1,531 research outputs found
Analysis of Neighbourhoods in Multi-layered Dynamic Social Networks
Social networks existing among employees, customers or users of various IT
systems have become one of the research areas of growing importance. A social
network consists of nodes - social entities and edges linking pairs of nodes.
In regular, one-layered social networks, two nodes - i.e. people are connected
with a single edge whereas in the multi-layered social networks, there may be
many links of different types for a pair of nodes. Nowadays data about people
and their interactions, which exists in all social media, provides information
about many different types of relationships within one network. Analysing this
data one can obtain knowledge not only about the structure and characteristics
of the network but also gain understanding about semantic of human relations.
Are they direct or not? Do people tend to sustain single or multiple relations
with a given person? What types of communication is the most important for
them? Answers to these and more questions enable us to draw conclusions about
semantic of human interactions. Unfortunately, most of the methods used for
social network analysis (SNA) may be applied only to one-layered social
networks. Thus, some new structural measures for multi-layered social networks
are proposed in the paper, in particular: cross-layer clustering coefficient,
cross-layer degree centrality and various versions of multi-layered degree
centralities. Authors also investigated the dynamics of multi-layered
neighbourhood for five different layers within the social network. The
evaluation of the presented concepts on the real-world dataset is presented.
The measures proposed in the paper may directly be used to various methods for
collective classification, in which nodes are assigned to labels according to
their structural input features.Comment: 16 pages, International Journal of Computational Intelligence System
How to Create an Innovation Accelerator
Too many policy failures are fundamentally failures of knowledge. This has
become particularly apparent during the recent financial and economic crisis,
which is questioning the validity of mainstream scholarly paradigms. We propose
to pursue a multi-disciplinary approach and to establish new institutional
settings which remove or reduce obstacles impeding efficient knowledge
creation. We provided suggestions on (i) how to modernize and improve the
academic publication system, and (ii) how to support scientific coordination,
communication, and co-creation in large-scale multi-disciplinary projects. Both
constitute important elements of what we envision to be a novel ICT
infrastructure called "Innovation Accelerator" or "Knowledge Accelerator".Comment: 32 pages, Visioneer White Paper, see http://www.visioneer.ethz.c
22nd Annual Conference Program
Professional and Organizational Development Network in Higher Education: Mission Statement
Welcome
1997-98 Core Committee
Executive Directors/Presidents
Acknowledgments
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Resort Conference Cente
Evaluating the Inclusiveness of Artificial Intelligence Software in Enhancing Project Management Efficiency -- A Review
The rise of advanced technology in project management (PM) highlights a
crucial need for inclusiveness. This work examines the enhancement of both
inclusivity and efficiency in PM through technological integration, focusing on
defining and measuring inclusiveness. This approach illuminates how
inclusivity-centered technology can significantly elevate project outcomes. The
research navigates through the challenges of achieving inclusivity, mainly
biases in learning databases and the design process of these technologies,
assessment of transformative potential of these technologies, particularly in
automating tasks like data collection and analysis, thus enabling managers to
prioritize human-centric aspects of projects. However, the integration of such
technology transcends efficiency, indicating a paradigm shift in understanding
their societal roles. This shift necessitates a new approach in the development
of these systems to prevent perpetuating social inequalities. We proposed a
methodology involving criteria development for evaluating the inclusiveness and
effectiveness of these technologies. This methodical approach is vital to
comprehensively address the challenges and limitations inherent in these
systems. Emphasizing the importance of inclusivity, the study advocates for a
balance between technological advancement and ethical considerations, calling
for a holistic understanding and regulation. In conclusion, the paper
underscores that while these technologies can significantly improve outcomes,
their mindful integration, ensuring inclusivity, is paramount. This exploration
into the ethical and practical aspects of technology in PM contributes to a
more informed and balanced approach within the field
Incentivizing Exploration with Selective Data Disclosure
We study the design of rating systems that incentivize (more) efficient
social learning among self-interested agents. Agents arrive sequentially and
are presented with a set of possible actions, each of which yields a positive
reward with an unknown probability. A disclosure policy sends messages about
the rewards of previously-chosen actions to arriving agents. These messages can
alter agents' incentives towards exploration, taking potentially sub-optimal
actions for the sake of learning more about their rewards. Prior work achieves
much progress with disclosure policies that merely recommend an action to each
user, but relies heavily on standard, yet very strong rationality assumptions.
We study a particular class of disclosure policies that use messages, called
unbiased subhistories, consisting of the actions and rewards from a subsequence
of past agents. Each subsequence is chosen ahead of time, according to a
predetermined partial order on the rounds. We posit a flexible model of
frequentist agent response, which we argue is plausible for this class of
"order-based" disclosure policies. We measure the success of a policy by its
regret, i.e., the difference, over all rounds, between the expected reward of
the best action and the reward induced by the policy. A disclosure policy that
reveals full history in each round risks inducing herding behavior among the
agents, and typically has regret linear in the time horizon . Our main
result is an order-based disclosure policy that obtains regret
. This regret is known to be optimal in the worst case
over reward distributions, even absent incentives. We also exhibit simpler
order-based policies with higher, but still sublinear, regret. These policies
can be interpreted as dividing a sublinear number of agents into constant-sized
focus groups, whose histories are then revealed to future agents
Google Glass App for Displaying ASL Videos for Deaf Children – The Preliminary Race
Glass Vision 3D is a grant-funded project focused on the goal of developing and researching the feasibility & usability of a Google Glass app that will allow young Deaf children to look at an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Session will show the system (Glass app) that was developed and summarize feedback gathered during focus-group testing of the prototype
Mobile Learning Application with Cloud Computing
This project focuses on the development of M-Learning and Performance Tracking
System at university level. The system provides mobility for the University students to
do revision through the exercises and perform immediate tracking and analysis on the
results. The project also served as a channel for students to access the latest information
and news in the industry. The core problems that I had identified before I initiate this
project are the immobility and limited features of current learning system which might
causing the ineffective of learning among the university student. The inconvenience of
the current system also included the trouble in checking their academic performance
constantly from time to time.
The primary goal of this research is to investigate the acceptability of the university
students of m-learning, designing m-learning features that would help students to
improve their academic performance, and develop the system which is able to cater the
needs and meet the expectation of the students and lecturers. The methodology adapted
in this project is phased development methodology that breaks the projects into 3 stages
which are development of quizzes, development of performance tracking and last stage
is the library function. The process involved planning, analysis, design, and last but not
least implementation. As the result at the end of the project, the result found that the
project is feasible with high acceptance level from the university students who believe
that mobile learning is useful in learning. However more improvement has to be made
on the project especially on the performance tracking method. For future development
suggestions, we can adopt several methods in knowledge management in performance
tracking to provide more accurate suggestions for the students. Cross platform can be
achieved by adapting the HTML5 technology into the development. Cloud computing is
important for the development of smartphone program with limited memory and
capacity ability
25th Annual Conference Program
Welcome, by Virleen Carlson (Conference Coordinator), Bill Burke (Program Chair), Christine Stanley (President)
Core Committee, 2000-2001
POD Presidents/Conference Sites
Conference Overview
Acknowledgements
Pre-Conference Workshops
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Mission Statemen
Google Glass App for Displaying ASL Videos for Deaf Children – The Preliminary Race
Glass Vision 3D is a grant-funded project focused on the goal of developing and researching the feasibility & usability of a Google Glass app that will allow young Deaf children to look at an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Session will show the system (Glass app) that was developed and summarize feedback gathered during focus-group testing of the prototype
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