3,232 research outputs found

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Capacity of Cellular Networks with Femtocache

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    The capacity of next generation of cellular networks using femtocaches is studied when multihop communications and decentralized cache placement are considered. We show that the storage capability of future network User Terminals (UT) can be effectively used to increase the capacity in random decentralized uncoded caching. We further propose a random decentralized coded caching scheme which achieves higher capacity results than the random decentralized uncoded caching. The result shows that coded caching which is suitable for systems with limited storage capabilities can improve the capacity of cellular networks by a factor of log(n) where n is the number of nodes served by the femtocache.Comment: 6 pages, 2 figures, presented at Infocom Workshops on 5G and beyond, San Francisco, CA, April 201
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