51,923 research outputs found

    Lossless Image and Intra-Frame Compression With Integer-to-Integer DST

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    Video coding standards are primarily designed for efficient lossy compression, but it is also desirable to support efficient lossless compression within video coding standards using small modifications to the lossy coding architecture. A simple approach is to skip transform and quantization, and simply entropy code the prediction residual. However, this approach is inefficient at compression. A more efficient and popular approach is to skip transform and quantization but also process the residual block in some modes with differential pulse code modulation ( DPCM), along the horizontal or vertical direction, prior to entropy coding. This paper explores an alternative approach based on processing the residual block with integer-to-integer (i2i) transforms. I2i transforms can map integer pixels to integer transform coefficients without increasing the dynamic range and can be used for lossless compression. We focus on lossless intra coding and develop novel i2i approximations of the odd type-3 discrete sine transform (ODST-3). Experimental results with the high efficiency video coding (HEVC) reference software show that when the developed i2i approximations of the ODST-3 are used along the DPCM method of HEVC, an average 2.7% improvement of lossless intra frame compression efficiency is achieved over HEVC version 2, which uses only the DPCM method, without a significant increase in computational complexity

    Ultra high definition video decoding with motion JPEG XR using the GPU

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    Many applications require real-time decoding of highresolution video pictures, for example, quick editing of video sequences in video editing applications. To increase decoding speed, parallelism can be exploited, yet, block-based image and video coding standards are difficult to decode in parallel because of the high number of dependencies between blocks. This paper investigates the parallel decoding capabilities of the new JPEG XR image coding standard for use on the massively-parallel architecture of the GPU. The potential of parallelism of the hierarchical frequency coding scheme used in the standard is addressed and a parallel decoding scheme is described suitable for real-time decoding of Ultra High Definition (4320p) Motion JPEG XR video sequences. Our results show a decoding speed of up to 46 frames per second for Ultra High Definition (4320p) sequences with high-dynamic range (32-bit/ 4: 2: 0) luma and chroma components
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