85 research outputs found

    Gathering on a Circle with Limited Visibility by Anonymous Oblivious Robots

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    A swarm of anonymous oblivious mobile robots, operating in deterministic Look-Compute-Move cycles, is confined within a circular track. All robots agree on the clockwise direction (chirality), they are activated by an adversarial semi-synchronous scheduler (SSYNCH), and an active robot always reaches the destination point it computes (rigidity). Robots have limited visibility: each robot can see only the points on the circle that have an angular distance strictly smaller than a constant ϑ from the robot’s current location, where 0 < ϑ ≤ π (angles are expressed in radians). We study the Gathering problem for such a swarm of robots: that is, all robots are initially in distinct locations on the circle, and their task is to reach the same point on the circle in a finite number of turns, regardless of the way they are activated by the scheduler. Note that, due to the anonymity of the robots, this task is impossible if the initial configuration is rotationally symmetric; hence, we have to make the assumption that the initial configuration be rotationally asymmetric. We prove that, if ϑ = π (i.e., each robot can see the entire circle except its antipodal point), there is a distributed algorithm that solves the Gathering problem for swarms of any size. By contrast, we also prove that, if ϑ ≤ π/2, no distributed algorithm solves the Gathering problem, regardless of the size of the swarm, even under the assumption that the initial configuration is rotationally asymmetric and the visibility graph of the robots is connected. The latter impossibility result relies on a probabilistic technique based on random perturbations, which is novel in the context of anonymous mobile robots. Such a technique is of independent interest, and immediately applies to other Pattern-Formation problems

    Separation of Circulating Tokens

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    Self-stabilizing distributed control is often modeled by token abstractions. A system with a single token may implement mutual exclusion; a system with multiple tokens may ensure that immediate neighbors do not simultaneously enjoy a privilege. For a cyber-physical system, tokens may represent physical objects whose movement is controlled. The problem studied in this paper is to ensure that a synchronous system with m circulating tokens has at least d distance between tokens. This problem is first considered in a ring where d is given whilst m and the ring size n are unknown. The protocol solving this problem can be uniform, with all processes running the same program, or it can be non-uniform, with some processes acting only as token relays. The protocol for this first problem is simple, and can be expressed with Petri net formalism. A second problem is to maximize d when m is given, and n is unknown. For the second problem, the paper presents a non-uniform protocol with a single corrective process.Comment: 22 pages, 7 figures, epsf and pstricks in LaTe

    Self-Stabilizing Robots in Highly Dynamic Environments

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    International audienceThis paper deals with the classical problem of exploring a ring by a cohort of synchronous robots. We focus on the perpetual version of this problem in which it is required that each node of the ring is visited by a robot infinitely often.The challenge in this paper is twofold. First, we assume that the robots evolve in a highly dynamic ring, i.e., edges may appear and disappear unpredictably without any recurrence nor periodicity assumption. The only assumption we made is that each node is infinitely often reachable from any other node. Second, we aim at providing a self-stabilizing algorithm to the robots, i.e., the algorithm must guarantee an eventual correct behavior regardless of the initial state and positions of the robots. Our main contribution is to show that this problem is deterministically solvable in this harsh environment by providing a self-stabilizing algorithm for three robots

    Asynchronous Gathering of Robots with Finite Memory on a Circle under Limited Visibility

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    Consider a set of nn mobile entities, called robots, located and operating on a continuous circle, i.e., all robots are initially in distinct locations on a circle. The \textit{gathering} problem asks to design a distributed algorithm that allows the robots to assemble at a point on the circle. Robots are anonymous, identical, and homogeneous. Robots operate in a deterministic Look-Compute-Move cycle within the circular path. Robots agree on the clockwise direction. The robot's movement is rigid and they have limited visibility π\pi, i.e., each robot can only see the points of the circle which is at an angular distance strictly less than π\pi from the robot. Di Luna \textit{et al}. [DISC'2020] provided a deterministic gathering algorithm of oblivious and silent robots on a circle in semi-synchronous (\textsc{SSync}) scheduler. Buchin \textit{et al}. [IPDPS(W)'2021] showed that, under full visibility, OBLOT\mathcal{OBLOT} robot model with \textsc{SSync} scheduler is incomparable to FSTA\mathcal{FSTA} robot (robots are silent but have finite persistent memory) model with asynchronous (\textsc{ASync}) scheduler. Under limited visibility, this comparison is still unanswered. So, this work extends the work of Di Luna \textit{et al}. [DISC'2020] under \textsc{ASync} scheduler for FSTA\mathcal{FSTA} robot model

    On the Synthesis of Mobile Robots Algorithms: the Case of Ring Gathering

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    International audienceRecent advances in Distributed Computing highlight models and algorithms for autonomous swarms of mobile robots that self-organize and cooperate to solve global objectives. The overwhelming majority of works so far considers handmade algorithms and correctness proofs.This paper is the first to propose a formal framework to automatically design distributed algorithms that are dedicated to autonomous mobile robots evolving in a discrete space. As a case study, we consider the problem of gathering all robots at a particular location, not known beforehand. Our contribution is threefold. First, we propose an encoding of the gathering problem as a reachability game. Then, we automatically generate an optimal distributed algorithm for three robots evolving on a fixed size uniform ring. Finally, we prove by induction that the generated algorithm is also correct for any ring size except when an impossibility result holds (that is, when the number of robots divides the ring size)

    Computability of Perpetual Exploration in Highly Dynamic Rings

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    International audienceWe consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment, i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are uniform (they execute the same algorithm), they are anonymous (they are devoid of any observable ID), they have no means allowing them to communicate together, they share no common sense of direction, and they have no global knowledge related to the size of the environment. However, each of them is endowed with persistent memory and is able to detect whether it stands alone at its current location. A highly dynamic environment is modeled by a graph such that its topology keeps continuously changing over time. In this paper, we consider only dynamic graphs in which nodes are anonymous, each of them is infinitely often reachable from any other one, and such that its underlying graph (i.e., the static graph made of the same set of nodes and that includes all edges that are present at least once over time) forms a ring of arbitrary size. In this context, we consider the fundamental problem of perpetual exploration: each node is required to be infinitely often visited by a robot.This paper analyses the computability of this problem in (fully) synchronous settings, i.e., we study the deterministic solvability of the problem with respect to the number of robots. We provide three algorithms and two impossibility results that characterize, for any ring size, the necessary and sufficient number of robots to perform perpetual exploration of highly dynamic rings

    Computability of Perpetual Exploration in Highly Dynamic Rings

    Get PDF
    We consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are uniform (they execute the same algorithm), they are anonymous (they are devoid of any observable ID), they have no means allowing them to communicate together, they share no common sense of direction, and they have no global knowledge related to the size of the environment. However, each of them is endowed with persistent memory and is able to detect whether it stands alone at its current location. A highly dynamic environment is modeled by a graph such that its topology keeps continuously changing over time. In this paper, we consider only dynamic graphs in which nodes are anonymous, each of them is infinitely often reachable from any other one, and such that its underlying graph (i.e., the static graph made of the same set of nodes and that includes all edges that are present at least once over time) forms a ring of arbitrary size. In this context, we consider the fundamental problem of perpetual exploration: each node is required to be infinitely often visited by a robot. This paper analyzes the computability of this problem in (fully) synchronous settings, i.e., we study the deterministic solvability of the problem with respect to the number of robots. We provide three algorithms and two impossibility results that characterize, for any ring size, the necessary and sufficient number of robots to perform perpetual exploration of highly dynamic rings
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