140 research outputs found

    Concatenated Polar Codes

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    Polar codes have attracted much recent attention as the first codes with low computational complexity that provably achieve optimal rate-regions for a large class of information-theoretic problems. One significant drawback, however, is that for current constructions the probability of error decays sub-exponentially in the block-length (more detailed designs improve the probability of error at the cost of significantly increased computational complexity \cite{KorUS09}). In this work we show how the the classical idea of code concatenation -- using "short" polar codes as inner codes and a "high-rate" Reed-Solomon code as the outer code -- results in substantially improved performance. In particular, code concatenation with a careful choice of parameters boosts the rate of decay of the probability of error to almost exponential in the block-length with essentially no loss in computational complexity. We demonstrate such performance improvements for three sets of information-theoretic problems -- a classical point-to-point channel coding problem, a class of multiple-input multiple output channel coding problems, and some network source coding problems

    Network vector quantization

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    We present an algorithm for designing locally optimal vector quantizers for general networks. We discuss the algorithm's implementation and compare the performance of the resulting "network vector quantizers" to traditional vector quantizers (VQs) and to rate-distortion (R-D) bounds where available. While some special cases of network codes (e.g., multiresolution (MR) and multiple description (MD) codes) have been studied in the literature, we here present a unifying approach that both includes these existing solutions as special cases and provides solutions to previously unsolved examples

    REGION-BASED ADAPTIVE DISTRIBUTED VIDEO CODING CODEC

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    The recently developed Distributed Video Coding (DVC) is typically suitable for the applications where the conventional video coding is not feasible because of its inherent high-complexity encoding. Examples include video surveillance usmg wireless/wired video sensor network and applications using mobile cameras etc. With DVC, the complexity is shifted from the encoder to the decoder. The practical application of DVC is referred to as Wyner-Ziv video coding (WZ) where an estimate of the original frame called "side information" is generated using motion compensation at the decoder. The compression is achieved by sending only that extra information that is needed to correct this estimation. An error-correcting code is used with the assumption that the estimate is a noisy version of the original frame and the rate needed is certain amount of the parity bits. The side information is assumed to have become available at the decoder through a virtual channel. Due to the limitation of compensation method, the predicted frame, or the side information, is expected to have varying degrees of success. These limitations stem from locationspecific non-stationary estimation noise. In order to avoid these, the conventional video coders, like MPEG, make use of frame partitioning to allocate optimum coder for each partition and hence achieve better rate-distortion performance. The same, however, has not been used in DVC as it increases the encoder complexity. This work proposes partitioning the considered frame into many coding units (region) where each unit is encoded differently. This partitioning is, however, done at the decoder while generating the side-information and the region map is sent over to encoder at very little rate penalty. The partitioning allows allocation of appropriate DVC coding parameters (virtual channel, rate, and quantizer) to each region. The resulting regions map is compressed by employing quadtree algorithm and communicated to the encoder via the feedback channel. The rate control in DVC is performed by channel coding techniques (turbo codes, LDPC, etc.). The performance of the channel code depends heavily on the accuracy of virtual channel model that models estimation error for each region. In this work, a turbo code has been used and an adaptive WZ DVC is designed both in transform domain and in pixel domain. The transform domain WZ video coding (TDWZ) has distinct superior performance as compared to the normal Pixel Domain Wyner-Ziv (PDWZ), since it exploits the ' spatial redundancy during the encoding. The performance evaluations show that the proposed system is superior to the existing distributed video coding solutions. Although the, proposed system requires extra bits representing the "regions map" to be transmitted, fuut still the rate gain is noticeable and it outperforms the state-of-the-art frame based DVC by 0.6-1.9 dB. The feedback channel (FC) has the role to adapt the bit rate to the changing ' statistics between the side infonmation and the frame to be encoded. In the unidirectional scenario, the encoder must perform the rate control. To correctly estimate the rate, the encoder must calculate typical side information. However, the rate cannot be exactly calculated at the encoder, instead it can only be estimated. This work also prbposes a feedback-free region-based adaptive DVC solution in pixel domain based on machine learning approach to estimate the side information. Although the performance evaluations show rate-penalty but it is acceptable considering the simplicity of the proposed algorithm. vii

    Dynamic algorithms for multicast with intra-session network coding

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    The problem of multiple multicast sessions with intra-session network coding in time-varying networks is considered. The network-layer capacity region of input rates that can be stably supported is established. Dynamic algorithms for multicast routing, network coding, power allocation, session scheduling, and rate allocation across correlated sources, which achieve stability for rates within the capacity region, are presented. This work builds on the back-pressure approach introduced by Tassiulas et al., extending it to network coding and correlated sources. In the proposed algorithms, decisions on routing, network coding, and scheduling between different sessions at a node are made locally at each node based on virtual queues for different sinks. For correlated sources, the sinks locally determine and control transmission rates across the sources. The proposed approach yields a completely distributed algorithm for wired networks. In the wireless case, power control among different transmitters is centralized while routing, network coding, and scheduling between different sessions at a given node are distributed

    Linear Interactive Encoding and Decoding Schemes for Lossless Source Coding with Decoder Only Side Information

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    Near lossless source coding with side information only at the decoder, was first considered by Slepian and Wolf in 1970s, and rediscovered recently due to applications such as sensor network and distributed video coding. Suppose X is a source and Y is the side information. The coding scheme proposed by Slepian and Wolf, called SW coding, in which information only flows from the encoder to the decoder, was shown to achieve the rate H(X|Y) asymptotically for stationary ergodic source pairs, but not for non-ergodic case, shown by Yang and He. Recently, a new source coding paradigm called interactive encoding and decoding(IED) was proposed for near lossless coding with side information only at the decoder, where information flows in both ways, from the encoder to the decoder and vice verse. The results by Yang and He show that IED schemes are much more appealing than SW coding schemes to applications where the interaction between the encoder and the decoder is possible. However, the IED schemes proposed by Yang and He do not have an intrinsic structure that is amenable to design and implement in practice. Towards practical design, we restrict the encoding method to linear block codes, resulting in linear IED schemes. It is then shown that this restriction will not undermine the asymptotical performance of IED. Another step of practical design of IED schemes is to make the computational complexity incurred by encoding and decoding feasible. In the framework of linear IED, a scheme can be conveniently described by parity check matrices. Then we get an interesting trade-off between the density of the associated parity check matrices and the resulting symbol error probability. To implement the idea of linear IED and follow the instinct provided by the result above, Low Density Parity Check(LDPC) codes and Belief Propagation(BP) decoding are utilized. A successive LDPC code is proposed, and a new BP decoding algorithm is proposed, which applies to the case where the correlation between YY and XX can be modeled as a finite state channel. Finally, simulation results show that linear IED schemes are indeed superior to SW coding schemes
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