3 research outputs found

    Delay Tolerant Networking over the Metropolitan Public Transportation

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    We discuss MDTN: a delay tolerant application platform built on top of the Public Transportation System (PTS) and able to provide service access while exploiting opportunistic connectivity. Our solution adopts a carrier-based approach where buses act as data collectors for user requests requiring Internet access. Simulations based on real maps and PTS routes with state-of-the-art routing protocols demonstrate that MDTN represents a viable solution for elastic nonreal-time service delivery. Nevertheless, performance indexes of the considered routing policies show that there is no golden rule for optimal performance and a tailored routing strategy is required for each specific case

    Delay Tolerant Networking over the Metropolitan Public Transportation

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    On the feasibility of opportunistic collaborative mixed reality games in a real urban scenario

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    In these last years the growing availability of personal mobile devices has boosted the demand for mobile services offered based on location and context. Mobile gaming services are, of course, no exception. Unfortunately, the 3G networks infrastructure struggles to keep pace due to scalability limitations and a pull-based service model. One feasible solution, also for gaming, is to adopt an Opportunistic Network (ON) to exploit unplanned contact opportunities between players to perform data exchange and forwarding in ad hoc mode. When designing a game for an ON, the main issue is about forecasting the feasibility of a given gameplay when applied to a real - and complex - environment. In this paper we address this issue proposing an opportunistic game that is meaningful for the category of collaborative puzzle games. The game is evaluated by means of simulations on the topology of a real city in order to understand its scalability and setback on the gameplay
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