4,084 research outputs found

    Downlink Video Streaming for Users Non-Equidistant from Base Station

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    We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system

    Mobile agent based distributed network management : modeling, methodologies and applications

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    The explosive growth of the Internet and the continued dramatic increase for all wireless services are fueling the demand for increased capacity, data rates, support of multimedia services, and support for different Quality of Services (QoS) requirements for different classes of services. Furthermore future communication networks will be strongly characterized by heterogeneity. In order to meet the objectives of instant adaptability to the users\u27 requirements and of interoperability and seamless operation within the heterogeneous networking environments, flexibility in terms of network and resource management will be a key design issue. The new emerging technology of mobile agent (MA) has arisen in the distributed programming field as a potential flexible way of managing resources of a distributed system, and is a challenging opportunity for delivering more flexible services and dealing with network programmability. This dissertation mainly focuses on: a) the design of models that provide a generic framework for the evaluation and analysis of the performance and tradeoffs of the mobile agent management paradigm; b) the development of MA based resource and network management applications. First, in order to demonstrate the use and benefits of the mobile agent based management paradigm in the network and resource management process, a commercial application of a multioperator network is introduced, and the use of agents to provide the underlying framework and structure for its implementation and deployment is investigated. Then, a general analytical model and framework for the evaluation of various network management paradigms is introduced and discussed. It is also illustrated how the developed analytical framework can be used to quantitatively evaluate the performances and tradeoffs in the various computing paradigms. Furthermore, the design tradeoffs for choosing the MA based management paradigm to develop a flexible resource management scheme in wireless networks is discussed and evaluated. The integration of an advanced bandwidth reservation mechanism with a bandwidth reconfiguration based call admission control strategy is also proposed. A framework based on the technology of mobile agents, is introduced for the efficient implementation of the proposed integrated resource and QoS management, while the achievable performance of the overall proposed management scheme is evaluated via modeling and simulation. Finally the use of a distributed cooperative scheme among the mobile agents that can be applied in the future wireless networks is proposed and demonstrated, to improve the energy consumption for the routine management processes of mobile terminals, by adopting the peer-to-peer communication concept of wireless ad-hoc networks. The performance evaluation process and the corresponding numerical results demonstrate the significant system energy savings, while several design issues and tradeoffs of the proposed scheme, such as the fairness of the mobile agents involved in the management activity, are discussed and evaluated

    Optimal Content Downloading in Vehicular Networks

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    We consider a system where users aboard communication-enabled vehicles are interested in downloading different contents from Internet-based servers. This scenario captures many of the infotainment services that vehicular communication is envisioned to enable, including news reporting, navigation maps and software updating, or multimedia file downloading. In this paper, we outline the performance limits of such a vehicular content downloading system by modelling the downloading process as an optimization problem, and maximizing the overall system throughput. Our approach allows us to investigate the impact of different factors, such as the roadside infrastructure deployment, the vehicle-to-vehicle relaying, and the penetration rate of the communication technology, even in presence of large instances of the problem. Results highlight the existence of two operational regimes at different penetration rates and the importance of an efficient, yet 2-hop constrained, vehicle-to-vehicle relaying

    5GNOW: Challenging the LTE Design Paradigms of Orthogonality and Synchronicity

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    LTE and LTE-Advanced have been optimized to deliver high bandwidth pipes to wireless users. The transport mechanisms have been tailored to maximize single cell performance by enforcing strict synchronism and orthogonality within a single cell and within a single contiguous frequency band. Various emerging trends reveal major shortcomings of those design criteria: 1) The fraction of machine-type-communications (MTC) is growing fast. Transmissions of this kind are suffering from the bulky procedures necessary to ensure strict synchronism. 2) Collaborative schemes have been introduced to boost capacity and coverage (CoMP), and wireless networks are becoming more and more heterogeneous following the non-uniform distribution of users. Tremendous efforts must be spent to collect the gains and to manage such systems under the premise of strict synchronism and orthogonality. 3) The advent of the Digital Agenda and the introduction of carrier aggregation are forcing the transmission systems to deal with fragmented spectrum. 5GNOW is an European research project supported by the European Commission within FP7 ICT Call 8. It will question the design targets of LTE and LTE-Advanced having these shortcomings in mind and the obedience to strict synchronism and orthogonality will be challenged. It will develop new PHY and MAC layer concepts being better suited to meet the upcoming needs with respect to service variety and heterogeneous transmission setups. Wireless transmission networks following the outcomes of 5GNOW will be better suited to meet the manifoldness of services, device classes and transmission setups present in envisioned future scenarios like smart cities. The integration of systems relying heavily on MTC into the communication network will be eased. The per-user experience will be more uniform and satisfying. To ensure this 5GNOW will contribute to upcoming 5G standardization.Comment: Submitted to Workshop on Mobile and Wireless Communication Systems for 2020 and beyond (at IEEE VTC 2013, Spring

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa

    The crowd as a cameraman : on-stage display of crowdsourced mobile video at large-scale events

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    Recording videos with smartphones at large-scale events such as concerts and festivals is very common nowadays. These videos register the atmosphere of the event as it is experienced by the crowd and offer a perspective that is hard to capture by the professional cameras installed throughout the venue. In this article, we present a framework to collect videos from smartphones in the public and blend these into a mosaic that can be readily mixed with professional camera footage and shown on displays during the event. The video upload is prioritized by matching requests of the event director with video metadata, while taking into account the available wireless network capacity. The proposed framework's main novelty is its scalability, supporting the real-time transmission, processing and display of videos recorded by hundreds of simultaneous users in ultra-dense Wi-Fi environments, as well as its proven integration in commercial production environments. The framework has been extensively validated in a controlled lab setting with up to 1 000 clients as well as in a field trial where 1 183 videos were collected from 135 participants recruited from an audience of 8 050 people. 90 % of those videos were uploaded within 6.8 minutes

    The Chameleon Architecture for Streaming DSP Applications

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    We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm2^2 in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool
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