1,172 research outputs found
Production matrices for geometric graphs
We present production matrices for non-crossing geometric graphs on point sets in convex position, which allow us to derive formulas for the numbers of such graphs. Several known identities for Catalan numbers, Ballot numbers, and Fibonacci numbers arise in a natural way, and also new formulas are obtained, such as a formula for the number of non-crossing geometric graphs with root vertex of given degree. The characteristic polynomials of some of these production matrices are also presented. The proofs make use of generating trees and Riordan arrays.Postprint (updated version
Counting and Enumerating Crossing-free Geometric Graphs
We describe a framework for counting and enumerating various types of
crossing-free geometric graphs on a planar point set. The framework generalizes
ideas of Alvarez and Seidel, who used them to count triangulations in time
where is the number of points. The main idea is to reduce the
problem of counting geometric graphs to counting source-sink paths in a
directed acyclic graph.
The following new results will emerge. The number of all crossing-free
geometric graphs can be computed in time for some .
The number of crossing-free convex partitions can be computed in time
. The number of crossing-free perfect matchings can be computed in
time . The number of convex subdivisions can be computed in time
. The number of crossing-free spanning trees can be computed in time
for some . The number of crossing-free spanning cycles
can be computed in time for some .
With the same bounds on the running time we can construct data structures
which allow fast enumeration of the respective classes. For example, after
time of preprocessing we can enumerate the set of all crossing-free
perfect matchings using polynomial time per enumerated object. For
crossing-free perfect matchings and convex partitions we further obtain
enumeration algorithms where the time delay for each (in particular, the first)
output is bounded by a polynomial in .
All described algorithms are comparatively simple, both in terms of their
analysis and implementation
Solving a "Hard" Problem to Approximate an "Easy" One: Heuristics for Maximum Matchings and Maximum Traveling Salesman Problems
We consider geometric instances of the Maximum Weighted Matching Problem
(MWMP) and the Maximum Traveling Salesman Problem (MTSP) with up to 3,000,000
vertices. Making use of a geometric duality relationship between MWMP, MTSP,
and the Fermat-Weber-Problem (FWP), we develop a heuristic approach that yields
in near-linear time solutions as well as upper bounds. Using various
computational tools, we get solutions within considerably less than 1% of the
optimum.
An interesting feature of our approach is that, even though an FWP is hard to
compute in theory and Edmonds' algorithm for maximum weighted matching yields a
polynomial solution for the MWMP, the practical behavior is just the opposite,
and we can solve the FWP with high accuracy in order to find a good heuristic
solution for the MWMP.Comment: 20 pages, 14 figures, Latex, to appear in Journal of Experimental
Algorithms, 200
- …