2,542 research outputs found

    Practical Minimum Cut Algorithms

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    The minimum cut problem for an undirected edge-weighted graph asks us to divide its set of nodes into two blocks while minimizing the weight sum of the cut edges. Here, we introduce a linear-time algorithm to compute near-minimum cuts. Our algorithm is based on cluster contraction using label propagation and Padberg and Rinaldi's contraction heuristics [SIAM Review, 1991]. We give both sequential and shared-memory parallel implementations of our algorithm. Extensive experiments on both real-world and generated instances show that our algorithm finds the optimal cut on nearly all instances significantly faster than other state-of-the-art algorithms while our error rate is lower than that of other heuristic algorithms. In addition, our parallel algorithm shows good scalability

    The t-stability number of a random graph

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    Given a graph G = (V,E), a vertex subset S is called t-stable (or t-dependent) if the subgraph G[S] induced on S has maximum degree at most t. The t-stability number of G is the maximum order of a t-stable set in G. We investigate the typical values that this parameter takes on a random graph on n vertices and edge probability equal to p. For any fixed 0 < p < 1 and fixed non-negative integer t, we show that, with probability tending to 1 as n grows, the t-stability number takes on at most two values which we identify as functions of t, p and n. The main tool we use is an asymptotic expression for the expected number of t-stable sets of order k. We derive this expression by performing a precise count of the number of graphs on k vertices that have maximum degree at most k. Using the above results, we also obtain asymptotic bounds on the t-improper chromatic number of a random graph (this is the generalisation of the chromatic number, where we partition of the vertex set of the graph into t-stable sets).Comment: 25 pages; v2 has 30 pages and is identical to the journal version apart from formatting and a minor amendment to Lemma 8 (and its proof on p. 21

    Three-Dimensional GPU-Accelerated Active Contours for Automated Localization of Cells in Large Images

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    Cell segmentation in microscopy is a challenging problem, since cells are often asymmetric and densely packed. This becomes particularly challenging for extremely large images, since manual intervention and processing time can make segmentation intractable. In this paper, we present an efficient and highly parallel formulation for symmetric three-dimensional (3D) contour evolution that extends previous work on fast two-dimensional active contours. We provide a formulation for optimization on 3D images, as well as a strategy for accelerating computation on consumer graphics hardware. The proposed software takes advantage of Monte-Carlo sampling schemes in order to speed up convergence and reduce thread divergence. Experimental results show that this method provides superior performance for large 2D and 3D cell segmentation tasks when compared to existing methods on large 3D brain images
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