447 research outputs found

    User generated content for IMS-based IPTV

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    Includes abstract.Includes bibliographical references.Web 2.0 services have been on the rise due to improved bandwidth availability. Users can now connect to the internet with a variety of portable devices which are capable of performing multiple tasks. Due to this, services such as Voice over IP (VoIP), presence, social networks, instant messaging (IM) and Internet Protocol television (IPTV) to mention but a few, started to emerge...This thesis proposed a framework that will offer user-generated content on an IMS-Based IPTV and the framework will include a personalised advertising system..

    Development of a virtual personal video recorder based on a set top box

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    Estågio realizado na Fraunhofer Portugal ResearchTese de mestrado integrado. Engenharia Electrotécnica e de Computadores (Major TelecomunicaçÔes). Faculdade de Engenharia. Universidade do Porto. 200

    Digital television applications

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    Studying development of interactive services for digital television is a leading edge area of work as there is minimal research or precedent to guide their design. Published research is limited and therefore this thesis aims at establishing a set of computing methods using Java and XML technology for future set-top box interactive services. The main issues include middleware architecture, a Java user interface for digital television, content representation and return channel communications. The middleware architecture used was made up of an Application Manager, Application Programming Interface (API), a Java Virtual Machine, etc., which were arranged in a layered model to ensure the interoperability. The application manager was designed to control the lifecycle of Xlets; manage set-top box resources and remote control keys and to adapt the graphical device environment. The architecture of both application manager and Xlet forms the basic framework for running multiple interactive services simultaneously in future set-top box designs. User interface development is more complex for this type of platform (when compared to that for a desktop computer) as many constraints are set on the look and feel (e.g., TV-like and limited buttons). Various aspects of Java user interfaces were studied and my research in this area focused on creating a remote control event model and lightweight drawing components using the Java Abstract Window Toolkit (AWT) and Java Media Framework (JMF) together with Extensible Markup Language (XML). Applications were designed aimed at studying the data structure and efficiency of the XML language to define interactive content. Content parsing was designed as a lightweight software module based around two parsers (i.e., SAX parsing and DOM parsing). The still content (i.e., text, images, and graphics) and dynamic content (i.e., hyperlinked text, animations, and forms) can then be modeled and processed efficiently. This thesis also studies interactivity methods using Java APIs via a return channel. Various communication models are also discussed that meet the interactivity requirements for different interactive services. They include URL, Socket, Datagram, and SOAP models which applications can choose to use in order to establish a connection with the service or broadcaster in order to transfer data. This thesis is presented in two parts: The first section gives a general summary of the research and acts as a complement to the second section, which contains a series of related publications.reviewe

    Converged digital TV services: the role of middleware and future directions of interactive television

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    The subject of the future of the interactive Television medium has become a topic of great interest to the academic and industrial communities particularly since in the recent years there has been a dramatic increase in the pace of innovation of convergence of digital TV systems and services. The purpose of this paper is to provide a brief overview of what we know as digital TV converged services, to present and categorise the digital Television middleware technologies that contributed to it, and to present possible future trends and directions. A new Television era of converged wireless and mobile content delivery, user-authored content, multimodal interaction, intelligent personalisation, smart space awareness, and 3D content sensations is foreseen, creating ambient and immersive experiences

    An architecture for evolving the electronic programme guide for online viewing

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    Watching television and video content is changing towards online viewing due to the proliferation of content providers and the prevalence of high speed broadband. This trend is coupled to an acceleration in the move to watching content using non-traditional viewing devices such as laptops, tablets and smart phones. This, in turn, poses a problem for the viewer in that it is becoming increasingly difficult to locate those programmes of interest across such a broad range of providers. In this thesis, an architecture of a generic cloud-based Electronic Programme Guide (EPG) system has been developed to meet this challenge. The key feature of this architecture is the way in which it can access content from all of the available online content providers and be personalized depending on the viewer’s preferences and interests, viewing device, internet connection speed and their social network interactions. Fundamental to its operation is the translation of programme metadata adopted by each provider into a unified format that is used within the core system. This approach ensures that the architecture is extensible, being able to accommodate any new online content provider through the addition of a small tailored search agent module. The EPG system takes the programme as its core focus and provides a single list of recommendations to each user regardless of their origins. A prototype has been developed in order to validate the proposed system and evaluate its operation. Results have been obtained through a series of user trials to assess the system’s effectiveness in being able to extract content from several sources and to produce a list of recommendations which match the user’s preferences and context. Results show that the EPG is able to offer users a single interface to online television and video content providers and that its integration with social networks ensures that the recommendation process is able to match or exceed the published results from comparable, but more constrained, systems

    IPTV 2.0 from Triple Play to social TV

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    International audienceThe great success of social technologies is transforming the Internet into a collaborative community. With a vision of IPTV 2.0, this paper presents our research work towards the exploitation of social phenomena in the domain of TV. Based on the advantage of IP Multimedia Subsystem (IMS) service architecture, the current IPTV service is extended from two aspects: TV-enriched communication and sociability-enhanced TV. Two applications namely TV Buddy and Social Electronic Program Guide (EPG) are proposed to demonstrate them respectively. Finally, we developed a prototype system on Ericsson IMS Software Development Studio (SDS)

    Context management in IPTV

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