2,059 research outputs found

    SegICP: Integrated Deep Semantic Segmentation and Pose Estimation

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    Recent robotic manipulation competitions have highlighted that sophisticated robots still struggle to achieve fast and reliable perception of task-relevant objects in complex, realistic scenarios. To improve these systems' perceptive speed and robustness, we present SegICP, a novel integrated solution to object recognition and pose estimation. SegICP couples convolutional neural networks and multi-hypothesis point cloud registration to achieve both robust pixel-wise semantic segmentation as well as accurate and real-time 6-DOF pose estimation for relevant objects. Our architecture achieves 1cm position error and <5^\circ$ angle error in real time without an initial seed. We evaluate and benchmark SegICP against an annotated dataset generated by motion capture.Comment: IROS camera-read

    Cross-calibration of Time-of-flight and Colour Cameras

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    Time-of-flight cameras provide depth information, which is complementary to the photometric appearance of the scene in ordinary images. It is desirable to merge the depth and colour information, in order to obtain a coherent scene representation. However, the individual cameras will have different viewpoints, resolutions and fields of view, which means that they must be mutually calibrated. This paper presents a geometric framework for this multi-view and multi-modal calibration problem. It is shown that three-dimensional projective transformations can be used to align depth and parallax-based representations of the scene, with or without Euclidean reconstruction. A new evaluation procedure is also developed; this allows the reprojection error to be decomposed into calibration and sensor-dependent components. The complete approach is demonstrated on a network of three time-of-flight and six colour cameras. The applications of such a system, to a range of automatic scene-interpretation problems, are discussed.Comment: 18 pages, 12 figures, 3 table

    OpenPTrack: Open Source Multi-Camera Calibration and People Tracking for RGB-D Camera Networks

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    OpenPTrack is an open source software for multi-camera calibration and people tracking in RGB-D camera networks. It allows to track people in big volumes at sensor frame rate and currently supports a heterogeneous set of 3D sensors. In this work, we describe its user-friendly calibration procedure, which consists of simple steps with real-time feedback that allow to obtain accurate results in estimating the camera poses that are then used for tracking people. On top of a calibration based on moving a checkerboard within the tracking space and on a global optimization of cameras and checkerboards poses, a novel procedure which aligns people detections coming from all sensors in a x-y-time space is used for refining camera poses. While people detection is executed locally, in the machines connected to each sensor, tracking is performed by a single node which takes into account detections from all over the network. Here we detail how a cascade of algorithms working on depth point clouds and color, infrared and disparity images is used to perform people detection from different types of sensors and in any indoor light condition. We present experiments showing that a considerable improvement can be obtained with the proposed calibration refinement procedure that exploits people detections and we compare Kinect v1, Kinect v2 and Mesa SR4500 performance for people tracking applications. OpenPTrack is based on the Robot Operating System and the Point Cloud Library and has already been adopted in networks composed of up to ten imagers for interactive arts, education, culture and human\u2013robot interaction applications

    Robust Intrinsic and Extrinsic Calibration of RGB-D Cameras

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    Color-depth cameras (RGB-D cameras) have become the primary sensors in most robotics systems, from service robotics to industrial robotics applications. Typical consumer-grade RGB-D cameras are provided with a coarse intrinsic and extrinsic calibration that generally does not meet the accuracy requirements needed by many robotics applications (e.g., highly accurate 3D environment reconstruction and mapping, high precision object recognition and localization, ...). In this paper, we propose a human-friendly, reliable and accurate calibration framework that enables to easily estimate both the intrinsic and extrinsic parameters of a general color-depth sensor couple. Our approach is based on a novel two components error model. This model unifies the error sources of RGB-D pairs based on different technologies, such as structured-light 3D cameras and time-of-flight cameras. Our method provides some important advantages compared to other state-of-the-art systems: it is general (i.e., well suited for different types of sensors), based on an easy and stable calibration protocol, provides a greater calibration accuracy, and has been implemented within the ROS robotics framework. We report detailed experimental validations and performance comparisons to support our statements

    3D Data Acquisition and Registration using Two Opposing Kinects

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    Multi-Modal 3D Object Detection in Autonomous Driving: a Survey

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    In the past few years, we have witnessed rapid development of autonomous driving. However, achieving full autonomy remains a daunting task due to the complex and dynamic driving environment. As a result, self-driving cars are equipped with a suite of sensors to conduct robust and accurate environment perception. As the number and type of sensors keep increasing, combining them for better perception is becoming a natural trend. So far, there has been no indepth review that focuses on multi-sensor fusion based perception. To bridge this gap and motivate future research, this survey devotes to review recent fusion-based 3D detection deep learning models that leverage multiple sensor data sources, especially cameras and LiDARs. In this survey, we first introduce the background of popular sensors for autonomous cars, including their common data representations as well as object detection networks developed for each type of sensor data. Next, we discuss some popular datasets for multi-modal 3D object detection, with a special focus on the sensor data included in each dataset. Then we present in-depth reviews of recent multi-modal 3D detection networks by considering the following three aspects of the fusion: fusion location, fusion data representation, and fusion granularity. After a detailed review, we discuss open challenges and point out possible solutions. We hope that our detailed review can help researchers to embark investigations in the area of multi-modal 3D object detection

    REAL-TIME CAPTURE AND RENDERING OF PHYSICAL SCENE WITH AN EFFICIENTLY CALIBRATED RGB-D CAMERA NETWORK

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    From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. With the recent explosive growth of Augmented Reality (AR) and Virtual Reality (VR) platforms, utilizing camera RGB-D camera networks to capture and render dynamic physical space can enhance immersive experiences for users. To maximize coverage and minimize costs, practical applications often use a small number of RGB-D cameras and sparsely place them around the environment for data capturing. While sparse color camera networks have been studied for decades, the problems of extrinsic calibration of and rendering with sparse RGB-D camera networks are less well understood. Extrinsic calibration is difficult because of inappropriate RGB-D camera models and lack of shared scene features. Due to the significant camera noise and sparse coverage of the scene, the quality of rendering 3D point clouds is much lower compared with synthetic models. Adding virtual objects whose rendering depend on the physical environment such as those with reflective surfaces further complicate the rendering pipeline. In this dissertation, I propose novel solutions to tackle these challenges faced by RGB-D camera systems. First, I propose a novel extrinsic calibration algorithm that can accurately and rapidly calibrate the geometric relationships across an arbitrary number of RGB-D cameras on a network. Second, I propose a novel rendering pipeline that can capture and render, in real-time, dynamic scenes in the presence of arbitrary-shaped reflective virtual objects. Third, I have demonstrated a teleportation application that uses the proposed system to merge two geographically separated 3D captured scenes into the same reconstructed environment. To provide a fast and robust calibration for a sparse RGB-D camera network, first, the correspondences between different camera views are established by using a spherical calibration object. We show that this approach outperforms other techniques based on planar calibration objects. Second, instead of modeling camera extrinsic using rigid transformation that is optimal only for pinhole cameras, different view transformation functions including rigid transformation, polynomial transformation, and manifold regression are systematically tested to determine the most robust mapping that generalizes well to unseen data. Third, the celebrated bundle adjustment procedure is reformulated to minimize the global 3D projection error so as to fine-tune the initial estimates. To achieve a realistic mirror rendering, a robust eye detector is used to identify the viewer\u27s 3D location and render the reflective scene accordingly. The limited field of view obtained from a single camera is overcome by our calibrated RGB-D camera network system that is scalable to capture an arbitrarily large environment. The rendering is accomplished by raytracing light rays from the viewpoint to the scene reflected by the virtual curved surface. To the best of our knowledge, the proposed system is the first to render reflective dynamic scenes from real 3D data in large environments. Our scalable client-server architecture is computationally efficient - the calibration of a camera network system, including data capture, can be done in minutes using only commodity PCs
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