4,715 research outputs found
Note on the game chromatic index of trees
We study edge coloring games defining the so-called game chromatic index of a graph. It has been reported that the game chromatic index of trees with maximum degree is at most . We show that the same holds true in case , which would leave only the cases and open. \u
The Relaxed Game Chromatic Index of \u3cem\u3ek\u3c/em\u3e-Degenerate Graphs
The (r, d)-relaxed coloring game is a two-player game played on the vertex set of a graph G. We consider a natural analogue to this game on the edge set of G called the (r, d)-relaxed edge-coloring game. We consider this game on trees and more generally, on k-degenerate graphs. We show that if G is k-degenerate with ∆(G) = ∆, then the first player, Alice, has a winning strategy for this game with r = ∆+k−1 and d≥2k2 + 4k
The Relaxed Edge-Coloring Game and \u3cem\u3ek\u3c/em\u3e-Degenerate Graphs
The (r, d)-relaxed edge-coloring game is a two-player game using r colors played on the edge set of a graph G. We consider this game on forests and more generally, on k-degenerate graphs. If F is a forest with ∆(F) = ∆, then the first player, Alice, has a winning strategy for this game with r = ∆ − j and d ≥ 2j + 2 for 0 ≤ j ≤ ∆ − 1. This both improves and generalizes the result for trees in [10]. More broadly, we generalize the main result in [10] by showing that if G is k-degenerate with ∆(G) = ∆ and j ∈ [∆ + k − 1], then there exists a function h(k, j) such that Alice has a winning strategy for this game with r = ∆ + k − j and d ≥ h(k, j)
Edge-coloring via fixable subgraphs
Many graph coloring proofs proceed by showing that a minimal counterexample
to the theorem being proved cannot contain certain configurations, and then
showing that each graph under consideration contains at least one such
configuration; these configurations are called \emph{reducible} for that
theorem. (A \emph{configuration} is a subgraph , along with specified
degrees in the original graph for each vertex of .)
We give a general framework for showing that configurations are reducible for
edge-coloring. A particular form of reducibility, called \emph{fixability}, can
be considered without reference to a containing graph. This has two key
benefits: (i) we can now formulate necessary conditions for fixability, and
(ii) the problem of fixability is easy for a computer to solve. The necessary
condition of \emph{superabundance} is sufficient for multistars and we
conjecture that it is sufficient for trees as well, which would generalize the
powerful technique of Tashkinov trees.
Via computer, we can generate thousands of reducible configurations, but we
have short proofs for only a small fraction of these. The computer can write
\LaTeX\ code for its proofs, but they are only marginally enlightening and can
run thousands of pages long. We give examples of how to use some of these
reducible configurations to prove conjectures on edge-coloring for small
maximum degree. Our aims in writing this paper are (i) to provide a common
context for a variety of reducible configurations for edge-coloring and (ii) to
spur development of methods for humans to understand what the computer already
knows.Comment: 18 pages, 8 figures; 12-page appendix with 39 figure
A new upper bound on the game chromatic index of graphs
We study the two-player game where Maker and Breaker alternately color the
edges of a given graph with colors such that adjacent edges never get
the same color. Maker's goal is to play such that at the end of the game, all
edges are colored. Vice-versa, Breaker wins as soon as there is an uncolored
edge where every color is blocked. The game chromatic index
denotes the smallest for which Maker has a winning strategy.
The trivial bounds hold for every
graph , where is the maximum degree of . In 2008, Beveridge,
Bohman, Frieze, and Pikhurko proved that for every there exists a
constant such that holds for any graph
with , and conjectured that the same
holds for every graph . In this paper, we show that is true for all graphs with . In
addition, we consider a biased version of the game where Breaker is allowed to
color edges per turn and give bounds on the number of colors needed for
Maker to win this biased game.Comment: 17 page
The game chromatic number of random graphs
Given a graph G and an integer k, two players take turns coloring the
vertices of G one by one using k colors so that neighboring vertices get
different colors. The first player wins iff at the end of the game all the
vertices of G are colored. The game chromatic number \chi_g(G) is the minimum k
for which the first player has a winning strategy. In this paper we analyze the
asymptotic behavior of this parameter for a random graph G_{n,p}. We show that
with high probability the game chromatic number of G_{n,p} is at least twice
its chromatic number but, up to a multiplicative constant, has the same order
of magnitude. We also study the game chromatic number of random bipartite
graphs
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