19,183 research outputs found
Shrub-depth: Capturing Height of Dense Graphs
The recent increase of interest in the graph invariant called tree-depth and
in its applications in algorithms and logic on graphs led to a natural
question: is there an analogously useful "depth" notion also for dense graphs
(say; one which is stable under graph complementation)? To this end, in a 2012
conference paper, a new notion of shrub-depth has been introduced, such that it
is related to the established notion of clique-width in a similar way as
tree-depth is related to tree-width. Since then shrub-depth has been
successfully used in several research papers. Here we provide an in-depth
review of the definition and basic properties of shrub-depth, and we focus on
its logical aspects which turned out to be most useful. In particular, we use
shrub-depth to give a characterization of the lower levels of the
MSO1 transduction hierarchy of simple graphs
Multigraphs without large bonds are wqo by contraction
We show that the class of multigraphs with at most connected components
and bonds of size at most is well-quasi-ordered by edge contraction for all
positive integers . (A bond is a minimal non-empty edge cut.) We also
characterize canonical antichains for this relation and show that they are
fundamental
Well Structured Transition Systems with History
We propose a formal model of concurrent systems in which the history of a
computation is explicitly represented as a collection of events that provide a
view of a sequence of configurations. In our model events generated by
transitions become part of the system configurations leading to operational
semantics with historical data. This model allows us to formalize what is
usually done in symbolic verification algorithms. Indeed, search algorithms
often use meta-information, e.g., names of fired transitions, selected
processes, etc., to reconstruct (error) traces from symbolic state exploration.
The other interesting point of the proposed model is related to a possible new
application of the theory of well-structured transition systems (wsts). In our
setting wsts theory can be applied to formally extend the class of properties
that can be verified using coverability to take into consideration (ordered and
unordered) historical data. This can be done by using different types of
representation of collections of events and by combining them with wsts by
using closure properties of well-quasi orderings.Comment: In Proceedings GandALF 2015, arXiv:1509.0685
Lossy Channel Games under Incomplete Information
In this paper we investigate lossy channel games under incomplete
information, where two players operate on a finite set of unbounded FIFO
channels and one player, representing a system component under consideration
operates under incomplete information, while the other player, representing the
component's environment is allowed to lose messages from the channels. We argue
that these games are a suitable model for synthesis of communication protocols
where processes communicate over unreliable channels. We show that in the case
of finite message alphabets, games with safety and reachability winning
conditions are decidable and finite-state observation-based strategies for the
component can be effectively computed. Undecidability for (weak) parity
objectives follows from the undecidability of (weak) parity perfect information
games where only one player can lose messages.Comment: In Proceedings SR 2013, arXiv:1303.007
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