30,072 research outputs found
Engineering Method and Tool for the Complete Virtual Commissioning of Robotic Cells
Intelligent robotic manufacturing cells must adapt to ever-varying operating conditions, developing autonomously optimal manufacturing strategies to achieve the best quality and overall productivity. Intelligent and cognitive behaviors are realized by using distributed controllers, in which complex control logics must interact and process a wide variety of input/output signals. In particular, programmable logic controllers (PLCs) and robot controllers must be coordinated and integrated. Then, there is the need to simulate the robotic cells’ behavior for performance verification and optimization by evaluating the effects of both PLC and robot control codes. In this context, this work proposes a method, and its implementation into an integrated tool, to exploit the potential of ABB RobotStudio software as a virtual prototyping platform for robotic cells, in which real robots control codes are executed on a virtual controller and integrated with Beckhoff PLC environment. For this purpose, a PLC Smart Component was conceived as an extension of RobotStudio functionalities to exchange signals with a TwinCAT instance. The new module allows the virtual commissioning of a complete robotic cell to be performed, assessing the control logics effects on the overall productivity. The solution is demonstrated on a robotic assembly cell, showing its feasibility and effectiveness in optimizing the final performance
Designing Normative Theories for Ethical and Legal Reasoning: LogiKEy Framework, Methodology, and Tool Support
A framework and methodology---termed LogiKEy---for the design and engineering
of ethical reasoners, normative theories and deontic logics is presented. The
overall motivation is the development of suitable means for the control and
governance of intelligent autonomous systems. LogiKEy's unifying formal
framework is based on semantical embeddings of deontic logics, logic
combinations and ethico-legal domain theories in expressive classic
higher-order logic (HOL). This meta-logical approach enables the provision of
powerful tool support in LogiKEy: off-the-shelf theorem provers and model
finders for HOL are assisting the LogiKEy designer of ethical intelligent
agents to flexibly experiment with underlying logics and their combinations,
with ethico-legal domain theories, and with concrete examples---all at the same
time. Continuous improvements of these off-the-shelf provers, without further
ado, leverage the reasoning performance in LogiKEy. Case studies, in which the
LogiKEy framework and methodology has been applied and tested, give evidence
that HOL's undecidability often does not hinder efficient experimentation.Comment: 50 pages; 10 figure
Bounded Rationality and Heuristics in Humans and in Artificial Cognitive Systems
In this paper I will present an analysis of the impact that the notion of “bounded rationality”,
introduced by Herbert Simon in his book “Administrative Behavior”, produced in the
field of Artificial Intelligence (AI). In particular, by focusing on the field of Automated
Decision Making (ADM), I will show how the introduction of the cognitive dimension into
the study of choice of a rational (natural) agent, indirectly determined - in the AI field - the
development of a line of research aiming at the realisation of artificial systems whose decisions
are based on the adoption of powerful shortcut strategies (known as heuristics) based
on “satisficing” - i.e. non optimal - solutions to problem solving. I will show how the
“heuristic approach” to problem solving allowed, in AI, to face problems of combinatorial
complexity in real-life situations and still represents an important strategy for the design
and implementation of intelligent systems
Automated Game Design Learning
While general game playing is an active field of research, the learning of
game design has tended to be either a secondary goal of such research or it has
been solely the domain of humans. We propose a field of research, Automated
Game Design Learning (AGDL), with the direct purpose of learning game designs
directly through interaction with games in the mode that most people experience
games: via play. We detail existing work that touches the edges of this field,
describe current successful projects in AGDL and the theoretical foundations
that enable them, point to promising applications enabled by AGDL, and discuss
next steps for this exciting area of study. The key moves of AGDL are to use
game programs as the ultimate source of truth about their own design, and to
make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
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