84,527 research outputs found

    Performance analysis and optimization of automatic speech recognition

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Fast and accurate Automatic Speech Recognition (ASR) is emerging as a key application for mobile devices. Delivering ASR on such devices is challenging due to the compute-intensive nature of the problem and the power constraints of embedded systems. In this paper, we provide a performance and energy characterization of Pocketsphinx, a popular toolset for ASR that targets mobile devices. We identify the computation of the Gaussian Mixture Model (GMM) as the main bottleneck, consuming more than 80 percent of the execution time. The CPI stack analysis shows that branches and main memory accesses are the main performance limiting factors for GMM computation. We propose several software-level optimizations driven by the power/performance analysis. Unlike previous proposals that trade accuracy for performance by reducing the number of Gaussians evaluated, we maintain accuracy and improve performance by effectively using the underlying CPU microarchitecture. First, we use a refactored implementation of the innermost loop of the GMM evaluation code to ameliorate the impact of branches. Second, we exploit the vector unit available on most modern CPUs to boost GMM computation, introducing a novel memory layout for storing the means and variances of the Gaussians in order to maximize the effectiveness of vectorization. Third, we compute the Gaussians for multiple frames in parallel, so means and variances can be fetched once in the on-chip caches and reused across multiple frames, significantly reducing memory bandwidth usage. We evaluate our optimizations using both hardware counters on real CPUs and simulations. Our experimental results show that the proposed optimizations provide 2.68x speedup over the baseline Pocketsphinx decoder on a high-end Intel Skylake CPU, while achieving 61 percent energy savings. On a modern ARM Cortex-A57 mobile processor our techniques improve performance by 1.85x, while providing 59 percent energy savings without any loss in the accuracy of the ASR system.Peer ReviewedPostprint (author's final draft

    HeadOn: Real-time Reenactment of Human Portrait Videos

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    We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'1

    Bringing Impressionism to Life with Neural Style Transfer in Come Swim

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    Neural Style Transfer is a striking, recently-developed technique that uses neural networks to artistically redraw an image in the style of a source style image. This paper explores the use of this technique in a production setting, applying Neural Style Transfer to redraw key scenes in 'Come Swim' in the style of the impressionistic painting that inspired the film. We document how the technique can be driven within the framework of an iterative creative process to achieve a desired look, and propose a mapping of the broad parameter space to a key set of creative controls. We hope that this mapping can provide insights into priorities for future research.Comment: 3 pages, 6 figures, paper is a case study of how Neural Style Transfer can be used in a movie production contex
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