2,843 research outputs found
Imaging of temporomandibular joint: Approach by direct volume rendering
Materials and Methods: We have studied the temporom-andibular joint anatomy, directly on the living, from 3D images obtained by medical imaging Computed Tomography and Nuclear Magnetic Resonance acquisition, and subsequent re-engineering techniques 3D Surface Rendering and Volume Rendering. Data were analysed with the goal of being able to isolate, identify and distinguish the anatomical structures of the joint, and get the largest possible number of information utilizing software for post-processing work.Results: It was possible to reproduce anatomy of the skeletal structures, as well as through acquisitions of Magnetic Resonance Imaging; it was also possible to visualize the vascular, muscular, ligamentous and tendinous components of the articular complex, and also the capsule and the fibrous cartilaginous disc. We managed the Surface Rendering and Volume Rendering, not only to obtain three-dimensional images for colour and for resolution comparable to the usual anatomical preparations, but also a considerable number of anatomical, minuter details, zooming, rotating and cutting the same images with linking, graduating the colour, transparency and opacity from time to time.Conclusion: These results are encouraging to stimulate further studies in other anatomical districts.Background: The purpose of this study was to conduct a morphological analysis of the temporomandibular joint, a highly specialized synovial joint that permits movement and function of the mandible
Kinematic models of lower limb joints for musculo-skeletal modelling and optimization in gait analysis
Kinematic models of lower limb joints have several potential applications in musculoskeletal modelling of the locomotion apparatus, including the reproduction of the natural joint motion. These models have recently revealed their value also for in vivo motion analysis experiments, where the soft-tissue artefact is a critical known problem. This arises at the interface between the skin markers and the underlying bone, and can be reduced by defining multibody kinematic models of the lower limb and by running optimization processes aimed at obtaining estimates of position and orientation of relevant bones. With respect to standard methods based on the separate optimization of each single body segment, this technique makes it also possible to respect joint kinematic constraints. Whereas the hip joint is traditionally assumed as a 3 degrees of freedom ball and socket articulation, many previous studies have proposed a number of different kinematic models for the knee and ankle joints. Some of these are rigid, while others have compliant elements. Some models have clear anatomical correspondences and include real joint constraints; other models are more kinematically oriented, these being mainly aimed at reproducing joint kinematics. This paper provides a critical review of the kinematic models reported in literature for the major lower limb joints and used for the reduction of soft-tissue artefact. Advantages and disadvantages of these models are discussed, considering their anatomical significance, accuracy of predictions, computational costs, feasibility of personalization, and other features. Their use in the optimization process is also addressed, both in normal and pathological subjects
Comparison of knee loading during walking via musculoskeletal modelling using marker-based and IMU-based approaches
openThe current thesis is the result of the candidate's work over a six-month period with the assistance of the supervisor and co-supervisors, thanks to the collaboration between the Human Movement Bioengineering Laboratory Research group at the University of Padova (Italy) and the Human Movement Biomechanics Research group at KU Leuven (Belgium).
Gait analysis, at a clinical level, is a diagnostic test with multiple potentials, in particular in identifying functional limitations related to a pathological path. Three-dimensional motion capture is now consolidated as an approach for human movement research studies and consists of a set of very precise measurements, the latter are processed by biomechanical models, and curves relating to the kinematics and indirect dynamics, i.e., the joint angles and the relative forces and moments, can be obtained. These results are considered fully reliable and based on these curves it is decided how to intervene on the specific subject to make the path as less pathological as possible. However, the use of wearable sensors (IMUs) consisting of accelerometers, gyroscopes, and magnetic sensors for gait analysis, has increased in the last decade due to the low production costs, portability, and small size that have allowed for studies in everyday life conditions. Inertial capture (InCap) systems have become an appealing alternative to 3D Motion Capture (MoCap) systems due to the ability of inertial measurement units (IMUs) to estimate the orientation of 3D sensors and segments.
Musculoskeletal modelling and simulation provide the ideal framework to examine quantities in silico that cannot be measured in vivo, such as musculoskeletal loading, muscle forces and joint contact forces. The specific software used in this study is Opensim: an open-source software that allows modelling, analysis, and simulation of the musculoskeletal system.
The aim of this thesis is to compare a marker-based musculoskeletal modelling approach with an IMUs-based one, in terms of kinematics, dynamics, and muscle activations. In particular, the project will focus on knee loading, using an existing musculoskeletal model of the lower limb.
The current project was organized as follows: first, the results for the MoCap approach were obtained, following a specific workflow that used the COMAK IK tool and the COMAK algorithm to get the secondary knee kinematics, muscle activations, and knee contact forces. Where COMAK is a modified static optimization algorithm that solves for muscle activations and secondary kinematics to obtain measured primary DOF accelerations while minimizing muscle activation.
Then these results were used to make a comparison with those obtained by the inertial-based approach, with the attempt to use as little information as possible from markers while estimating kinematics from IMU data using an OpenSim toolbox called OpenSense. Afterward, in order to promote an approach more independent from the constraints of a laboratory, the Zero Moment Point (ZMP) method was used to estimate the center of pressure position of the measured ground reaction forces (GRFs), and a specific Matlab code was implemented to improve this estimation. Using the measured GRFs with the new CoPs, the results of Inverse Dynamics, muscle activations, and finally knee loading were calculated and compared to the MoCap results. The final step was to conduct a statistical analysis to compare the two approaches and emphasize the importance of using IMUs for gait analysis, particularly to study knee mechanics
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Articular human joint modelling
Copyright @ Cambridge University Press 2009.The work reported in this paper encapsulates the theories and algorithms developed to drive the core analysis modules of the software which has been developed to model a musculoskeletal structure of anatomic joints. Due to local bone surface and contact geometry based joint kinematics, newly developed algorithms make the proposed modeller different from currently available modellers. There are many modellers that are capable of modelling gross human body motion. Nevertheless, none of the available modellers offer complete elements of joint modelling. It appears that joint modelling is an extension of their core analysis capability, which, in every case, appears to be musculoskeletal motion dynamics. It is felt that an analysis framework that is focused on human joints would have significant benefit and potential to be used in many orthopaedic applications. The local mobility of joints has a significant influence in human motion analysis, in understanding of joint loading, tissue behaviour and contact forces. However, in order to develop a bone surface based joint modeller, there are a number of major problems, from tissue idealizations to surface geometry discretization and non-linear motion analysis. This paper presents the following: (a) The physical deformation of biological tissues as linear or non-linear viscoelastic deformation, based on spring-dashpot elements. (b) The linear dynamic multibody modelling, where the linear formulation is established for small motions and is particularly useful for calculating the equilibrium position of the joint. This model can also be used for finding small motion behaviour or loading under static conditions. It also has the potential of quantifying the joint laxity. (c) The non-linear dynamic multibody modelling, where a non-matrix and algorithmic formulation is presented. The approach allows handling complex material and geometrical nonlinearity easily. (d) Shortest path algorithms for calculating soft tissue line of action geometries. The developed algorithms are based on calculating minimum ‘surface mass’ and ‘surface covariance’. An improved version of the ‘surface covariance’ algorithm is described as ‘residual covariance’. The resulting path is used to establish the direction of forces and moments acting on joints. This information is needed for linear or non-linear treatment of the joint motion. (e) The final contribution of the paper is the treatment of the collision. In the virtual world, the difficulty in analysing bodies in motion arises due to body interpenetrations. The collision algorithm proposed in the paper involves finding the shortest projected ray from one body to the other. The projection of the body is determined by the resultant forces acting on it due to soft tissue connections under tension. This enables the calculation of collision condition of non-convex objects accurately. After the initial collision detection, the analysis involves attaching special springs (stiffness only normal to the surfaces) at the ‘potentially colliding points’ and motion of bodies is recalculated. The collision algorithm incorporates the rotation as well as translation. The algorithm continues until the joint equilibrium is achieved. Finally, the results obtained based on the software are compared with experimental results obtained using cadaveric joints
Virtual interactive musculoskeletal system (VIMS) in orthopaedic research, education and clinical patient care
The ability to combine physiology and engineering analyses with computer sciences has opened the door to the possibility of creating the "Virtual Human" reality. This paper presents a broad foundation for a full-featured biomechanical simulator for the human musculoskeletal system physiology. This simulation technology unites the expertise in biomechanical analysis and graphic modeling to investigate joint and connective tissue mechanics at the structural level and to visualize the results in both static and animated forms together with the model. Adaptable anatomical models including prosthetic implants and fracture fixation devices and a robust computational infrastructure for static, kinematic, kinetic, and stress analyses under varying boundary and loading conditions are incorporated on a common platform, the VIMS (Virtual Interactive Musculoskeletal System). Within this software system, a manageable database containing long bone dimensions, connective tissue material properties and a library of skeletal joint system functional activities and loading conditions are also available and they can easily be modified, updated and expanded. Application software is also available to allow end-users to perform biomechanical analyses interactively. Examples using these models and the computational algorithms in a virtual laboratory environment are used to demonstrate the utility of these unique database and simulation technology. This integrated system, model library and database will impact on orthopaedic education, basic research, device development and application, and clinical patient care related to musculoskeletal joint system reconstruction, trauma management, and rehabilitation
Finite element model creation and stability considerations of complex biological articulation : the human wrist joint
The finite element method has been used with considerable success to simulate the behaviour of various joints such as the hip, knee and shoulder. It has had less impact on more complicated joints such as the wrist and the ankle. Previously published finite element studies on these multi bone joints have needed to introduce un-physiological boundary conditions in order to establish numerical convergence of the model simulation. That is necessary since the stabilising soft tissue mechanism of these joints is usually too elaborate in order to be fully included both anatomically and with regards to material properties. This paper looks at the methodology of creating a finite element model of such a joint focussing on the wrist and the effects additional constraining has on the solution of the model. The study shows that by investigating the effects each of the constraints, a better understanding on the nature of the stabilizing mechanisms of these joints can be achieved
In vivo knee contact force prediction using patient-specific musculoskeletal geometry in a segment-based computational model
Segment-based musculoskeletal models allow the prediction of muscle, ligament, and joint forces without making assumptions regarding joint degrees-of-freedom (DOF). The dataset published for the “Grand Challenge Competition to Predict in vivo Knee Loads” provides directly measured tibiofemoral contact forces for activities of daily living (ADL). For the Sixth Grand Challenge Competition to Predict in vivo Knee Loads, blinded results for “smooth” and “bouncy” gait trials were predicted using a customized patient-specific musculoskeletal model. For an unblinded comparison, the following modifications were made to improve the predictions: further customizations, including modifications to the knee center of rotation; reductions to the maximum allowable muscle forces to represent known loss of strength in knee arthroplasty patients; and a kinematic constraint to the hip joint to address the sensitivity of the segment-based approach to motion tracking artifact. For validation, the improved model was applied to normal gait, squat, and sit-to-stand for three subjects. Comparisons of the predictions with measured contact forces showed that segment-based musculoskeletal models using patient-specific input data can estimate tibiofemoral contact forces with root mean square errors (RMSEs) of 0.48–0.65 times body weight (BW) for normal gait trials. Comparisons between measured and predicted tibiofemoral contact forces yielded an average coefficient of determination of 0.81 and RMSEs of 0.46–1.01 times BW for squatting and 0.70–0.99 times BW for sit-to-stand tasks. This is comparable to the best validations in the literature using alternative models.</jats:p
Functionality-Driven Musculature Retargeting
We present a novel retargeting algorithm that transfers the musculature of a
reference anatomical model to new bodies with different sizes, body
proportions, muscle capability, and joint range of motion while preserving the
functionality of the original musculature as closely as possible. The geometric
configuration and physiological parameters of musculotendon units are estimated
and optimized to adapt to new bodies. The range of motion around joints is
estimated from a motion capture dataset and edited further for individual
models. The retargeted model is simulation-ready, so we can physically simulate
muscle-actuated motor skills with the model. Our system is capable of
generating a wide variety of anatomical bodies that can be simulated to walk,
run, jump and dance while maintaining balance under gravity. We will also
demonstrate the construction of individualized musculoskeletal models from
bi-planar X-ray images and medical examinations.Comment: 15 pages, 20 figure
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