256 research outputs found

    ROUTING IN MOBILE AD-HOC NETWORKS: SCALABILITY AND EFFICIENCY

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    Mobile Ad-hoc Networks (MANETs) have received considerable research interest in recent years. Because of dynamic topology and limited resources, it is challenging to design routing protocols for MANETs. In this dissertation, we focus on the scalability and efficiency problems in designing routing protocols for MANETs. We design the Way Point Routing (WPR) model for medium to large networks. WPR selects a number of nodes on a route as waypoints and divides the route into segments at the waypoints. Waypoint nodes run a high-level inter-segment routing protocol, and nodes on each segment run a low-level intra-segment routing protocol. We use DSR and AODV as the inter-segment and the intra-segment routing protocols, respectively. We term this instantiation the DSR Over AODV (DOA) routing protocol. We develop Salvaging Route Reply (SRR) to salvage undeliverable route reply (RREP) messages. We propose two SRR schemes: SRR1 and SRR2. In SRR1, a salvor actively broadcasts a one-hop salvage request to find an alternative path to the source. In SRR2, nodes passively learn an alternative path from duplicate route request (RREQ) packets. A salvor uses the alternative path to forward a RREP when the original path is broken. We propose Multiple-Target Route Discovery (MTRD) to aggregate multiple route requests into one RREQ message and to discover multiple targets simultaneously. When a source initiates a route discovery, it first tries to attach its request to existing RREQ packets that it relays. MTRD improves routing performance by reducing the number of regular route discoveries. We develop a new scheme called Bilateral Route Discovery (BRD), in which both source and destination actively participate in a route discovery process. BRD consists of two halves: a source route discovery and a destination route discovery, each searching for the other. BRD has the potential to reduce control overhead by one half. We propose an efficient and generalized approach called Accumulated Path Metric (APM) to support High-Throughput Metrics (HTMs). APM finds the shortest path without collecting topology information and without running a shortest-path algorithm. Moreover, we develop the Broadcast Ordering (BO) technique to suppress unnecessary RREQ transmissions

    Enhancing Performance by Salvaging Route Reply Messages in On-Demand Routing Protocols for MANETs

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    Researchers prefer on-demand routing protocols in mobile ad hoc networks where resources such as energy and bandwidth are constrained. In these protocols, a source discovers a route to a destination typically by flooding the entire or a part of the network with a route request (RREQ) message. The destination responds by sending a route reply (RREP) message to the source. The RREP travels hop by hop on the discovered route in the reverse direction or on another route to the source. Sometimes the RREP can not be sent to the intended next hop by an intermediate node due to node mobility or network congestion. Existing on-demand routing protocols handle the undeliverable RREP as a normal data packet - discard the packet and initiate a route error message. This is highly undesirable because a RREP message has a lot at stake – it is obtained at the cost of a large number of RREQ transmissions, which is an expensive and timeconsuming process. In this paper, we propose the idea of salvaging route reply (SRR) to improve the performance of on-demand routing protocols. We present two schemes to salvage an undeliverable RREP. Scheme one actively sends a one-hop salvage request message to find an alternative path to the source, while scheme two passively maintains a backup path to the source. Furthermore, we present the design of two SRR schemes in AODV and prove that routes are loop-free after a salvaging. We conduct extensive simulations to evaluate the performance of SRR, and the simulation results confirm the effectiveness of the SRR approach

    Investigating TCP performance in mobile ad hoc networks

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    Mobile ad hoc networks (MANETs) have become increasingly important in view of their promise of ubiquitous connectivity beyond traditional fixed infrastructure networks. Such networks, consisting of potentially highly mobile nodes, have provided new challenges by introducing special consideration stemming from the unique characteristics of the wireless medium and the dynamic nature of the network topology. The TCP protocol, which has been widely deployed on a multitude of internetworks including the Internet, is naturally viewed as the de facto reliable transport protocol for use in MANETs. However, assumptions made at TCP’s inception reflected characteristics of the prevalent wired infrastructure of networks at the time and could subsequently lead to sub-optimal performance when used in wireless ad hoc environments. The basic presupposition underlying TCP congestion control is that packet losses are predominantly an indication of congestion in the network. The detrimental effect of such an assumption on TCP’s performance in MANET environments has been a long-standing research problem. Hence, previous work has focused on addressing the ambiguity behind the cause of packet loss as perceived by TCP by proposing changes at various levels across the network protocol stack, such as at the MAC mechanism of the transceiver or via coupling with the routing protocol at the network layer. The main challenge addressed by the current work is to propose new methods to ameliorate the illness-effects of TCP’s misinterpretation of the causes of packet loss in MANETs. An assumed restriction on any proposed modifications is that resulting performance increases should be achievable by introducing limited changes confined to the transport layer. Such a restriction aids incremental adoption and ease of deployment by requiring minimal implementation effort. Further, the issue of packet loss ambiguity, from a transport layer perspective, has, by definition, to be dealt with in an end-to-end fashion. As such, a proposed solution may involve implementation at the sender, the receiver or both to address TCP shortcomings. Some attempts at describing TCP behaviour in MANETs have been previously reported in the literature. However, a thorough enquiry into the performance of those TCP agents popular in terms of research and adoption has been lacking. Specifically, very little work has been performed on an exhaustive analysis of TCP variants across different MANET routing protocols and under various mobility conditions. The first part of the dissertation addresses this shortcoming through extensive simulation evaluation in order to ascertain the relative performance merits of each TCP variant in terms of achieved goodput over dynamic topologies. Careful examination reveals sub-par performance of TCP Reno, the largely equivalent performance of NewReno and SACK, whilst the effectiveness of a proactive TCP variant (Vegas) is explicitly stated and justified for the first time in a dynamic MANET environment. Examination of the literature reveals that in addition to losses caused by route breakages, the hidden terminal effect contributes significantly to non-congestion induced packet losses in MANETs, which in turn has noticeably negative impact on TCP goodput. By adapting the conservative slow start mechanism of TCP Vegas into a form suitable for reactive TCP agents, like Reno, NewReno and SACK, the second part of the dissertation proposes a new Reno-based congestion avoidance mechanism which increases TCP goodput considerably across long paths by mitigating the negative effects of hidden terminals and alleviating some of the ambiguity of non-congestion related packet loss in MANETs. The proposed changes maintain intact the end-to-end semantics of TCP and are solely applicable to the sender. The new mechanism is further contrasted with an existing transport layer-focused solution and is shown to perform significantly better in a range of dynamic scenarios. As solution from an end-to-end perspective may be applicable to either or both communicating ends, the idea of implementing receiver-side alterations is also explored. Previous work has been primarily concerned with reducing receiver-generated cumulative ACK responses by “bundling” them into as few packets as possible thereby reducing misinterpretations of packet loss due to hidden terminals. However, a thorough evaluation of such receiver-side solutions reveals limitations in common evaluation practices and the solutions themselves. In an effort to address this shortcoming, the third part of this research work first specifies a tighter problem domain, identifying the circumstances under which the problem may be tackled by an end-to-end solution. Subsequent original analysis reveals that by taking into account optimisations possible in wireless communications, namely the partial or complete omission of the RTS/CTS handshake, noticeable improvements in TCP goodput are achievable especially over long paths. This novel modification is activated in a variety of topologies and is assessed using new metrics to more accurately gauge its effectiveness in a wireless multihop environment

    Performance Analysis of Transactional Traffic in Mobile Ad-hoc Networks

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    Mobile Ad Hoc networks (MANETs) present unique challenge to new protocol design, especially in scenarios where nodes are highly mobile. Routing protocols performance is essential to the performance of wireless networks especially in mobile ad-hoc scenarios. The development of new routing protocols requires com- paring them against well-known protocols in various simulation environments. The protocols should be analysed under realistic conditions including, but not limited to, representative data transmission models, limited buffer space for data transmission, sensible simulation area and transmission range combination, and realistic moving patterns of the mobiles nodes. Furthermore, application traffic like transactional application traffic has not been investigated for domain-specific MANETs scenarios. Overall, there are not enough performance comparison work in the past literatures. This thesis presents extensive performance comparison among MANETs comparing transactional traffic including both highly-dynamic environment as well as low-mobility cases

    Predicting and Recovering Link Failure Localization Using Competitive Swarm Optimization for DSR Protocol in MANET

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    Portable impromptu organization is a self-putting together, major construction-less, independent remote versatile hub that exists without even a trace of a determined base station or government association. MANET requires no extraordinary foundation as the organization is unique. Multicasting is an urgent issue in correspondence organizations. Multicast is one of the effective methods in MANET. In multicasting, information parcels from one hub are communicated to a bunch of recipient hubs all at once, at a similar time. In this research work, Failure Node Detection and Efficient Node Localization in a MANET situation are proposed. Localization in MANET is a main area that attracts significant research interest. Localization is a method to determine the nodes’ location in the communication network. A novel routing algorithm, which is used for Predicting and Recovering Link Failure Localization using a Genetic Algorithm with Competitive Swarm Optimization (PRLFL-GACSO) Algorithm is proposed in this study to calculate and recover link failure in MANET. The process of link failure detection is accomplished using mathematical modelling of the genetic algorithm and the routing is attained using the Competitive Swarm optimization technique. The result proposed MANET method makes use of the CSO algorithm, which facilitates a well-organized packet transfer from the source node to the destination node and enhances DSR routing performance. Based on node movement, link value, and endwise delay, the optimal route is found. The main benefit of the PRLFL-GACSO Algorithm is it achieves multiple optimal solutions over global information. Further, premature convergence is avoided using Competitive Swarm Optimization (CSO). The suggested work is measured based on the Ns simulator. The presentation metrix are PDR, endwise delay, power consumption, hit ratio, etc. The presentation of the proposed method is almost 4% and 5% greater than the present TEA-MDRP, RSTA-AOMDV, and RMQS-ua methods. After, the suggested method attains greater performance for detecting and recovering link failure. In future work, the hybrid multiway routing protocols are presented to provide link failure and route breakages and liability tolerance at the time of node failure, and it also increases the worth of service aspects, respectively

    Game theoretic approach in routing protocols for wireless mobile ad hoc networks

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    Mobile Ad hoc Networks (MANETs) are becoming popular as a means of providing communication among a group of people. Because of self-configuring and self-organizing characteristics, MANETs can be deployed quickly. There is no infrastructure defined in the network, therefore all of the participating nodes relay packets for other nodes and perform routing if necessary. Because of the limitations in wireless transmission range, communication links could be multi-hop. Routing protocol is the most important element of MANET. Routing protocols for MANET can broadly be classified as proactive routing protocol and reactive routing protocol. In proactive routing protocols like Destination Sequence Distance Vector (DSDV), mobile nodes periodically exchange routing information among themselves. Hence proactive routing protocols generate high overhead messages in the network. On the other hand, reactive routing protocols like Ad hoc On-demand Distance Vector (AODV) and Dynamic Source Routing (DSR) work on-demand. Hence reactive routing protocols generate fewer number of overhead messages in the network compared to proactive routing protocols. But reactive routing protocols use a global search mechanism called flooding during the route discovery process. By flooding mechanism a source node can discover multiple routes to a destination. Flooding generates a large number of overhead packets in the network and is the root cause of scaling problem of reactive routing protocols. Hierarchical Dynamic Source Routing (HDSR) protocol has been proposed in this dissertation to solve that scaling problem. The DSR protocol has been modified and optimized to implement HDSR protocol. HDSR protocol reduces the flooding problem of reactive routing protocols by introducing hierarchy among nodes. Two game theoretic models, Forwarding Dilemma Game (FDG) and Forwarding Game Routing Protocol (FGRP), is proposed to minimize the \u27flooding\u27 effect by restricting nodes that should participate in route discovery process based on their status. Both FDG and FGRP protocols reduce overhead packet and improve network performances in terms of delay packet delivery ratio and throughput. Both protocols were implemented in AODV and the resulting protocol outperformed AODV in our NS-2 simulations. A thorough connectivity analysis was also performed for FDG and FGRP to ensure that these protocols do not introduce disconnectivity. Surprisingly, both FDG and FGRP showed better connectivity compared to AODV in moderate to high node density networks

    Collaboration Enforcement In Mobile Ad Hoc Networks

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    Mobile Ad hoc NETworks (MANETs) have attracted great research interest in recent years. Among many issues, lack of motivation for participating nodes to collaborate forms a major obstacle to the adoption of MANETs. Many contemporary collaboration enforcement techniques employ reputation mechanisms for nodes to avoid and penalize malicious participants. Reputation information is propagated among participants and updated based on complicated trust relationships to thwart false accusation of benign nodes. The aforementioned strategy suffers from low scalability and is likely to be exploited by adversaries. To address these problems, we first propose a finite state model. With this technique, no reputation information is propagated in the network and malicious nodes cannot cause false penalty to benign hosts. Misbehaving node detection is performed on-demand; and malicious node punishment and avoidance are accomplished by only maintaining reputation information within neighboring nodes. This scheme, however, requires that each node equip with a tamper-proof hardware. In the second technique, no such restriction applies. Participating nodes classify their one-hop neighbors through direct observation and misbehaving nodes are penalized within their localities. Data packets are dynamically rerouted to circumvent selfish nodes. In both schemes, overall network performance is greatly enhanced. Our approach significantly simplifies the collaboration enforcement process, incurs low overhead, and is robust against various malicious behaviors. Simulation results based on different system configurations indicate that the proposed technique can significantly improve network performance with very low communication cost

    A one hop overlay system for Mobile Ad Hoc Networks

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    Peer-to-Peer (P2P) overlays were initially proposed for use with wired networks. However, the very rapid proliferation of wireless communication technology has prompted a need for adoption of P2P systems in mobile networks too. There are many common characteristics between P2P overlay networks and Mobile Ad-hoc Networks (MANET). Self-organization, decentralization, a dynamic nature and changing topology are the most commonly shared features. Furthermore, when used together, the two approaches complement each other. P2P overlays provide data storage/retrieval functionality and MANET provides wireless connectivity between clients without depending on any pre-existing infrastructure. P2P overlay networks can be deployed over MANET to address content discovery issues. However, previous research has shown that deploying P2P systems straight over MANET does not exhibit satisfactory performance. Bandwidth limitation, limited resources and node mobility are some of the key constraints. This thesis proposes a novel approach, OneHopOverlay4MANET, to exploit the synergies between MANET and P2P overlays through cross-layering. It combines Distributed Hash Table (DHT) based structured P2P overlays with MANET underlay routing protocols to achieve one logical hop between any pair of overlay nodes. OneHopOverlay4MANET constructs a cross-layer channel to permit direct exchange of routing information between the Application layer, where the overlay operates, and the MANET underlay layer. Consequently, underlay routing information can be shared and used by the overlay. Thus, OneHopOverlay4MANET reduces the typical management traffic when deploying traditional P2P systems over MANET. Moreover, as a result of building one hop overlay, OneHopOverlay4MANET can eliminate the mismatching issue between overlay and underlay and hence resolve key lookups in a short time, enhancing the performance of the overlay. v In this thesis, we present OneHopOverlay4MANET and evaluate its performance when combined with different underlay routing protocols. OneHopOverlay4MANET has been combined with two proactive underlays (OLSR and BATMAN) and with three reactive underlay routing protocols (DSR, AODV and DYMO). In addition, the performance of the proposed system over OLSR has been compared to two recent structured P2P over MANET systems (MA-SP2P and E-SP2P) that adopted OLSR as the routing protocol. The results show that better performance can be achieved using OneHopOverlay4MANET
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