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Optimizing the trade-off between number of cops and capture time in Cops and Robbers

Abstract

The cop throttling number thc(G)th_c(G) of a graph GG for the game of Cops and Robbers is the minimum of k+captk(G)k + capt_k(G), where kk is the number of cops and captk(G)capt_k(G) is the minimum number of rounds needed for kk cops to capture the robber on GG over all possible games in which both players play optimally. In this paper, we construct a family of graphs having thc(G)=Ω(n2/3)th_c(G)= \Omega(n^{2/3}), establish a sublinear upper bound on the cop throttling number, and show that the cop throttling number of chordal graphs is O(n)O(\sqrt{n}). We also introduce the product cop throttling number thc×(G)th_c^{\times}(G) as a parameter that minimizes the person-hours used by the cops. This parameter extends the notion of speed-up that has been studied in the context of parallel processing and network decontamination. We establish bounds on the product cop throttling number in terms of the cop throttling number, characterize graphs with low product cop throttling number, and show that for a chordal graph GG, thc×=1+rad(G)th_c^{\times}=1+rad(G).Comment: 19 pages, 3 figure

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