2,261 research outputs found
De/construction sites: Romans and the digital playground
The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture
A 3D discrete model of the diaphragm and human trunk
In this paper, a 3D discrete model is presented to model the movements of the
trunk during breathing. In this model, objects are represented by physical
particles on their contours. A simple notion of force generated by a linear
actuator allows the model to create forces on each particle by way of a
geometrical attractor. Tissue elasticity and contractility are modeled by local
shape memory and muscular fibers attractors. A specific dynamic MRI study was
used to build a simple trunk model comprised of by three compartments: lungs,
diaphragm and abdomen. This model was registered on the real geometry.
Simulation results were compared qualitatively as well as quantitatively to the
experimental data, in terms of volume and geometry. A good correlation was
obtained between the model and the real data. Thanks to this model, pathology
such as hemidiaphragm paralysis can also be simulated.Comment: published in: "Lung Modelling", France (2006
Origin and Dynamics of the Mutually Inclined Orbits of Upsilon Andromedae c and d
We evaluate the orbital evolution and several plausible origins scenarios for
the mutually inclined orbits of Upsilon Andromedae c and d. These two planets
have orbital elements that oscillate with large amplitudes and lie close to the
stability boundary. This configuration, and in particular the observed mutual
inclination, demands an explanation. The planetary system may be influenced by
a nearby low-mass star, Upsilon And B, which could perturb the planetary
orbits, but we find it cannot modify two coplanar orbits into the observed
mutual inclination of ~30 deg. However, it could incite ejections or collisions
between planetary companions that subsequently raise the mutual inclination to
>30 deg. Our simulated systems with large mutual inclinations tend to be
further from the stability boundary than Upsilon And, but we are able to
produce similar systems. We conclude that scattering is a plausible mechanism
to explain the observed orbits of Upsilon And c and d, but we cannot determine
whether the scattering was caused by instabilities among the planets themselves
or by perturbations from Upsilon And B. We also develop a procedure to
quantitatively compare numerous properties of the observed system to our
numerical models. Although we only implement this procedure to Upsilon And, it
may be applied to any exoplanetary system.Comment: 19 pages, 5 figures, accepted to Astrophysical Journa
Third Conference on Artificial Intelligence for Space Applications, part 2
Topics relative to the application of artificial intelligence to space operations are discussed. New technologies for space station automation, design data capture, computer vision, neural nets, automatic programming, and real time applications are discussed
Planar Refrains
My practice explores phenomenal poetic truths that exist in fissures between the sensual and physical qualities of material constructs. Magnifying this confounding interspace, my work activates specific instruments within mutable, relational systems of installation, movement, and documentation. The tools I fabricate function within variable orientations and are implemented as both physical barriers and thresholds into alternate, virtual domains. Intersecting fragments of sound and moving image build a nexus of superimposed spatialities, while material constructions are enveloped in ephemeral intensities. Within this compounded environment, both mind and body are charged as active sites through which durational, contemplative experiences can pass.
Reverberation, the ghostly refrain of a sound calling back to our ears from a distant plane, can intensify our emotional experience of place. My project Planar Refrains utilizes four electro-mechanical reverb plates, analog audio filters designed to simulate expansive acoustic arenas. Historically these devices have provided emotive voicings to popular studio recordings, dislocating the performer from the commercial studio and into a simulated reverberant territory of mythic proportions. The material resonance of steel is used to filter a recorded signal, shaping the sound of a human performance into something more transformative, a sound embodying otherworldly dynamics. In subverting the designed utility of reverb plates, I am exploring their value as active surfaces extending across different spatial realities. The background of ephemeral sonic residue is collapsed into the foreground, a filter becomes sculpture, and this sculpture becomes an instrument in an evolving soundscape
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