
The projection and measurement of cyberpower
Cyberspace and cyberpower are terms that are increasingly used in common parlance, but are notoriously difficult to define and measure. This article builds on previous work defining the properties of cyberspace in terms of vertical layers, which when combined with a representation of distance presents a three-dimensional model. The unique attributes of cyberspace can be harnessed for power projection, the aim of which is ultimately to alter the behaviour of individuals. Although cyberspace has yet to be used as a medium to demonstrate conventional hard power of coercion and threats supported by physical force, it does present a suitable medium for the projection of soft power of attraction and imitation. These are defined within the context of the online environment and by drawing on the techniques used to optimise Web-based commerce, potential methods of implementing and measuring the success of a campaign of cyberpower projection are proposed
Certainty, Severity, and Low Latency Deception
abstract: There has been an ongoing debate between the relative deterrent power of certainty and severity on deceptive and criminal activity, certainty being the likelihood of capture and severity being the magnitude of the potential punishment. This paper is a review of the current body of research regarding risk assessment and deception in games, specifically regarding certainty and severity. The topics of game theoretical foundations, balance, and design were covered, as were heuristics and individual differences in deceptive behavior. Using this background knowledge, this study implemented a methodology through which the risk assessments of certainty and severity can be compared behaviorally in a repeated conflict context. It was found that certainty had a significant effect on a person’s likelihood to lie, while severity did not. Exploratory data was collected using the dark triad personality quiz, though it did not ultimately show a pattern.Dissertation/ThesisMasters Thesis Human Systems Engineering 201
Is this Love? A Study of Deception in Online Romance in Nigeria
This work is a study of the interplay of online romance and deception among the users of social networking sites (SNS) in Nigeria, with a focus on how to avoid fake Internet love. The Interpersonal Deception theory underpinned the work while 369 copies of questionnaire were administered online to a sample drawn from a list of friends of four individual Facebook accounts, totaling 8763 participants. Findings exposed the prevalence of online romance deception and showed that users relied on a number of cues to detect deception, including verification from online friends. Inconsistencies during interactions have proved to be a good way of detecting fake lovers but it appears face-to-face meetings still hold the ace for genuine love
Vulnerabilities to Online Social Network Identity Deception Detection Research and Recommendations for Mitigation
Identity deception in online social networks is a pervasive problem. Ongoing research is developing methods for identity deception detection. However, the real-world efficacy of these methods is currently unknown because they have been evaluated largely through laboratory experiments. We present a review of representative state-of-the-art results on identity deception detection. Based on this analysis, we identify common methodological weaknesses for these approaches, and we propose recommendations that can increase their effectiveness for when they are applied in real-world environments