42,309 research outputs found

    Automated competitive analysis of real time scheduling with graph games

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    This paper is devoted to automatic competitive analysis of real-time scheduling algorithms for firm-deadline tasksets, where only completed tasks con- tribute some utility to the system. Given such a taskset T , the competitive ratio of an on-line scheduling algorithm A for T is the worst-case utility ratio of A over the utility achieved by a clairvoyant algorithm. We leverage the theory of quantitative graph games to address the competitive analysis and competitive synthesis problems. For the competitive analysis case, given any taskset T and any finite-memory on- line scheduling algorithm A , we show that the competitive ratio of A in T can be computed in polynomial time in the size of the state space of A . Our approach is flexible as it also provides ways to model meaningful constraints on the released task sequences that determine the competitive ratio. We provide an experimental study of many well-known on-line scheduling algorithms, which demonstrates the feasibility of our competitive analysis approach that effectively replaces human ingenuity (required Preliminary versions of this paper have appeared in Chatterjee et al. ( 2013 , 2014 ). B Andreas Pavlogiannis [email protected] Krishnendu Chatterjee [email protected] Alexander Kößler [email protected] Ulrich Schmid [email protected] 1 IST Austria (Institute of Science and Technology Austria), Am Campus 1, 3400 Klosterneuburg, Austria 2 Embedded Computing Systems Group, Vienna University of Technology, Treitlstrasse 3, 1040 Vienna, Austria 123 Real-Time Syst for finding worst-case scenarios) by computing power. For the competitive synthesis case, we are just given a taskset T , and the goal is to automatically synthesize an opti- mal on-line scheduling algorithm A , i.e., one that guarantees the largest competitive ratio possible for T . We show how the competitive synthesis problem can be reduced to a two-player graph game with partial information, and establish that the compu- tational complexity of solving this game is Np -complete. The competitive synthesis problem is hence in Np in the size of the state space of the non-deterministic labeled transition system encoding the taskset. Overall, the proposed framework assists in the selection of suitable scheduling algorithms for a given taskset, which is in fact the most common situation in real-time systems design

    Online Scheduled Execution of Quantum Circuits Protected by Surface Codes

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    Quantum circuits are the preferred formalism for expressing quantum information processing tasks. Quantum circuit design automation methods mostly use a waterfall approach and consider that high level circuit descriptions are hardware agnostic. This assumption has lead to a static circuit perspective: the number of quantum bits and quantum gates is determined before circuit execution and everything is considered reliable with zero probability of failure. Many different schemes for achieving reliable fault-tolerant quantum computation exist, with different schemes suitable for different architectures. A number of large experimental groups are developing architectures well suited to being protected by surface quantum error correcting codes. Such circuits could include unreliable logical elements, such as state distillation, whose failure can be determined only after their actual execution. Therefore, practical logical circuits, as envisaged by many groups, are likely to have a dynamic structure. This requires an online scheduling of their execution: one knows for sure what needs to be executed only after previous elements have finished executing. This work shows that scheduling shares similarities with place and route methods. The work also introduces the first online schedulers of quantum circuits protected by surface codes. The work also highlights scheduling efficiency by comparing the new methods with state of the art static scheduling of surface code protected fault-tolerant circuits.Comment: accepted in QI

    A Multi-objective Perspective for Operator Scheduling using Fine-grained DVS Architecture

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    The stringent power budget of fine grained power managed digital integrated circuits have driven chip designers to optimize power at the cost of area and delay, which were the traditional cost criteria for circuit optimization. The emerging scenario motivates us to revisit the classical operator scheduling problem under the availability of DVFS enabled functional units that can trade-off cycles with power. We study the design space defined due to this trade-off and present a branch-and-bound(B/B) algorithm to explore this state space and report the pareto-optimal front with respect to area and power. The scheduling also aims at maximum resource sharing and is able to attain sufficient area and power gains for complex benchmarks when timing constraints are relaxed by sufficient amount. Experimental results show that the algorithm that operates without any user constraint(area/power) is able to solve the problem for most available benchmarks, and the use of power budget or area budget constraints leads to significant performance gain.Comment: 18 pages, 6 figures, International journal of VLSI design & Communication Systems (VLSICS
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