91,778 research outputs found
Hidden protocols: Modifying our expectations in an evolving world
When agents know a protocol, this leads them to have expectations about future observations. Agents can update their knowledge by matching their actual observations with the expected ones. They eliminate states where they do not match. In this paper, we study how agents perceive protocols that are not commonly known, and propose a semantics-driven logical framework to reason about knowledge in such scenarios. In particular, we introduce the notion of epistemic expectation models and a propositional dynamic logic-style epistemic logic for reasoning about knowledge via matching agentsÊ expectations to their observations. It is shown how epistemic expectation models can be obtained from epistemic protocols. Furthermore, a characterization is presented of the effective equivalence of epistemic protocols. We introduce a new logic that incorporates updates of protocols and that can model reasoning about knowledge and observations. Finally, the framework is extended to incorporate fact-changing actions, and a worked-out example is given. © 2013 Elsevier B.V
Design thinking support: information systems versus reasoning
Numerous attempts have been made to conceive and implement appropriate information systems to support architectural designers in their creative design thinking processes. These information systems aim at providing support in very diverse ways: enabling designers to make diverse kinds of visual representations of a design, enabling them to make complex calculations and simulations which take into account numerous relevant parameters in the design context, providing them with loads of information and knowledge from all over the world, and so forth. Notwithstanding the continued efforts to develop these information systems, they still fail to provide essential support in the core creative activities of architectural designers. In order to understand why an appropriately effective support from information systems is so hard to realize, we started to look into the nature of design thinking and on how reasoning processes are at play in this design thinking. This investigation suggests that creative designing rests on a cyclic combination of abductive, deductive and inductive reasoning processes. Because traditional information systems typically target only one of these reasoning processes at a time, this could explain the limited applicability and usefulness of these systems. As research in information technology is increasingly targeting the combination of these reasoning modes, improvements may be within reach for design thinking support by information systems
Promises, Impositions, and other Directionals
Promises, impositions, proposals, predictions, and suggestions are
categorized as voluntary co-operational methods. The class of voluntary
co-operational methods is included in the class of so-called directionals.
Directionals are mechanisms supporting the mutual coordination of autonomous
agents.
Notations are provided capable of expressing residual fragments of
directionals. An extensive example, involving promises about the suitability of
programs for tasks imposed on the promisee is presented. The example
illustrates the dynamics of promises and more specifically the corresponding
mechanism of trust updating and credibility updating. Trust levels and
credibility levels then determine the way certain promises and impositions are
handled.
The ubiquity of promises and impositions is further demonstrated with two
extensive examples involving human behaviour: an artificial example about an
agent planning a purchase, and a realistic example describing technology
mediated interaction concerning the solution of pay station failure related
problems arising for an agent intending to leave the parking area.Comment: 55 page
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