17,910 research outputs found

    Interactive Coding Resilient to an Unknown Number of Erasures

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    We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our setting is arbitrary and a priori unknown to the parties. We develop interactive coding schemes that adapt to the actual level of noise and correctly execute any two-party computation. Namely, in case the channel erases T transmissions, the coding scheme will take N+2T transmissions using an alphabet of size 4 (alternatively, using 2N+4T transmissions over a binary channel) to correctly simulate any binary protocol that takes N transmissions assuming a noiseless channel. We can further reduce the communication to N+T by relaxing the communication model and allowing parties to remain silent rather than forcing them to communicate in every round of the coding scheme. Our coding schemes are efficient, deterministic, have linear overhead both in their communication and round complexity, and succeed (with probability 1) regardless of the number of erasures T

    Unconditional security from noisy quantum storage

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    We consider the implementation of two-party cryptographic primitives based on the sole assumption that no large-scale reliable quantum storage is available to the cheating party. We construct novel protocols for oblivious transfer and bit commitment, and prove that realistic noise levels provide security even against the most general attack. Such unconditional results were previously only known in the so-called bounded-storage model which is a special case of our setting. Our protocols can be implemented with present-day hardware used for quantum key distribution. In particular, no quantum storage is required for the honest parties.Comment: 25 pages (IEEE two column), 13 figures, v4: published version (to appear in IEEE Transactions on Information Theory), including bit wise min-entropy sampling. however, for experimental purposes block sampling can be much more convenient, please see v3 arxiv version if needed. See arXiv:0911.2302 for a companion paper addressing aspects of a practical implementation using block samplin

    Converses for Secret Key Agreement and Secure Computing

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    We consider information theoretic secret key agreement and secure function computation by multiple parties observing correlated data, with access to an interactive public communication channel. Our main result is an upper bound on the secret key length, which is derived using a reduction of binary hypothesis testing to multiparty secret key agreement. Building on this basic result, we derive new converses for multiparty secret key agreement. Furthermore, we derive converse results for the oblivious transfer problem and the bit commitment problem by relating them to secret key agreement. Finally, we derive a necessary condition for the feasibility of secure computation by trusted parties that seek to compute a function of their collective data, using an interactive public communication that by itself does not give away the value of the function. In many cases, we strengthen and improve upon previously known converse bounds. Our results are single-shot and use only the given joint distribution of the correlated observations. For the case when the correlated observations consist of independent and identically distributed (in time) sequences, we derive strong versions of previously known converses

    Interactive Channel Capacity Revisited

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    We provide the first capacity approaching coding schemes that robustly simulate any interactive protocol over an adversarial channel that corrupts any ϵ\epsilon fraction of the transmitted symbols. Our coding schemes achieve a communication rate of 1O(ϵloglog1/ϵ)1 - O(\sqrt{\epsilon \log \log 1/\epsilon}) over any adversarial channel. This can be improved to 1O(ϵ)1 - O(\sqrt{\epsilon}) for random, oblivious, and computationally bounded channels, or if parties have shared randomness unknown to the channel. Surprisingly, these rates exceed the 1Ω(H(ϵ))=1Ω(ϵlog1/ϵ)1 - \Omega(\sqrt{H(\epsilon)}) = 1 - \Omega(\sqrt{\epsilon \log 1/\epsilon}) interactive channel capacity bound which [Kol and Raz; STOC'13] recently proved for random errors. We conjecture 1Θ(ϵloglog1/ϵ)1 - \Theta(\sqrt{\epsilon \log \log 1/\epsilon}) and 1Θ(ϵ)1 - \Theta(\sqrt{\epsilon}) to be the optimal rates for their respective settings and therefore to capture the interactive channel capacity for random and adversarial errors. In addition to being very communication efficient, our randomized coding schemes have multiple other advantages. They are computationally efficient, extremely natural, and significantly simpler than prior (non-capacity approaching) schemes. In particular, our protocols do not employ any coding but allow the original protocol to be performed as-is, interspersed only by short exchanges of hash values. When hash values do not match, the parties backtrack. Our approach is, as we feel, by far the simplest and most natural explanation for why and how robust interactive communication in a noisy environment is possible

    Error-Correcting Codes for Automatic Control

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    Systems with automatic feedback control may consist of several remote devices, connected only by unreliable communication channels. It is necessary in these conditions to have a method for accurate, real-time state estimation in the presence of channel noise. This problem is addressed, for the case of polynomial-growth-rate state spaces, through a new type of error-correcting code that is online and computationally efficient. This solution establishes a constructive analog, for some applications in estimation and control, of the Shannon coding theorem
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