7,771 research outputs found

    Fast strategies in biased Maker--Breaker games

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    We study the biased (1:b)(1:b) Maker--Breaker positional games, played on the edge set of the complete graph on nn vertices, KnK_n. Given Breaker's bias bb, possibly depending on nn, we determine the bounds for the minimal number of moves, depending on bb, in which Maker can win in each of the two standard graph games, the Perfect Matching game and the Hamilton Cycle game

    Random strategies are nearly optimal for generalized van der Waerden Games

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    In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the maximal value of q that allows Maker to win the game. Based on the ideas of Bednarska and Luczak [Bednarska, M., and T. Luczak, Biased positional games for which random strategies are nearly optimal, Combinatorica, 20 (2000), 477–488], who studied biased H-games, we prove general winning criteria for Maker and Breaker and a hypergraph generalization of their result. Furthermore, we study the biased version of a strong generalization of the van der Waerden games introduced by Beck [Beck, J., Van der Waerden and Ramsey type games, Combinatorica, 1 (1981), 103–116] and apply our criteria to determine the threshold bias of these games up to constant factor. As in the result of [Bednarska, M., and T. Luczak, Biased positional games for which random strategies are nearly optimal, Combinatorica, 20 (2000), 477–488], the random strategy for Maker is again the best known strategy.Postprint (updated version

    Positional games on random graphs

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    We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability pFp_{F} for the existence of Maker's strategy to claim a member of FF in the unbiased game played on the edges of random graph G(n,p)G(n,p), for various target families FF of winning sets. More generally, for each probability above this threshold we study the smallest bias bb such that Maker wins the (1 b)(1\:b) biased game. We investigate these functions for a number of basic games, like the connectivity game, the perfect matching game, the clique game and the Hamiltonian cycle game

    Positional Games

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    Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely connected to many other combinatorial disciplines such as Ramsey theory, extremal graph and set theory, probabilistic combinatorics, and to computer science. We survey the basic notions of the field, its approaches and tools, as well as numerous recent advances, standing open problems and promising research directions.Comment: Submitted to Proceedings of the ICM 201
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