852 research outputs found
Solutions for IPv6-based mobility in the EU project MobyDick
Proceedings of the WTC 2002, 18th World Telecommunications Congress, Paris, France, 22 -27 September, 2002.Mobile Internet technology is moving towards a packet-based or, more precisely, IPv6-based network. Current solutions on Mobile IPv6 and other related QoS and AAA matters do not offer the security and quality users have come to take for granted. The EU IST project Moby Dick has taken on the challenge of providing a solution that integrates QoS, mobility and AAA in a heterogeneous access environment. This paper focuses on the mobility part of the project, describes and justifies the handover approach taken, shows how QoS-aware and secure handover is achieved, and introduces the project's paging concept. It shows that a transition to a fully integrated IP-RAN and IP-Backbone has become a distinct option for the future.Publicad
MIPv6 Experimental Evaluation using Overlay Networks
The commercial deployment of Mobile IPv6 has been hastened by the concepts of Integrated
Wireless Networks and Overlay Networks, which are present in the notion of the
forthcoming generation of wireless communications. Individual wireless access networks
show limitations that can be overcome through the integration of different technologies
into a single unified platform (i.e., 4G systems). This paper summarises practical experiments
performed to evaluate the impact of inter-networking (i.e. vertical handovers) on
the Network and Transport layers. Based on our observations, we propose and evaluate a
number of inter-technology handover optimisation techniques, e.g., Router Advertisements
frequency values, Binding Update simulcasting, Router Advertisement caching, and Soft
Handovers. The paper concludes with the description of a policy-based mobility support
middleware (PROTON) that hides 4G networking complexities from mobile users, provides
informed handover-related decisions, and enables the application of different vertical
handover methods and optimisations according to context.Publicad
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Controlling the handover mechanism in wireless mobile nodes using game theory
This paper proposes a novel network selection mechanism as an extension
to the FMIPv6 [2] protocol, which improves handover latency in the MIPv6 [1] in
the case where the Mobile Nodes (MN) have a single wireless interface with multiple
Care-of-Addresses (CoAâs). Moreover, this paper proposes a novel interface/network
selection mechanism, which is an extension to the MFMIPv6 [5], which work when
the mobile node has more than one wireless interface. Generally, the previous access
router (PAR) in the FMIPv6 protocol forwards all the arrived packets to the new
access router (NAR) by setting up a tunnel to it in order to prevent packet losses
incurred by latency during handover procedure. However, there is no protocol which
offers the user and/or the application to dynamically choose the right NAR (i.e. the
one offers a better service). Whatâs more, one of the main objectives of the next
generation networks will be heterogeneity in the wireless access environment in
which a mobile terminal will be able to connect to multiple radio networks
simultaneously. For these reasons, network selection and efficient load balancing
mechanisms among different networks will be required to achieve high-speed
connectivity with seamless mobility. To this end; Game Theory [3], naturally
becomes a useful and powerful tool to research this kind of problems. Game theory
is a mathematical tool developed to understand competitive situations in which
rational decision makers interact to achieve their objectives. The mechanism
improves the handover latency, the user ability to choose the right interface/network
and controls when to force the MN to make the handover
MIRAI Architecture for Heterogeneous Network
One of the keywords that describe next-generation wireless communications is "seamless." As part of the e-Japan Plan promoted by the Japanese Government, the Multimedia Integrated Network by Radio Access Innovation project has as its goal the development of new technologies to enable seamless integration of various wireless access systems for practical use by 2005. This article describes a heterogeneous network architecture including a common tool, a common platform, and a common access. In particular, software-defined radio technologies are used to develop a multiservice user terminal to access different wireless networks. The common platform for various wireless networks is based on a wireless-supporting IPv6 network. A basic access network, separated from other wireless access networks, is used as a means for wireless system discovery, signaling, and paging. A proof-of-concept experimental demonstration system is available
The MobyDick Project: A Mobile Heterogeneous All-IP Architecture
Proceedings of Advanced Technologies, Applications and Market Strategies for 3G (ATAMS 2001). Cracow, Poland: 17-20 June, 2001.This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies.
The proposed architecture incorporates aspects of mobile-IPv6, fast handover, AAA-control, and Quality of Service. The architecture allows for an optimised control on the radio link layer resources. The Moby dick architecture is currently under refinement for implementation on field trials. The services planned for trials are data transfer and voice-over-IP.Publicad
Scalable QoS-aware Mobility for Future Mobile Operators
Telecom operators and Internet service providers
are heading for a new shift in communications
paradigms. The forthcoming convergence
of cellular and wireless data networks is often
manifested in an âall IP approachâ in which all
communications are based on an end-to-end IP
protocol framework. The approach to network
design becomes user and service-centered, so
that continuous reachability of mobile users and
sustained communication capabilities are default
requirements for a prospective architecture. In
this article, we describe a network architecture
which is able to provide seamless communication
mobility, triggered either by the user or by the
network, across multiple technologies. The architecture
allows for media independent handovers
and supports optimized mobility and resource
management functions. The main focus of the
article is on major technical highlights of mobility
and quality-of-service (QoS) management subsystems
for converged networks.Publicad
Mobile IP: state of the art report
Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area
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