4,769 research outputs found
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
Performance of MB-OFDM UWB and WiMAX IEEE 802.16e converged radio-over-fiber in PON
Experimental results about the performance of converged radio-over- fiber transmission including multiband- OFDM UWB and WiMAX 802.16e wireless over a passive optical network are reported in this paper. The experimental study indicates that UWB and WiMAX converged transmission is feasible over the proposed distribution set-up employing a single wavelength. However, the results indicate that there is an EVM penalty of 3.2 dB for a UWB 10 km SSMF transmission in presence of WiMAX wireless
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Mobile WiMAX system performance – simulated versus experimental results
This paper addresses the downlink performance of mobile WiMAX operating at 2.3GHz in an urban environment. The analysis includes a comparison of simulated and experimental results. Simulated packet error rate (PER) versus Signal to Noise Ratio (SNR) graphs are generated on a per link-speed basis using a fully compliant 512 carrier mobile WiMAX simulator. Experimental data is gathered using a carrier-class basestation, a mobile-WiMAX enabled laptop, and a suite of application layer logging software. An H264 AVC encoder and IP packetisation unit is used to transmit video to a mobile client. Results show strong agreement in terms of simulated and captured PER. Using this data, the downlink operating range is evaluated as a function of the Effective Isotropic Radiated Power (EIRP) and path loss exponent. Results indicate that at low EIRP (32 dBm) the expected outdoor operating range is around 200-400m. Applying the UK OFCOM regulations for licensed operation in the 2.5GHz band, downlink operation in excess of 2km can be achieved
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