17,311 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    A reliable multicast for XTP

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    Multicast services needed for current distributed applications on LAN's fall generally into one of three categories: datagram, semi-reliable, and reliable. Transport layer multicast datagrams represent unreliable service in which the transmitting context 'fires and forgets'. XTP executes these semantics when the MULTI and NOERR mode bits are both set. Distributing sensor data and other applications in which application-level error recovery strategies are appropriate benefit from the efficiency in multidestination delivery offered by datagram service. Semi-reliable service refers to multicasting in which the control algorithms of the transport layer--error, flow, and rate control--are used in transferring the multicast distribution to the set of receiving contexts, the multicast group. The multicast defined in XTP provides semi-reliable service. Since, under a semi-reliable service, joining a multicast group means listening on the group address and entails no coordination with other members, a semi-reliable facility can be used for communication between a client and a server group as well as true peer-to-peer group communication. Resource location in a LAN is an important application domain. The term 'semi-reliable' refers to the fact that group membership changes go undetected. No attempt is made to assess the current membership of the group at any time--before, during, or after--the data transfer

    A Hybrid Approach to Quality of Service Multicast Routing

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    Several multicast routing heuristics have been proposed to support multimedia services, both interactive and distribution, in high speed networks such as B-ISDN/ATM. Since such services may have large numbers of members and have real-time constraints, the objective of the heuristics is to minimise the multicast tree cost while maintaining a bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. We present a detailed analysis and evaluation of some of these heuristics which illustrate that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast/network combination. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the specific efficiency of a heuristics solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our proposal is supported by our evaluation results. We conclude by discussing the types of networks for which this method is most appropriate and identifying further work

    Correlation-Aware Distributed Caching and Coded Delivery

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    Cache-aided coded multicast leverages side information at wireless edge caches to efficiently serve multiple groupcast demands via common multicast transmissions, leading to load reductions that are proportional to the aggregate cache size. However, the increasingly unpredictable and personalized nature of the content that users consume challenges the efficiency of existing caching-based solutions in which only exact content reuse is explored. This paper generalizes the cache-aided coded multicast problem to a source compression with distributed side information problem that specifically accounts for the correlation among the content files. It is shown how joint file compression during the caching and delivery phases can provide load reductions that go beyond those achieved with existing schemes. This is accomplished through a lower bound on the fundamental rate-memory trade-off as well as a correlation-aware achievable scheme, shown to significantly outperform state-of-the-art correlation-unaware solutions, while approaching the limiting rate-memory trade-off.Comment: In proceeding of IEEE Information Theory Workshop (ITW), 201

    Application-Independent Based Multicast Routing Protocols in Mobile Ad hoc Network (MANET)

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    Multicasting is an efficient communication service for supporting multipoint applications. The main goal of most ad hoc multicast protocols is to build and maintain a multicast tree or mesh in the face of a mobile environment, with fast reactions to network changes so that the packet loss is minimized. The topology of a wireless mobile network can be very dynamic, and hence the maintenance of a connected multicast routing tree may cause large overhead. To avoid this, a different approach based on meshes has been proposed. Meshes are more suitable for dynamic environments because they support more connectivity than trees; thus they support multicast trees. In multicast routing protocols many type of risk are involve like rushing, black hole, jellyfish attacks. Many features improve the performance of multicast routing protocol robustness, efficiency, control overhead .in this article mainly focus on application independent based multicast routing protocols, features, and comparison of multicast routing protocols. Keywords: Ad hoc Network, CAMP, ODMRP, AMRIS, MAODV etc

    Energy-Efficient Multicast Transmission for Underlay Device-to-Device Communications: A Social-Aware Perspective

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    In this paper, by utilizing the social relationships among mobile users, we present a framework of energy-efficient cluster formation and resource allocation for multicast D2D transmission. In particular, we first deal with D2D multicast cluster/group formation strategy from both physical distance and social trust level. Then we aim to maximize the overall energy-efficiency of D2D multicast groups through resource allocation and power control scheme, which considers the quality-of-service (QoS) requirements of both cellular user equipment and D2D groups. A heuristic algorithm is proposed to solve above energy-efficiency problem with less complexity. After that, considering the limited battery capacity of mobile users, we propose an energy and social aware cluster head update algorithm, which incorporates both the energy constraint and social centrality measurement. Numerical results indicate that the proposed social-tie based D2D multicast group formation and update algorithm form a multicast group in an energy efficient way. Moreover, the proposed resource and power allocation scheme achieves better energy efficiency in terms of throughput per energy consumption. These results show that, by exploiting social domain information, underlay D2D multicast transmission has high practical potential in saving the source on wireless links and in the backhaul
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