34 research outputs found

    Optimizing the trade-off between number of cops and capture time in Cops and Robbers

    Get PDF
    The cop throttling number thc(G)th_c(G) of a graph GG for the game of Cops and Robbers is the minimum of k+captk(G)k + capt_k(G), where kk is the number of cops and captk(G)capt_k(G) is the minimum number of rounds needed for kk cops to capture the robber on GG over all possible games in which both players play optimally. In this paper, we construct a family of graphs having thc(G)=Ω(n2/3)th_c(G)= \Omega(n^{2/3}), establish a sublinear upper bound on the cop throttling number, and show that the cop throttling number of chordal graphs is O(n)O(\sqrt{n}). We also introduce the product cop throttling number thc×(G)th_c^{\times}(G) as a parameter that minimizes the person-hours used by the cops. This parameter extends the notion of speed-up that has been studied in the context of parallel processing and network decontamination. We establish bounds on the product cop throttling number in terms of the cop throttling number, characterize graphs with low product cop throttling number, and show that for a chordal graph GG, thc×=1+rad(G)th_c^{\times}=1+rad(G).Comment: 19 pages, 3 figure

    \u3cem\u3eWater Expert\u3c/em\u3e: A Conceptualized Framework for Development of a Rule-Based Decision Support System for Distribution System Decontamination

    Get PDF
    Significant drinking water contamination events pose a serious threat to public and environmental health. Water utilities often must make timely, critical decisions without evaluating all facets of the incident. The data needed to enact informed decisions are inevitably dispersant and disparate, originating from policy, science, and heuristic contributors. Water Expert is a functioning hybrid decision support system (DSS) and expert system framework that emphasizes the meshing of parallel data structures in order to expedite and optimize the decision pathway. Delivered as a thin-client application through the user\u27s web browser, Water Expert\u27s extensive knowledgebase is a product of inter-university collaboration that methodically pieced together system decontamination procedures. Decontamination procedures are investigated through consultation with subject matter experts, literature review, and prototyping with stakeholders. This paper discusses the development of Water Expert, analyzing the development process underlying the DSS and the system\u27s existing architecture specifications. Water Expert constitutes the first system to employ a combination of deterministic and heuristic models which provide decontamination solutions for water distribution systems. Results indicate that the decision making process following a contamination event is a multi-disciplinary effort. This contortion of multiple inputs and objectives limit the ability of the decision maker to find optimum solutions without technological intervention

    Parameterized Analysis of the Cops and Robber Game

    Get PDF
    Pursuit-evasion games have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory. Cops and Robber (CnR) is one of the most well-known pursuit-evasion games played on graphs, where multiple cops pursue a single robber. The aim is to compute the cop number of a graph, k, which is the minimum number of cops that ensures the capture of the robber. From the viewpoint of parameterized complexity, CnR is W[2]-hard parameterized by k [Fomin et al., TCS, 2010]. Thus, we study structural parameters of the input graph. We begin with the vertex cover number (vcn). First, we establish that k ? vcn/3+1. Second, we prove that CnR parameterized by vcn is FPT by designing an exponential kernel. We complement this result by showing that it is unlikely for CnR parameterized by vcn to admit a polynomial compression. We extend our exponential kernels to the parameters cluster vertex deletion number and deletion to stars number, and design a linear vertex kernel for neighborhood diversity. Additionally, we extend all of our results to several well-studied variations of CnR

    The Power of Small Coalitions under Two-Tier Majority on Regular Graphs

    Full text link
    In this paper, we study the following problem. Consider a setting where a proposal is offered to the vertices of a given network GG, and the vertices must conduct a vote and decide whether to accept the proposal or reject it. Each vertex vv has its own valuation of the proposal; we say that vv is ``happy'' if its valuation is positive (i.e., it expects to gain from adopting the proposal) and ``sad'' if its valuation is negative. However, vertices do not base their vote merely on their own valuation. Rather, a vertex vv is a \emph{proponent} of the proposal if the majority of its neighbors are happy with it and an \emph{opponent} in the opposite case. At the end of the vote, the network collectively accepts the proposal whenever the majority of its vertices are proponents. We study this problem for regular graphs with loops. Specifically, we consider the class Gndh\mathcal{G}_{n|d|h} of dd-regular graphs of odd order nn with all nn loops and hh happy vertices. We are interested in establishing necessary and sufficient conditions for the class Gndh\mathcal{G}_{n|d|h} to contain a labeled graph accepting the proposal, as well as conditions to contain a graph rejecting the proposal. We also discuss connections to the existing literature, including that on majority domination, and investigate the properties of the obtained conditions.Comment: 28 pages, 8 figures, accepted for publication in Discrete Applied Mathematic

    The connected graphs obtained from finite projective planes

    Get PDF
    In this paper, we give a method of obtaining graphs from finite projective planes, by using an approach based method of taking each line of such a plane as a path graph. All the graphs obtained with the help of this method are connected and some properties of these graphs are determined

    Scalable Approximation Algorithm for Network Immunization

    Get PDF
    The problem of identifying important players in a given network is of pivotal importance for viral marketing, public health management, network security and various other fields of social network analysis. In this work we find the most important vertices in a graph G = (V;E) to immunize so as the chances of an epidemic outbreak is minimized. This problem is directly relevant to minimizing the impact of a contagion spread (e.g. flu virus, computer virus and rumor) in a graph (e.g. social network, computer network) with a limited budget (e.g. the number of available vaccines, antivirus software, filters). It is well known that this problem is computationally intractable (it is NP-hard). In this work we reformulate the problem as a budgeted combinational optimization problem and use techniques from spectral graph theory to design an efficient greedy algorithm to find a subset of vertices to be immunized. We show that our algorithm takes less time compared to the state of the art algorithm. Thus our algorithm is scalable to networks of much larger sizes than best known solutions proposed earlier. We also give analytical bounds on the quality of our algorithm. Furthermore, we evaluate the efficacy of our algorithm on a number of real world networks and demonstrate that the empirical performance of algorithm supplements the theoretical bounds we present, both in terms of approximation guarantees and computational efficiency
    corecore