19,156 research outputs found

    Hierarchical mutual information for the comparison of hierarchical community structures in complex networks

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    The quest for a quantitative characterization of community and modular structure of complex networks produced a variety of methods and algorithms to classify different networks. However, it is not clear if such methods provide consistent, robust and meaningful results when considering hierarchies as a whole. Part of the problem is the lack of a similarity measure for the comparison of hierarchical community structures. In this work we give a contribution by introducing the {\it hierarchical mutual information}, which is a generalization of the traditional mutual information, and allows to compare hierarchical partitions and hierarchical community structures. The {\it normalized} version of the hierarchical mutual information should behave analogously to the traditional normalized mutual information. Here, the correct behavior of the hierarchical mutual information is corroborated on an extensive battery of numerical experiments. The experiments are performed on artificial hierarchies, and on the hierarchical community structure of artificial and empirical networks. Furthermore, the experiments illustrate some of the practical applications of the hierarchical mutual information. Namely, the comparison of different community detection methods, and the study of the consistency, robustness and temporal evolution of the hierarchical modular structure of networks.Comment: 14 pages and 12 figure

    Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

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    Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.Comment: 9 pages, 5 figures, 3 table

    High-dimensional approximate nearest neighbor: k-d Generalized Randomized Forests

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    We propose a new data-structure, the generalized randomized kd forest, or kgeraf, for approximate nearest neighbor searching in high dimensions. In particular, we introduce new randomization techniques to specify a set of independently constructed trees where search is performed simultaneously, hence increasing accuracy. We omit backtracking, and we optimize distance computations, thus accelerating queries. We release public domain software geraf and we compare it to existing implementations of state-of-the-art methods including BBD-trees, Locality Sensitive Hashing, randomized kd forests, and product quantization. Experimental results indicate that our method would be the method of choice in dimensions around 1,000, and probably up to 10,000, and pointsets of cardinality up to a few hundred thousands or even one million; this range of inputs is encountered in many critical applications today. For instance, we handle a real dataset of 10610^6 images represented in 960 dimensions with a query time of less than 11sec on average and 90\% responses being true nearest neighbors
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