409 research outputs found

    Keep Rollin' - Whole-Body Motion Control and Planning for Wheeled Quadrupedal Robots

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    We show dynamic locomotion strategies for wheeled quadrupedal robots, which combine the advantages of both walking and driving. The developed optimization framework tightly integrates the additional degrees of freedom introduced by the wheels. Our approach relies on a zero-moment point based motion optimization which continuously updates reference trajectories. The reference motions are tracked by a hierarchical whole-body controller which computes optimal generalized accelerations and contact forces by solving a sequence of prioritized tasks including the nonholonomic rolling constraints. Our approach has been tested on ANYmal, a quadrupedal robot that is fully torque-controlled including the non-steerable wheels attached to its legs. We conducted experiments on flat and inclined terrains as well as over steps, whereby we show that integrating the wheels into the motion control and planning framework results in intuitive motion trajectories, which enable more robust and dynamic locomotion compared to other wheeled-legged robots. Moreover, with a speed of 4 m/s and a reduction of the cost of transport by 83 % we prove the superiority of wheeled-legged robots compared to their legged counterparts.Comment: IEEE Robotics and Automation Letter

    An Efficiently Solvable Quadratic Program for Stabilizing Dynamic Locomotion

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    We describe a whole-body dynamic walking controller implemented as a convex quadratic program. The controller solves an optimal control problem using an approximate value function derived from a simple walking model while respecting the dynamic, input, and contact constraints of the full robot dynamics. By exploiting sparsity and temporal structure in the optimization with a custom active-set algorithm, we surpass the performance of the best available off-the-shelf solvers and achieve 1kHz control rates for a 34-DOF humanoid. We describe applications to balancing and walking tasks using the simulated Atlas robot in the DARPA Virtual Robotics Challenge.Comment: 6 pages, published at ICRA 201

    Multi-contact Walking Pattern Generation based on Model Preview Control of 3D COM Accelerations

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    We present a multi-contact walking pattern generator based on preview-control of the 3D acceleration of the center of mass (COM). A key point in the design of our algorithm is the calculation of contact-stability constraints. Thanks to a mathematical observation on the algebraic nature of the frictional wrench cone, we show that the 3D volume of feasible COM accelerations is a always a downward-pointing cone. We reduce its computation to a convex hull of (dual) 2D points, for which optimal O(n log n) algorithms are readily available. This reformulation brings a significant speedup compared to previous methods, which allows us to compute time-varying contact-stability criteria fast enough for the control loop. Next, we propose a conservative trajectory-wide contact-stability criterion, which can be derived from COM-acceleration volumes at marginal cost and directly applied in a model-predictive controller. We finally implement this pipeline and exemplify it with the HRP-4 humanoid model in multi-contact dynamically walking scenarios

    Integration of vertical COM motion and angular momentum in an extended Capture Point tracking controller for bipedal walking

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    In this paper, we demonstrate methods for bipedal walking control based on the Capture Point (CP) methodology. In particular, we introduce a method to intuitively derive a CP reference trajectory from the next three steps and extend the linear inverted pendulum (LIP) based CP tracking controller introduced in [1], generalizing it to a model that contains vertical CoM motions and changes in angular momentum. Respecting the dynamics of general multibody systems, we propose a measurement-based compensation of multi-body effects, which leads to a stable closed-loop dynamics of bipedal walking robots. In addition we propose a ZMP projection method, which prevents the robots feet from tilting and ensures the best feasible CP tracking. The extended CP controller’s performance is validated in OpenHRP3 [2] simulations and compared to the controller proposed in [1]

    Material Recognition CNNs and Hierarchical Planning for Biped Robot Locomotion on Slippery Terrain

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    In this paper we tackle the problem of visually predicting surface friction for environments with diverse surfaces, and integrating this knowledge into biped robot locomotion planning. The problem is essential for autonomous robot locomotion since diverse surfaces with varying friction abound in the real world, from wood to ceramic tiles, grass or ice, which may cause difficulties or huge energy costs for robot locomotion if not considered. We propose to estimate friction and its uncertainty from visual estimation of material classes using convolutional neural networks, together with probability distribution functions of friction associated with each material. We then robustly integrate the friction predictions into a hierarchical (footstep and full-body) planning method using chance constraints, and optimize the same trajectory costs at both levels of the planning method for consistency. Our solution achieves fully autonomous perception and locomotion on slippery terrain, which considers not only friction and its uncertainty, but also collision, stability and trajectory cost. We show promising friction prediction results in real pictures of outdoor scenarios, and planning experiments on a real robot facing surfaces with different friction

    State Estimation for a Humanoid Robot

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    This paper introduces a framework for state estimation on a humanoid robot platform using only common proprioceptive sensors and knowledge of leg kinematics. The presented approach extends that detailed in [1] on a quadruped platform by incorporating the rotational constraints imposed by the humanoid's flat feet. As in previous work, the proposed Extended Kalman Filter (EKF) accommodates contact switching and makes no assumptions about gait or terrain, making it applicable on any humanoid platform for use in any task. The filter employs a sensor-based prediction model which uses inertial data from an IMU and corrects for integrated error using a kinematics-based measurement model which relies on joint encoders and a kinematic model to determine the relative position and orientation of the feet. A nonlinear observability analysis is performed on both the original and updated filters and it is concluded that the new filter significantly simplifies singular cases and improves the observability characteristics of the system. Results on simulated walking and squatting datasets demonstrate the performance gain of the flat-foot filter as well as confirm the results of the presented observability analysis.Comment: IROS 2014 Submission, IEEE/RSJ International Conference on Intelligent Robots and Systems (2014) 952-95
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