185 research outputs found

    Learning to track for spatio-temporal action localization

    Get PDF
    We propose an effective approach for spatio-temporal action localization in realistic videos. The approach first detects proposals at the frame-level and scores them with a combination of static and motion CNN features. It then tracks high-scoring proposals throughout the video using a tracking-by-detection approach. Our tracker relies simultaneously on instance-level and class-level detectors. The tracks are scored using a spatio-temporal motion histogram, a descriptor at the track level, in combination with the CNN features. Finally, we perform temporal localization of the action using a sliding-window approach at the track level. We present experimental results for spatio-temporal localization on the UCF-Sports, J-HMDB and UCF-101 action localization datasets, where our approach outperforms the state of the art with a margin of 15%, 7% and 12% respectively in mAP

    Interactive multiple object learning with scanty human supervision

    Get PDF
    © 2016. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/We present a fast and online human-robot interaction approach that progressively learns multiple object classifiers using scanty human supervision. Given an input video stream recorded during the human robot interaction, the user just needs to annotate a small fraction of frames to compute object specific classifiers based on random ferns which share the same features. The resulting methodology is fast (in a few seconds, complex object appearances can be learned), versatile (it can be applied to unconstrained scenarios), scalable (real experiments show we can model up to 30 different object classes), and minimizes the amount of human intervention by leveraging the uncertainty measures associated to each classifier.; We thoroughly validate the approach on synthetic data and on real sequences acquired with a mobile platform in indoor and outdoor scenarios containing a multitude of different objects. We show that with little human assistance, we are able to build object classifiers robust to viewpoint changes, partial occlusions, varying lighting and cluttered backgrounds. (C) 2016 Elsevier Inc. All rights reserved.Peer ReviewedPostprint (author's final draft

    Tracking and Recognition: A Unified Approach on Tracking and Recognition

    Get PDF
    This paper proposes a unified approach on tracking and recognition .Object tracking is done at low level and recognition is done at high level. Traditional tracking methods give importance to low level image correspondences between frames. High level image correspondences are used for reliable tracking. Online and Offline models are used for both tracking and recognition which is done simultaneously. Thus high level offline model is combined with low level online model to increase the tracking performance. Onine model used for tracking is given to the video based recognition and at same time offline model plays important role to recognize the category of the object. This method is useful to handle difficult scenarios like abrupt change, background clutter, pose variations, occlusion and morphable objects. This is based on study of different IEEE papers

    Bag-of-words representations for computer audition

    Get PDF
    Computer audition is omnipresent in everyday life, in applications ranging from personalised virtual agents to health care. From a technical point of view, the goal is to robustly classify the content of an audio signal in terms of a defined set of labels, such as, e.g., the acoustic scene, a medical diagnosis, or, in the case of speech, what is said or how it is said. Typical approaches employ machine learning (ML), which means that task-specific models are trained by means of examples. Despite recent successes in neural network-based end-to-end learning, taking the raw audio signal as input, models relying on hand-crafted acoustic features are still superior in some domains, especially for tasks where data is scarce. One major issue is nevertheless that a sequence of acoustic low-level descriptors (LLDs) cannot be fed directly into many ML algorithms as they require a static and fixed-length input. Moreover, also for dynamic classifiers, compressing the information of the LLDs over a temporal block by summarising them can be beneficial. However, the type of instance-level representation has a fundamental impact on the performance of the model. In this thesis, the so-called bag-of-audio-words (BoAW) representation is investigated as an alternative to the standard approach of statistical functionals. BoAW is an unsupervised method of representation learning, inspired from the bag-of-words method in natural language processing, forming a histogram of the terms present in a document. The toolkit openXBOW is introduced, enabling systematic learning and optimisation of these feature representations, unified across arbitrary modalities of numeric or symbolic descriptors. A number of experiments on BoAW are presented and discussed, focussing on a large number of potential applications and corresponding databases, ranging from emotion recognition in speech to medical diagnosis. The evaluations include a comparison of different acoustic LLD sets and configurations of the BoAW generation process. The key findings are that BoAW features are a meaningful alternative to statistical functionals, offering certain benefits, while being able to preserve the advantages of functionals, such as data-independence. Furthermore, it is shown that both representations are complementary and their fusion improves the performance of a machine listening system.Maschinelles Hören ist im täglichen Leben allgegenwärtig, mit Anwendungen, die von personalisierten virtuellen Agenten bis hin zum Gesundheitswesen reichen. Aus technischer Sicht besteht das Ziel darin, den Inhalt eines Audiosignals hinsichtlich einer Auswahl definierter Labels robust zu klassifizieren. Die Labels beschreiben bspw. die akustische Umgebung der Aufnahme, eine medizinische Diagnose oder - im Falle von Sprache - was gesagt wird oder wie es gesagt wird. Übliche Ansätze hierzu verwenden maschinelles Lernen, d.h., es werden anwendungsspezifische Modelle anhand von Beispieldaten trainiert. Trotz jüngster Erfolge beim Ende-zu-Ende-Lernen mittels neuronaler Netze, in welchen das unverarbeitete Audiosignal als Eingabe benutzt wird, sind Modelle, die auf definierten akustischen Merkmalen basieren, in manchen Bereichen weiterhin überlegen. Dies gilt im Besonderen für Einsatzzwecke, für die nur wenige Daten vorhanden sind. Allerdings besteht dabei das Problem, dass Zeitfolgen von akustischen Deskriptoren in viele Algorithmen des maschinellen Lernens nicht direkt eingespeist werden können, da diese eine statische Eingabe fester Länge benötigen. Außerdem kann es auch für dynamische (zeitabhängige) Klassifikatoren vorteilhaft sein, die Deskriptoren über ein gewisses Zeitintervall zusammenzufassen. Jedoch hat die Art der Merkmalsdarstellung einen grundlegenden Einfluss auf die Leistungsfähigkeit des Modells. In der vorliegenden Dissertation wird der sogenannte Bag-of-Audio-Words-Ansatz (BoAW) als Alternative zum Standardansatz der statistischen Funktionale untersucht. BoAW ist eine Methode des unüberwachten Lernens von Merkmalsdarstellungen, die von der Bag-of-Words-Methode in der Computerlinguistik inspiriert wurde, bei der ein Textdokument als Histogramm der vorkommenden Wörter beschrieben wird. Das Toolkit openXBOW wird vorgestellt, welches systematisches Training und Optimierung dieser Merkmalsdarstellungen - vereinheitlicht für beliebige Modalitäten mit numerischen oder symbolischen Deskriptoren - erlaubt. Es werden einige Experimente zum BoAW-Ansatz durchgeführt und diskutiert, die sich auf eine große Zahl möglicher Anwendungen und entsprechende Datensätze beziehen, von der Emotionserkennung in gesprochener Sprache bis zur medizinischen Diagnostik. Die Auswertungen beinhalten einen Vergleich verschiedener akustischer Deskriptoren und Konfigurationen der BoAW-Methode. Die wichtigsten Erkenntnisse sind, dass BoAW-Merkmalsvektoren eine geeignete Alternative zu statistischen Funktionalen darstellen, gewisse Vorzüge bieten und gleichzeitig wichtige Eigenschaften der Funktionale, wie bspw. die Datenunabhängigkeit, erhalten können. Zudem wird gezeigt, dass beide Darstellungen komplementär sind und eine Fusionierung die Leistungsfähigkeit eines Systems des maschinellen Hörens verbessert

    Automatic facial recognition based on facial feature analysis

    Get PDF

    Persistence codebooks for topological data analysis

    Get PDF
    Persistent homology is a rigorous mathematical theory that provides a robust descriptor of data in the form of persistence diagrams (PDs) which are 2D multisets of points. Their variable size makes them, however, difficult to combine with typical machine learning workflows. In this paper we introduce persistence codebooks, a novel expressive and discriminative fixed-size vectorized representation of PDs that adapts to the inherent sparsity of persistence diagrams. To this end, we adapt bag-of-words, vectors of locally aggregated descriptors and Fischer vectors for the quantization of PDs. Persistence codebooks represent PDs in a convenient way for machine learning and statistical analysis and have a number of favorable practical and theoretical properties including 1-Wasserstein stability. We evaluate the presented representations on several heterogeneous datasets and show their (high) discriminative power. Our approach yields comparable-and partly even higher-performance in much less time than alternative approaches

    On-line Hough Forests

    Full text link

    Visual Concept Detection in Images and Videos

    Get PDF
    The rapidly increasing proliferation of digital images and videos leads to a situation where content-based search in multimedia databases becomes more and more important. A prerequisite for effective image and video search is to analyze and index media content automatically. Current approaches in the field of image and video retrieval focus on semantic concepts serving as an intermediate description to bridge the “semantic gap” between the data representation and the human interpretation. Due to the large complexity and variability in the appearance of visual concepts, the detection of arbitrary concepts represents a very challenging task. In this thesis, the following aspects of visual concept detection systems are addressed: First, enhanced local descriptors for mid-level feature coding are presented. Based on the observation that scale-invariant feature transform (SIFT) descriptors with different spatial extents yield large performance differences, a novel concept detection system is proposed that combines feature representations for different spatial extents using multiple kernel learning (MKL). A multi-modal video concept detection system is presented that relies on Bag-of-Words representations for visual and in particular for audio features. Furthermore, a method for the SIFT-based integration of color information, called color moment SIFT, is introduced. Comparative experimental results demonstrate the superior performance of the proposed systems on the Mediamill and on the VOC Challenge. Second, an approach is presented that systematically utilizes results of object detectors. Novel object-based features are generated based on object detection results using different pooling strategies. For videos, detection results are assembled to object sequences and a shot-based confidence score as well as further features, such as position, frame coverage or movement, are computed for each object class. These features are used as additional input for the support vector machine (SVM)-based concept classifiers. Thus, other related concepts can also profit from object-based features. Extensive experiments on the Mediamill, VOC and TRECVid Challenge show significant improvements in terms of retrieval performance not only for the object classes, but also in particular for a large number of indirectly related concepts. Moreover, it has been demonstrated that a few object-based features are beneficial for a large number of concept classes. On the VOC Challenge, the additional use of object-based features led to a superior performance for the image classification task of 63.8% mean average precision (AP). Furthermore, the generalization capabilities of concept models are investigated. It is shown that different source and target domains lead to a severe loss in concept detection performance. In these cross-domain settings, object-based features achieve a significant performance improvement. Since it is inefficient to run a large number of single-class object detectors, it is additionally demonstrated how a concurrent multi-class object detection system can be constructed to speed up the detection of many object classes in images. Third, a novel, purely web-supervised learning approach for modeling heterogeneous concept classes in images is proposed. Tags and annotations of multimedia data in the WWW are rich sources of information that can be employed for learning visual concepts. The presented approach is aimed at continuous long-term learning of appearance models and improving these models periodically. For this purpose, several components have been developed: a crawling component, a multi-modal clustering component for spam detection and subclass identification, a novel learning component, called “random savanna”, a validation component, an updating component, and a scalability manager. Only a single word describing the visual concept is required to initiate the learning process. Experimental results demonstrate the capabilities of the individual components. Finally, a generic concept detection system is applied to support interdisciplinary research efforts in the field of psychology and media science. The psychological research question addressed in the field of behavioral sciences is, whether and how playing violent content in computer games may induce aggression. Therefore, novel semantic concepts most notably “violence” are detected in computer game videos to gain insights into the interrelationship of violent game events and the brain activity of a player. Experimental results demonstrate the excellent performance of the proposed automatic concept detection approach for such interdisciplinary research

    A Survey on Video-based Graphics and Video Visualization

    Get PDF
    corecore