268 research outputs found
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Performance Evaluation of IPTV over WiMAX Networks Under Different Terrain Environments
Deployment Video on Demand (VoD) over the next generation (WiMAX) has become
one of the intense interest subjects in the research these days, and is
expected to be the main revenue generators in the near future. In this paper,
the performance of Quilty of Service of video streaming (IPTV) over fixed
mobile WiMax network is investigated under different terrain environments,
namely Free Space, Outdoor to Indoor and Pedestrian. OPNET is used to
investigate the performance of VoD over WiMAX. Our findings analyzing different
network statistics such as packet lost, path loss, delay, network throughput.Comment: arXiv admin note: substantial text overlap with arXiv:1302.1409, and
substantial text overlap with other internet sources by other author
Multi-user video streaming using unequal error protection network coding in wireless networks
In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks
Optimal 4G OFDMA Dynamic Subcarrier and Power Auction-based Allocation towards H.264 Scalable Video Transmission
In this paper, authors presented a price maximization scheme for optimal orthogonal frequency division for multiple access (OFDMA) subcarrier allocation for wireless video unicast/multicast scenarios. They formulate a pricing based video utility function for H.264 based wireless scalable video streaming, thereby achieving a trade-off between price and QoS fairness. These parametric models for scalable video rate and quality characterization arederived from the standard JSVM reference codec for the SVC extension of the H.264/AVC, and hence are directly applicable in practical wireless scenarios. With the aid of these models, they proposed auction based framework for revenue maximization of the transmitted video streams in the unicast and multicast 4G scenario. A closedform expression is derived for the optimal scalable video quantization step-size subject to the constraints of theunicast/multicast users in 4G wireless systems. This yields the optimal OFDMA subcarrier allocation for multi-userscalable video multiplexing. The proposed scheme is cognizant of the user modulation and code rate, and is henceamenable to adaptive modulation and coding (AMC) feature of 4G wireless networks. Further, they also consider aframework for optimal power allocation based on a novel revenue maximization scheme in OFDMA based wireless broadband 4G systems employing auction bidding models. This is formulated as a constrained convex optimization problem towards sum video utility maximization. We observe that as the demand for a video stream increases inbroadcast/multicast scenarios, higher power is allocated to the corresponding video stream leading to a gain in the overall revenue/utility. We simulate a standard WiMAX based 4G video transmission scenario to validate the performance of the proposed optimal 4G scalable video resource allocation schemes. Simulations illustrate that the proposed optimal band width and power allocation schemes result in a significant performance improvement over the suboptimal equal resource allocation schemes for scalable video transmission.Defence Science Journal, 2013, 63(1), pp.15-24, DOI:http://dx.doi.org/10.14429/dsj.63.375
Novel Approach for Evaluating Video Transmission using Combined Scalable Video Coding over Wireless Broadband Network
One of the main problems in video transmission is the bandwidth fluctuation in wireless channel. Therefore, there is an urgent need to find an efficient bandwidth utilization and method. This research utilizes the Combined Scalable Video Coding (CSVC) which comes from Joint Scalable Video Model (JSVM). In the combined scalable video coding, we implement Coarse Grain Scalability (CGS) and Medium Grain Scalability (MGS). We propose a new scheme in which it can be implemented on Network Simulator II (NS-2) over wireless broadband network. The advantages of this new scheme over the other schemes are more realistic and based on open source program. The result shows that CSVC implementation on MGS mode outperforms CGS mode
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
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