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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications
Wireless sensor networks monitor dynamic environments that change rapidly
over time. This dynamic behavior is either caused by external factors or
initiated by the system designers themselves. To adapt to such conditions,
sensor networks often adopt machine learning techniques to eliminate the need
for unnecessary redesign. Machine learning also inspires many practical
solutions that maximize resource utilization and prolong the lifespan of the
network. In this paper, we present an extensive literature review over the
period 2002-2013 of machine learning methods that were used to address common
issues in wireless sensor networks (WSNs). The advantages and disadvantages of
each proposed algorithm are evaluated against the corresponding problem. We
also provide a comparative guide to aid WSN designers in developing suitable
machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
IETF standardization in the field of the Internet of Things (IoT): a survey
Smart embedded objects will become an important part of what is called the Internet of Things. However, the integration of embedded devices into the Internet introduces several challenges, since many of the existing Internet technologies and protocols were not designed for this class of devices. In the past few years, there have been many efforts to enable the extension of Internet technologies to constrained devices. Initially, this resulted in proprietary protocols and architectures. Later, the integration of constrained devices into the Internet was embraced by IETF, moving towards standardized IP-based protocols. In this paper, we will briefly review the history of integrating constrained devices into the Internet, followed by an extensive overview of IETF standardization work in the 6LoWPAN, ROLL and CoRE working groups. This is complemented with a broad overview of related research results that illustrate how this work can be extended or used to tackle other problems and with a discussion on open issues and challenges. As such the aim of this paper is twofold: apart from giving readers solid insights in IETF standardization work on the Internet of Things, it also aims to encourage readers to further explore the world of Internet-connected objects, pointing to future research opportunities
When Things Matter: A Data-Centric View of the Internet of Things
With the recent advances in radio-frequency identification (RFID), low-cost
wireless sensor devices, and Web technologies, the Internet of Things (IoT)
approach has gained momentum in connecting everyday objects to the Internet and
facilitating machine-to-human and machine-to-machine communication with the
physical world. While IoT offers the capability to connect and integrate both
digital and physical entities, enabling a whole new class of applications and
services, several significant challenges need to be addressed before these
applications and services can be fully realized. A fundamental challenge
centers around managing IoT data, typically produced in dynamic and volatile
environments, which is not only extremely large in scale and volume, but also
noisy, and continuous. This article surveys the main techniques and
state-of-the-art research efforts in IoT from data-centric perspectives,
including data stream processing, data storage models, complex event
processing, and searching in IoT. Open research issues for IoT data management
are also discussed
Management of multimedia resources: from a generic information model to its application to an MPEG2 video codec
New open service architectures provide a management framework for telecommunications services, telecommunications networks and computing resources. However, the introduction of multimedia applications in these architectures will require the management of the underlying multimedia resources (e.g., codecs, converters, etc). Multimedia resources are the basic components that support multimedia communications. In this paper, we tackle this issue by proposing a generic management information model for multimedia resources and then instantiate it for the management of an MPEG2 video codec. This information model provides a data representation of the multimedia resources in order to manage them efficiently
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