4 research outputs found

    Information Technologies for Cognitive Decline

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    Information technology (IT) is used to establish a diagnosis and provide treatment for people with cognitive decline. The condition affects many before it becomes clear that more permanent changes, like dementia, could be noticed. Those who search for information are exposed to lots of information and different technologies which they need to make sense of and eventually use to help themselves. In this research literature and information available on the Internet were systematically analyzed to present methods used for diagnosis and treatment. Methods used for diagnosis are self-testing, sensors, Virtual Reality (VR), and brain imaging. Methods used for treatment are games, websites with information and media, Virtual Reality (VR), sensors, and robots. The resulting concept of knowledge was the basis of an artifact whose main goal was to present the facts to the broad public. This implied that a user-friendly artifact was developed through three iterations using the Design Science framework. A total of nine users and IT usability experts have evaluated the artifact returning the SUS score of 85,83 for users and 87,5 for IT usability experts. Nielsen´s heuristics were assessed by IT usability experts only, returning an average score of 4,28. The general response was positive regarding both the content and the attempt to present methods used in cognitive decline. It reminds to be seen how to bring this knowledge to those who are most affected by the decline.Masteroppgave i informasjonsvitenskapINFO390MASV-INF

    Novel Virtual User Models of Mild Cognitive Impairment for Simulating Dementia

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    Virtual user modeling research has attempted to address critical issues of human-computer interaction (HCI) such as usability and utility through a large number of analytic, usability-oriented approaches as cognitive models in order to provide users with experiences fitting to their specific needs. However, there is demand for more specific modules embodied in cognitive architecture that will detect abnormal cognitive decline across new synthetic task environments. Also, accessibility evaluation of graphical user interfaces (GUIs) requires considerable effort for enhancing ICT products accessibility for older adults. The main aim of this study is to develop and test virtual user models (VUM) simulating mild cognitive impairment (MCI) through novel specific modules, embodied at cognitive models and defined by estimations of cognitive parameters. Well-established MCI detection tests assessed users' cognition, elaborated their ability to perform multitasks, and monitored the performance of infotainment related tasks to provide more accurate simulation results on existing conceptual frameworks and enhanced predictive validity in interfaces' design supported by increased tasks' complexity to capture a more detailed profile of users' capabilities and limitations. The final outcome is a more robust cognitive prediction model, accurately fitted to human data to be used for more reliable interfaces' evaluation through simulation on the basis of virtual models of MCI users

    Design Strategies for User Interfaces in Virtual Reality Environments

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    The virtual reality market is rapidly increasing and is projected to drastically expand soon as more head-mounted displays are released to customers. These changes have made it more critical that organizations have adequate user interface strategies. Yet there is still a lack of research on how to design quality virtual reality user interfaces that result in positive user experiences. The purpose of this qualitative multiple-case study was to identify design strategies software developers use to create user interfaces for virtual reality environments. Constructionist and constructivist theories served as the conceptual frameworks. The participants consisted of 6 developers from 3 different organizations in Texas who had experience with designing virtual reality environments. Data collection involved interviews with 6 software developers. Member checking was used to ensure the accuracy of the findings captured from participants. Thematic analysis yielded 5 key themes: focusing on a simple design, following an iterative approach during development, satisfying the customer and stakeholder, delivering prototypes and models throughout the design and development process, and receiving feedback throughout the process. Findings may benefit future software developers as they form strategies for creating successful virtual reality user interfaces. Implications for positive social change include potentially implementing virtual reality user interfaces for the public that are simple and easy to use, and that do not cause physical discomfort
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