262,818 research outputs found

    Enumeration of spanning trees in a pseudofractal scale-free web

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    Spanning trees are an important quantity characterizing the reliability of a network, however, explicitly determining the number of spanning trees in networks is a theoretical challenge. In this paper, we study the number of spanning trees in a small-world scale-free network and obtain the exact expressions. We find that the entropy of spanning trees in the studied network is less than 1, which is in sharp contrast to previous result for the regular lattice with the same average degree, the entropy of which is higher than 1. Thus, the number of spanning trees in the scale-free network is much less than that of the corresponding regular lattice. We present that this difference lies in disparate structure of the two networks. Since scale-free networks are more robust than regular networks under random attack, our result can lead to the counterintuitive conclusion that a network with more spanning trees may be relatively unreliable.Comment: Definitive version accepted for publication in EPL (Europhysics Letters

    TROUTE : a reconfigurability-aware FPGA router

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    An approach to computing downward closures

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    The downward closure of a word language is the set of all (not necessarily contiguous) subwords of its members. It is well-known that the downward closure of any language is regular. While the downward closure appears to be a powerful abstraction, algorithms for computing a finite automaton for the downward closure of a given language have been established only for few language classes. This work presents a simple general method for computing downward closures. For language classes that are closed under rational transductions, it is shown that the computation of downward closures can be reduced to checking a certain unboundedness property. This result is used to prove that downward closures are computable for (i) every language class with effectively semilinear Parikh images that are closed under rational transductions, (ii) matrix languages, and (iii) indexed languages (equivalently, languages accepted by higher-order pushdown automata of order 2).Comment: Full version of contribution to ICALP 2015. Comments welcom

    Fractal and Transfractal Recursive Scale-Free Nets

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    We explore the concepts of self-similarity, dimensionality, and (multi)scaling in a new family of recursive scale-free nets that yield themselves to exact analysis through renormalization techniques. All nets in this family are self-similar and some are fractals - possessing a finite fractal dimension - while others are small world (their diameter grows logarithmically with their size) and are infinite-dimensional. We show how a useful measure of "transfinite" dimension may be defined and applied to the small world nets. Concerning multiscaling, we show how first-passage time for diffusion and resistance between hub (the most connected nodes) scale differently than for other nodes. Despite the different scalings, the Einstein relation between diffusion and conductivity holds separately for hubs and nodes. The transfinite exponents of small world nets obey Einstein relations analogous to those in fractal nets.Comment: Includes small revisions and references added as result of readers' feedbac

    Spanning Trees on Graphs and Lattices in d Dimensions

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    The problem of enumerating spanning trees on graphs and lattices is considered. We obtain bounds on the number of spanning trees NSTN_{ST} and establish inequalities relating the numbers of spanning trees of different graphs or lattices. A general formulation is presented for the enumeration of spanning trees on lattices in d2d\geq 2 dimensions, and is applied to the hypercubic, body-centered cubic, face-centered cubic, and specific planar lattices including the kagom\'e, diced, 4-8-8 (bathroom-tile), Union Jack, and 3-12-12 lattices. This leads to closed-form expressions for NSTN_{ST} for these lattices of finite sizes. We prove a theorem concerning the classes of graphs and lattices L{\cal L} with the property that NSTexp(nzL)N_{ST} \sim \exp(nz_{\cal L}) as the number of vertices nn \to \infty, where zLz_{\cal L} is a finite nonzero constant. This includes the bulk limit of lattices in any spatial dimension, and also sections of lattices whose lengths in some dimensions go to infinity while others are finite. We evaluate zLz_{\cal L} exactly for the lattices we considered, and discuss the dependence of zLz_{\cal L} on d and the lattice coordination number. We also establish a relation connecting zLz_{\cal L} to the free energy of the critical Ising model for planar lattices L{\cal L}.Comment: 28 pages, latex, 1 postscript figure, J. Phys. A, in pres

    Spanning Trees on Lattices and Integration Identities

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    For a lattice Λ\Lambda with nn vertices and dimension dd equal or higher than two, the number of spanning trees NST(Λ)N_{ST}(\Lambda) grows asymptotically as exp(nzΛ)\exp(n z_\Lambda) in the thermodynamic limit. We present exact integral expressions for the asymptotic growth constant zΛz_\Lambda for spanning trees on several lattices. By taking different unit cells in the calculation, many integration identities can be obtained. We also give zΛ(p)z_{\Lambda (p)} on the homeomorphic expansion of kk-regular lattices with pp vertices inserted on each edge.Comment: 15 pages, 3 figures, 1 tabl

    Census of Planar Maps: From the One-Matrix Model Solution to a Combinatorial Proof

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    We consider the problem of enumeration of planar maps and revisit its one-matrix model solution in the light of recent combinatorial techniques involving conjugated trees. We adapt and generalize these techniques so as to give an alternative and purely combinatorial solution to the problem of counting arbitrary planar maps with prescribed vertex degrees.Comment: 29 pages, 14 figures, tex, harvmac, eps

    GENERATION OF FORESTS ON TERRAIN WITH DYNAMIC LIGHTING AND SHADOWING

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    The purpose of this research project is to exhibit an efficient method of creating dynamic lighting and shadowing for the generation of forests on terrain. In this research project, I use textures which contain images of trees from a bird’s eye view in order to create a high scale forest. Furthermore, by manipulating the transparency and color of the textures according to the algorithmic calculations of light and shadow on terrain, I provide the functionality of dynamic lighting and shadowing. Finally, by analyzing the OpenGL pipeline, I design my code in order to allow efficient rendering of the forest
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