6,018 research outputs found

    Toolpath algorithm for free form irregular contoured walls / surfaces with internal deflecting connections.

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    This paper presents a toolpath generation method to efficiently machine free form irregular contoured walls / surfaces (FIWS) containing internal deflecting connections (IDC’s). The toolpath generation method is based on a series of identifications and calculations, where initially a ‘Main Computable Zone (MCZ)’ in the Machinable Areas (Ma’s) of FIWS is identified based on the Tool track dimensions (Td). Then the MCZ’s are divided into Split Computable Zones (SCZ’s) and Split Computable Zones for Internal Connections (SCZI’s) which are subsequently sub divided as ‘Categorized Computable Zones’ (CCZ) with simple-medium-high complexity. The identification of CCZ’s is based on the 10 different types of FIWS representations developed for this study. From the CCZ’s categorization of complexity, they are further split into smaller ‘Machinable Zones (MZ’s)’ using a 4-step algorithm. In the algorithm, the first step calculates a common plane (CP) to cut the steep areas in the CCZ’s where the tool cannot have full access for machining. Once the CP is identified, the second step is to extend it by moving them along the CCZ’s and calculate the necessary ‘Machinable Zones (MZ’s)’ in the next stage. This is done by finding the intersection of CP with the FIWS through a point to point / line plane intersection concept. After this step, the MZ’s are re-iterated by including the open and closed surface criteria and is analyzed for the IDC’s to be combined in the fourth stage. This is achieved by adding up the IDC’s with the existing MZ’s computed by the algorithm. At every stage, the algorithm considers tool collision avoidance and tool rubbing in the CCZ’s and MZ’s . This is by an automatic computation based on the height to fixture clearance for safer neck length which avoids collision and rubbings in the final toolpaths. Finally, a combined tool path is generated for all the MZ’s and has been verified / tested for a sample part and impeller containing similar shapes using UG NX / STEP –NC software

    Nonlinear instability in flagellar dynamics: a notel modulation mechanism in sperm migration

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    Throughout biology, cells and organisms use flagella and cilia to propel fluid and achieve motility. The beating of these organelles, and the corresponding ability to sense, respond to and modulate this beat is central to many processes in health and disease. While the mechanics of flagellum–fluid interaction has been the subject of extensive mathematical studies, these models have been restricted to being geometrically linear or weakly nonlinear, despite the high curvatures observed physiologically. We study the effect of geometrical nonlinearity, focusing on the spermatozoon flagellum. For a wide range of physiologically relevant parameters, the nonlinear model predicts that flagellar compression by the internal forces initiates an effective buckling behaviour, leading to a symmetry-breaking bifurcation that causes profound and complicated changes in the waveform and swimming trajectory, as well as the breakdown of the linear theory. The emergent waveform also induces curved swimming in an otherwise symmetric system, with the swimming trajectory being sensitive to head shape—no signalling or asymmetric forces are required. We conclude that nonlinear models are essential in understanding the flagellar waveform in migratory human sperm; these models will also be invaluable in understanding motile flagella and cilia in other systems

    From 3D Models to 3D Prints: an Overview of the Processing Pipeline

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    Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step, in particular along the Process Planning pipeline, can now count on dozens of methods that prepare the 3D model for fabrication, while analysing and optimizing geometry and machine instructions for various objectives. This report provides a classification of this huge state of the art, and elicits the relation between each single algorithm and a list of desirable objectives during Process Planning. The objectives themselves are listed and discussed, along with possible needs for tradeoffs. Additive Manufacturing technologies are broadly categorized to explicitly relate classes of devices and supported features. Finally, this report offers an analysis of the state of the art while discussing open and challenging problems from both an academic and an industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and Innovation action; Grant agreement N. 68044

    A review of geometry representation and processing methods for cartesian and multiaxial robot-based additive manufacturing

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    Nowadays, robot-based additive manufacturing (RBAM) is emerging as a potential solution to increase manufacturing flexibility. Such technology allows to change the orientation of the material deposition unit during printing, making it possible to fabricate complex parts with optimized material distribution. In this context, the representation of parts geometries and their subsequent processing become aspects of primary importance. In particular, part orientation, multiaxial deposition, slicing, and infill strategies must be properly evaluated so as to obtain satisfactory outputs and avoid printing failures. Some advanced features can be found in commercial slicing software (e.g., adaptive slicing, advanced path strategies, and non-planar slicing), although the procedure may result excessively constrained due to the limited number of available options. Several approaches and algorithms have been proposed for each phase and their combination must be determined accurately to achieve the best results. This paper reviews the state-of-the-art works addressing the primary methods for the representation of geometries and the subsequent geometry processing for RBAM. For each category, tools and software found in the literature and commercially available are discussed. Comparison tables are then reported to assist in the selection of the most appropriate approaches. The presented review can be helpful for designers, researchers and practitioners to identify possible future directions and open issues

    Galaxy alignments: An overview

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    The alignments between galaxies, their underlying matter structures, and the cosmic web constitute vital ingredients for a comprehensive understanding of gravity, the nature of matter, and structure formation in the Universe. We provide an overview on the state of the art in the study of these alignment processes and their observational signatures, aimed at a non-specialist audience. The development of the field over the past one hundred years is briefly reviewed. We also discuss the impact of galaxy alignments on measurements of weak gravitational lensing, and discuss avenues for making theoretical and observational progress over the coming decade.Comment: 43 pages excl. references, 16 figures; minor changes to match version published in Space Science Reviews; part of a topical volume on galaxy alignments, with companion papers at arXiv:1504.05546 and arXiv:1504.0546

    AutoGraff: towards a computational understanding of graffiti writing and related art forms.

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    The aim of this thesis is to develop a system that generates letters and pictures with a style that is immediately recognizable as graffiti art or calligraphy. The proposed system can be used similarly to, and in tight integration with, conventional computer-aided geometric design tools and can be used to generate synthetic graffiti content for urban environments in games and in movies, and to guide robotic or fabrication systems that can materialise the output of the system with physical drawing media. The thesis is divided into two main parts. The first part describes a set of stroke primitives, building blocks that can be combined to generate different designs that resemble graffiti or calligraphy. These primitives mimic the process typically used to design graffiti letters and exploit well known principles of motor control to model the way in which an artist moves when incrementally tracing stylised letter forms. The second part demonstrates how these stroke primitives can be automatically recovered from input geometry defined in vector form, such as the digitised traces of writing made by a user, or the glyph outlines in a font. This procedure converts the input geometry into a seed that can be transformed into a variety of calligraphic and graffiti stylisations, which depend on parametric variations of the strokes
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