6,859 research outputs found

    On Approximating the Sum-Rate for Multiple-Unicasts

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    We study upper bounds on the sum-rate of multiple-unicasts. We approximate the Generalized Network Sharing Bound (GNS cut) of the multiple-unicasts network coding problem with kk independent sources. Our approximation algorithm runs in polynomial time and yields an upper bound on the joint source entropy rate, which is within an O(log2k)O(\log^2 k) factor from the GNS cut. It further yields a vector-linear network code that achieves joint source entropy rate within an O(log2k)O(\log^2 k) factor from the GNS cut, but \emph{not} with independent sources: the code induces a correlation pattern among the sources. Our second contribution is establishing a separation result for vector-linear network codes: for any given field F\mathbb{F} there exist networks for which the optimum sum-rate supported by vector-linear codes over F\mathbb{F} for independent sources can be multiplicatively separated by a factor of k1δk^{1-\delta}, for any constant δ>0{\delta>0}, from the optimum joint entropy rate supported by a code that allows correlation between sources. Finally, we establish a similar separation result for the asymmetric optimum vector-linear sum-rates achieved over two distinct fields Fp\mathbb{F}_{p} and Fq\mathbb{F}_{q} for independent sources, revealing that the choice of field can heavily impact the performance of a linear network code.Comment: 10 pages; Shorter version appeared at ISIT (International Symposium on Information Theory) 2015; some typos correcte

    Network Coding for Speedup in Switches

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    We present a graph theoretic upper bound on speedup needed to achieve 100% throughput in a multicast switch using network coding. By bounding speedup, we show the equivalence between network coding and speedup in multicast switches - i.e. network coding, which is usually implemented using software, can in many cases substitute speedup, which is often achieved by adding extra switch fabrics. This bound is based on an approach to network coding problems called the "enhanced conflict graph". We show that the "imperfection ratio" of the enhanced conflict graph gives an upper bound on speedup. In particular, we apply this result to K-by-N switches with traffic patterns consisting of unicasts and broadcasts only to obtain an upper bound of min{(2K-1)/K, 2N/(N+1)}.Comment: 5 pages, 4 figures, IEEE ISIT 200

    Relaxed Byzantine Vector Consensus

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    Exact Byzantine consensus problem requires that non-faulty processes reach agreement on a decision (or output) that is in the convex hull of the inputs at the non-faulty processes. It is well-known that exact consensus is impossible in an asynchronous system in presence of faults, and in a synchronous system, n>=3f+1 is tight on the number of processes to achieve exact Byzantine consensus with scalar inputs, in presence of up to f Byzantine faulty processes. Recent work has shown that when the inputs are d-dimensional vectors of reals, n>=max(3f+1,(d+1)f+1) is tight to achieve exact Byzantine consensus in synchronous systems, and n>= (d+2)f+1 for approximate Byzantine consensus in asynchronous systems. Due to the dependence of the lower bound on vector dimension d, the number of processes necessary becomes large when the vector dimension is large. With the hope of reducing the lower bound on n, we consider two relaxed versions of Byzantine vector consensus: k-Relaxed Byzantine vector consensus and (delta,p)-Relaxed Byzantine vector consensus. In k-relaxed consensus, the validity condition requires that the output must be in the convex hull of projection of the inputs onto any subset of k-dimensions of the vectors. For (delta,p)-consensus the validity condition requires that the output must be within distance delta of the convex hull of the inputs of the non-faulty processes, where L_p norm is used as the distance metric. For (delta,p)-consensus, we consider two versions: in one version, delta is a constant, and in the second version, delta is a function of the inputs themselves. We show that for k-relaxed consensus and (delta,p)-consensus with constant delta>=0, the bound on n is identical to the bound stated above for the original vector consensus problem. On the other hand, when delta depends on the inputs, we show that the bound on n is smaller when d>=3

    Data Dissemination in Unified Dynamic Wireless Networks

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    We give efficient algorithms for the fundamental problems of Broadcast and Local Broadcast in dynamic wireless networks. We propose a general model of communication which captures and includes both fading models (like SINR) and graph-based models (such as quasi unit disc graphs, bounded-independence graphs, and protocol model). The only requirement is that the nodes can be embedded in a bounded growth quasi-metric, which is the weakest condition known to ensure distributed operability. Both the nodes and the links of the network are dynamic: nodes can come and go, while the signal strength on links can go up or down. The results improve some of the known bounds even in the static setting, including an optimal algorithm for local broadcasting in the SINR model, which is additionally uniform (independent of network size). An essential component is a procedure for balancing contention, which has potentially wide applicability. The results illustrate the importance of carrier sensing, a stock feature of wireless nodes today, which we encapsulate in primitives to better explore its uses and usefulness.Comment: 28 pages, 2 figure

    Time-relaxed broadcasting in communication networks

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    AbstractBroadcasting is the process of information dissemination in communication networks (modelled as graphs) whereby a message originating at one vertex becomes known to all members under the constraint that each call requires one unit of time and at every step any member can call at most one of its neighbours. A broadcast graph on n vertices is a network in which message can be broadcast in the minimum possible (=⌊log2n⌋) time regardless of the originator. Broadcast graphs having the smallest number of edges are called minimum broadcast graphs, and are subjects of intensive study. On the other hand, in Shastri (1995) we have considered how quickly broadcasting can be done in trees. In this paper, we study how the number of edges in a minimum broadcast graphs decrease, as we allow addition time over ⌊log2 n⌋, until we get a tree. In particular, the sparsest possible time-relaxed broadcast graphs are constructed for small n(⩽15) and very sparse time-relaxed broadcast graphs are given for larger n(⩽65). General constructions are also provided putting bounds which hold for all n. Some of these constructions make use of the techniques developed in Bermond et al. (1995, 1992) and Chau and Liestman (1985)
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