887 research outputs found
OctNetFusion: Learning Depth Fusion from Data
In this paper, we present a learning based approach to depth fusion, i.e.,
dense 3D reconstruction from multiple depth images. The most common approach to
depth fusion is based on averaging truncated signed distance functions, which
was originally proposed by Curless and Levoy in 1996. While this method is
simple and provides great results, it is not able to reconstruct (partially)
occluded surfaces and requires a large number frames to filter out sensor noise
and outliers. Motivated by the availability of large 3D model repositories and
recent advances in deep learning, we present a novel 3D CNN architecture that
learns to predict an implicit surface representation from the input depth maps.
Our learning based method significantly outperforms the traditional volumetric
fusion approach in terms of noise reduction and outlier suppression. By
learning the structure of real world 3D objects and scenes, our approach is
further able to reconstruct occluded regions and to fill in gaps in the
reconstruction. We demonstrate that our learning based approach outperforms
both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric
fusion. Further, we demonstrate state-of-the-art 3D shape completion results.Comment: 3DV 2017, https://github.com/griegler/octnetfusio
Dynamic Adaptive Point Cloud Streaming
High-quality point clouds have recently gained interest as an emerging form
of representing immersive 3D graphics. Unfortunately, these 3D media are bulky
and severely bandwidth intensive, which makes it difficult for streaming to
resource-limited and mobile devices. This has called researchers to propose
efficient and adaptive approaches for streaming of high-quality point clouds.
In this paper, we run a pilot study towards dynamic adaptive point cloud
streaming, and extend the concept of dynamic adaptive streaming over HTTP
(DASH) towards DASH-PC, a dynamic adaptive bandwidth-efficient and view-aware
point cloud streaming system. DASH-PC can tackle the huge bandwidth demands of
dense point cloud streaming while at the same time can semantically link to
human visual acuity to maintain high visual quality when needed. In order to
describe the various quality representations, we propose multiple thinning
approaches to spatially sub-sample point clouds in the 3D space, and design a
DASH Media Presentation Description manifest specific for point cloud
streaming. Our initial evaluations show that we can achieve significant
bandwidth and performance improvement on dense point cloud streaming with minor
negative quality impacts compared to the baseline scenario when no adaptations
is applied.Comment: 6 pages, 23rd ACM Packet Video (PV'18) Workshop, June 12--15, 2018,
Amsterdam, Netherland
Geometric transformations in octrees using shears
Existent algorithms to perform geometric transformations on octrees
can be classified in two families: inverse transformation and address
computation ones. Those in the inverse transformation family
essentially resample the target octree from the source one, and are
able to cope with all the affine transformations. Those in the address
computation family only deal with translations, but are commonly
accepted as faster than the former ones for they do no intersection
tests, but directly calculate the transformed address of each black
node in the source tree. This work introduces a new translation
algorithm that shows to perform better than previous one when very
small displacements are involved. This property is particularly useful
in applications such as simulation, robotics or computer animation.Postprint (published version
Highly efficient computer oriented octree data structure and neighbors search in 3D GIS spatial
Three Dimensional (3D) have given new perspective in various field such as urban planning, hydrology, infrastructure modeling, geology etc due to its capability of handling real world object in more realistic manners, rather than two-dimensional (2D) approach. However, implementation of 3D spatial analysis in the real world has proven difficult due to the complexity of algorithm, computational power and time consuming. Existing GIS system enables 2D and two-and-a-half dimensional (2.5D) spatial datasets, but less capable of supporting 3D data structures. Recent development in Octree see more effort to improve weakness of octree in finding neighbor node by using various address encoding scheme with specific rule to eliminate the need of tree traversal. This paper proposed a new method to speed up neighbor searching and eliminating the needs of complex operation to extract spatial information from octree by preserving 3D spatial information directly from Octree data structure. This new method able to achieve O(1) complexity and utilizing Bit Manipulation Instruction 2 (BMI2) to speedup address encoding, extraction and voxel search 700% compared with generic implementation
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