16,496 research outputs found

    AI Researchers, Video Games Are Your Friends!

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    If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question "what can video games do for AI", and discusses how in particular general video game playing is the ideal testbed for artificial general intelligence research. It then asks the question "what can AI do for video games", and lays out a vision for what video games might look like if we had significantly more advanced AI at our disposal. The chapter is based on my keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad audience.Comment: in Studies in Computational Intelligence Studies in Computational Intelligence, Volume 669 2017. Springe

    Neural Architecture Search using Deep Neural Networks and Monte Carlo Tree Search

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    Neural Architecture Search (NAS) has shown great success in automating the design of neural networks, but the prohibitive amount of computations behind current NAS methods requires further investigations in improving the sample efficiency and the network evaluation cost to get better results in a shorter time. In this paper, we present a novel scalable Monte Carlo Tree Search (MCTS) based NAS agent, named AlphaX, to tackle these two aspects. AlphaX improves the search efficiency by adaptively balancing the exploration and exploitation at the state level, and by a Meta-Deep Neural Network (DNN) to predict network accuracies for biasing the search toward a promising region. To amortize the network evaluation cost, AlphaX accelerates MCTS rollouts with a distributed design and reduces the number of epochs in evaluating a network by transfer learning, which is guided with the tree structure in MCTS. In 12 GPU days and 1000 samples, AlphaX found an architecture that reaches 97.84\% top-1 accuracy on CIFAR-10, and 75.5\% top-1 accuracy on ImageNet, exceeding SOTA NAS methods in both the accuracy and sampling efficiency. Particularly, we also evaluate AlphaX on NASBench-101, a large scale NAS dataset; AlphaX is 3x and 2.8x more sample efficient than Random Search and Regularized Evolution in finding the global optimum. Finally, we show the searched architecture improves a variety of vision applications from Neural Style Transfer, to Image Captioning and Object Detection.Comment: To appear in the Thirty-Fourth AAAI conference on Artificial Intelligence (AAAI-2020

    Cloud Chaser: Real Time Deep Learning Computer Vision on Low Computing Power Devices

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    Internet of Things(IoT) devices, mobile phones, and robotic systems are often denied the power of deep learning algorithms due to their limited computing power. However, to provide time-critical services such as emergency response, home assistance, surveillance, etc, these devices often need real-time analysis of their camera data. This paper strives to offer a viable approach to integrate high-performance deep learning-based computer vision algorithms with low-resource and low-power devices by leveraging the computing power of the cloud. By offloading the computation work to the cloud, no dedicated hardware is needed to enable deep neural networks on existing low computing power devices. A Raspberry Pi based robot, Cloud Chaser, is built to demonstrate the power of using cloud computing to perform real-time vision tasks. Furthermore, to reduce latency and improve real-time performance, compression algorithms are proposed and evaluated for streaming real-time video frames to the cloud.Comment: Accepted to The 11th International Conference on Machine Vision (ICMV 2018). Project site: https://zhengyiluo.github.io/projects/cloudchaser

    Mutual Alignment Transfer Learning

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    Training robots for operation in the real world is a complex, time consuming and potentially expensive task. Despite significant success of reinforcement learning in games and simulations, research in real robot applications has not been able to match similar progress. While sample complexity can be reduced by training policies in simulation, such policies can perform sub-optimally on the real platform given imperfect calibration of model dynamics. We present an approach -- supplemental to fine tuning on the real robot -- to further benefit from parallel access to a simulator during training and reduce sample requirements on the real robot. The developed approach harnesses auxiliary rewards to guide the exploration for the real world agent based on the proficiency of the agent in simulation and vice versa. In this context, we demonstrate empirically that the reciprocal alignment for both agents provides further benefit as the agent in simulation can adjust to optimize its behaviour for states commonly visited by the real-world agent
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