841 research outputs found
Dynamic Resource Allocation in Cognitive Radio Networks: A Convex Optimization Perspective
This article provides an overview of the state-of-art results on
communication resource allocation over space, time, and frequency for emerging
cognitive radio (CR) wireless networks. Focusing on the
interference-power/interference-temperature (IT) constraint approach for CRs to
protect primary radio transmissions, many new and challenging problems
regarding the design of CR systems are formulated, and some of the
corresponding solutions are shown to be obtainable by restructuring some
classic results known for traditional (non-CR) wireless networks. It is
demonstrated that convex optimization plays an essential role in solving these
problems, in a both rigorous and efficient way. Promising research directions
on interference management for CR and other related multiuser communication
systems are discussed.Comment: to appear in IEEE Signal Processing Magazine, special issue on convex
optimization for signal processin
Decentralized Delay Optimal Control for Interference Networks with Limited Renewable Energy Storage
In this paper, we consider delay minimization for interference networks with
renewable energy source, where the transmission power of a node comes from both
the conventional utility power (AC power) and the renewable energy source. We
assume the transmission power of each node is a function of the local channel
state, local data queue state and local energy queue state only. In turn, we
consider two delay optimization formulations, namely the decentralized
partially observable Markov decision process (DEC-POMDP) and Non-cooperative
partially observable stochastic game (POSG). In DEC-POMDP formulation, we
derive a decentralized online learning algorithm to determine the control
actions and Lagrangian multipliers (LMs) simultaneously, based on the policy
gradient approach. Under some mild technical conditions, the proposed
decentralized policy gradient algorithm converges almost surely to a local
optimal solution. On the other hand, in the non-cooperative POSG formulation,
the transmitter nodes are non-cooperative. We extend the decentralized policy
gradient solution and establish the technical proof for almost-sure convergence
of the learning algorithms. In both cases, the solutions are very robust to
model variations. Finally, the delay performance of the proposed solutions are
compared with conventional baseline schemes for interference networks and it is
illustrated that substantial delay performance gain and energy savings can be
achieved
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Pushing AI to Wireless Network Edge: An Overview on Integrated Sensing, Communication, and Computation towards 6G
Pushing artificial intelligence (AI) from central cloud to network edge has
reached board consensus in both industry and academia for materializing the
vision of artificial intelligence of things (AIoT) in the sixth-generation (6G)
era. This gives rise to an emerging research area known as edge intelligence,
which concerns the distillation of human-like intelligence from the huge amount
of data scattered at wireless network edge. In general, realizing edge
intelligence corresponds to the process of sensing, communication, and
computation, which are coupled ingredients for data generation, exchanging, and
processing, respectively. However, conventional wireless networks design the
sensing, communication, and computation separately in a task-agnostic manner,
which encounters difficulties in accommodating the stringent demands of
ultra-low latency, ultra-high reliability, and high capacity in emerging AI
applications such as auto-driving. This thus prompts a new design paradigm of
seamless integrated sensing, communication, and computation (ISCC) in a
task-oriented manner, which comprehensively accounts for the use of the data in
the downstream AI applications. In view of its growing interest, this article
provides a timely overview of ISCC for edge intelligence by introducing its
basic concept, design challenges, and enabling techniques, surveying the
state-of-the-art development, and shedding light on the road ahead
Distributed Learning Policies for Power Allocation in Multiple Access Channels
We analyze the problem of distributed power allocation for orthogonal
multiple access channels by considering a continuous non-cooperative game whose
strategy space represents the users' distribution of transmission power over
the network's channels. When the channels are static, we find that this game
admits an exact potential function and this allows us to show that it has a
unique equilibrium almost surely. Furthermore, using the game's potential
property, we derive a modified version of the replicator dynamics of
evolutionary game theory which applies to this continuous game, and we show
that if the network's users employ a distributed learning scheme based on these
dynamics, then they converge to equilibrium exponentially quickly. On the other
hand, a major challenge occurs if the channels do not remain static but
fluctuate stochastically over time, following a stationary ergodic process. In
that case, the associated ergodic game still admits a unique equilibrium, but
the learning analysis becomes much more complicated because the replicator
dynamics are no longer deterministic. Nonetheless, by employing results from
the theory of stochastic approximation, we show that users still converge to
the game's unique equilibrium.
Our analysis hinges on a game-theoretical result which is of independent
interest: in finite player games which admit a (possibly nonlinear) convex
potential function, the replicator dynamics (suitably modified to account for
nonlinear payoffs) converge to an eps-neighborhood of an equilibrium at time of
order O(log(1/eps)).Comment: 11 pages, 8 figures. Revised manuscript structure and added more
material and figures for the case of stochastically fluctuating channels.
This version will appear in the IEEE Journal on Selected Areas in
Communication, Special Issue on Game Theory in Wireless Communication
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