6,153 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Physical Layer Security: Coalitional Games for Distributed Cooperation
Cooperation between wireless network nodes is a promising technique for
improving the physical layer security of wireless transmission, in terms of
secrecy capacity, in the presence of multiple eavesdroppers. While existing
physical layer security literature answered the question "what are the
link-level secrecy capacity gains from cooperation?", this paper attempts to
answer the question of "how to achieve those gains in a practical decentralized
wireless network and in the presence of a secrecy capacity cost for information
exchange?". For this purpose, we model the physical layer security cooperation
problem as a coalitional game with non-transferable utility and propose a
distributed algorithm for coalition formation. Through the proposed algorithm,
the wireless users can autonomously cooperate and self-organize into disjoint
independent coalitions, while maximizing their secrecy capacity taking into
account the security costs during information exchange. We analyze the
resulting coalitional structures, discuss their properties, and study how the
users can self-adapt the network topology to environmental changes such as
mobility. Simulation results show that the proposed algorithm allows the users
to cooperate and self-organize while improving the average secrecy capacity per
user up to 25.32% relative to the non-cooperative case.Comment: Best paper Award at Wiopt 200
Coalition Formation Games for Collaborative Spectrum Sensing
Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in
cognitive networks exhibits an inherent tradeoff between minimizing the
probability of missing the detection of the primary user (PU) and maintaining a
reasonable false alarm probability (e.g., for maintaining a good spectrum
utilization). In this paper, we study the impact of this tradeoff on the
network structure and the cooperative incentives of the SUs that seek to
cooperate for improving their detection performance. We model the CSS problem
as a non-transferable coalitional game, and we propose distributed algorithms
for coalition formation. First, we construct a distributed coalition formation
(CF) algorithm that allows the SUs to self-organize into disjoint coalitions
while accounting for the CSS tradeoff. Then, the CF algorithm is complemented
with a coalitional voting game for enabling distributed coalition formation
with detection probability guarantees (CF-PD) when required by the PU. The
CF-PD algorithm allows the SUs to form minimal winning coalitions (MWCs), i.e.,
coalitions that achieve the target detection probability with minimal costs.
For both algorithms, we study and prove various properties pertaining to
network structure, adaptation to mobility and stability. Simulation results
show that CF reduces the average probability of miss per SU up to 88.45%
relative to the non-cooperative case, while maintaining a desired false alarm.
For CF-PD, the results show that up to 87.25% of the SUs achieve the required
detection probability through MWCComment: IEEE Transactions on Vehicular Technology, to appea
Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents
Autonomous wireless agents such as unmanned aerial vehicles or mobile base
stations present a great potential for deployment in next-generation wireless
networks. While current literature has been mainly focused on the use of agents
within robotics or software applications, we propose a novel usage model for
self-organizing agents suited to wireless networks. In the proposed model, a
number of agents are required to collect data from several arbitrarily located
tasks. Each task represents a queue of packets that require collection and
subsequent wireless transmission by the agents to a central receiver. The
problem is modeled as a hedonic coalition formation game between the agents and
the tasks that interact in order to form disjoint coalitions. Each formed
coalition is modeled as a polling system consisting of a number of agents which
move between the different tasks present in the coalition, collect and transmit
the packets. Within each coalition, some agents can also take the role of a
relay for improving the packet success rate of the transmission. The proposed
algorithm allows the tasks and the agents to take distributed decisions to join
or leave a coalition, based on the achieved benefit in terms of effective
throughput, and the cost in terms of delay. As a result of these decisions, the
agents and tasks structure themselves into independent disjoint coalitions
which constitute a Nash-stable network partition. Moreover, the proposed
algorithm allows the agents and tasks to adapt the topology to environmental
changes such as the arrival/removal of tasks or the mobility of the tasks.
Simulation results show how the proposed algorithm improves the performance, in
terms of average player (agent or task) payoff, of at least 30.26% (for a
network of 5 agents with up to 25 tasks) relatively to a scheme that allocates
nearby tasks equally among agents.Comment: to appear, IEEE Transactions on Mobile Computin
Methodologies for Analyzing Equilibria in Wireless Games
Under certain assumptions in terms of information and models, equilibria
correspond to possible stable outcomes in conflicting or cooperative scenarios
where rational entities interact. For wireless engineers, it is of paramount
importance to be able to predict and even ensure such states at which the
network will effectively operate. In this article, we provide non-exhaustive
methodologies for characterizing equilibria in wireless games in terms of
existence, uniqueness, selection, and efficiency.Comment: To appear in IEEE Signal Processing Magazine, Sep. 200
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