67,305 research outputs found

    A sharp threshold for a modified bootstrap percolation with recovery

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    Bootstrap percolation is a type of cellular automaton on graphs, introduced as a simple model of the dynamics of ferromagnetism. Vertices in a graph can be in one of two states: `healthy' or `infected' and from an initial configuration of states, healthy vertices become infected by local rules. While the usual bootstrap processes are monotone in the sets of infected vertices, in this paper, a modification is examined in which infected vertices can return to a healthy state. Vertices are initially infected independently at random and the central question is whether all vertices eventually become infected. The model examined here is such a process on a square grid for which healthy vertices with at least two infected neighbours become infected and infected vertices with no infected neighbours become healthy. Sharp thresholds are given for the critical probability of initial infections for all vertices eventually to become infected.Comment: 45 page

    Simple I/O-efficient flow accumulation on grid terrains

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    The flow accumulation problem for grid terrains takes as input a matrix of flow directions, that specifies for each cell of the grid to which of its eight neighbours any incoming water would flow. The problem is to compute, for each cell c, from how many cells of the terrain water would reach c. We show that this problem can be solved in O(scan(N)) I/Os for a terrain of N cells. Taking constant factors in the I/O-efficiency into account, our algorithm may be an order of magnitude faster than the previously known algorithm that is based on time-forward processing and needs O(sort(N)) I/Os.Comment: This paper is an exact copy of the paper that appeared in the abstract collection of the Workshop on Massive Data Algorithms, Aarhus, 200

    Three dimensional extension of Bresenham’s algorithm with Voronoi diagram

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    Bresenham’s algorithm for plotting a two-dimensional line segment is elegant and efficient in its deployment of mid-point comparison and integer arithmetic. It is natural to investigate its three-dimensional extensions. In so doing, this paper uncovers the reason for little prior work. The concept of the mid-point in a unit interval generalizes to that of nearest neighbours involving a Voronoi diagram. Algorithmically, there are challenges. While a unit interval in two-dimension becomes a unit square in three-dimension, “squaring” the number of choices in Bresenham’s algorithm is shown to have difficulties. In this paper, the three-dimensional extension is based on the main idea of Bresenham’s algorithm of minimum distance between the line and the grid points. The structure of the Voronoi diagram is presented for grid points to which the line may be approximated. The deployment of integer arithmetic and symmetry for the three-dimensional extension of the algorithm to raise the computation efficiency are also investigated

    Odometer of long-range sandpiles in the torus: mean behaviour and scaling limits

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    In \cite{Cipriani2016}, the authors proved that with the appropriate rescaling, the odometer of the (nearest neighbours) Divisible Sandpile in the unit torus converges to the bi-Laplacian field. Here, we study α\alpha-long-range divisible sandpiles similar to those introduced in \cite{Frometa2018}. We obtain that for α(0,2)\alpha \in (0,2), the limiting field is a fractional Gaussian field on the torus. However, for α[2,)\alpha \in [2,\infty), we recover the bi-Laplacian field. The central tool for our results is a careful study of the spectrum of the fractional Laplacian in the discrete torus. More specifically, we need the rate of divergence of such eigenvalues as we let the side length of the discrete torus goes to infinity. As a side result, we construct the fractional Laplacian built from a long-range random walk. Furthermore, we determine the order of the expected value of the odometer on the finite grid. \end{abstract}Comment: 35 pages, 4 figure

    Symmetry-Based Search Space Reduction For Grid Maps

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    In this paper we explore a symmetry-based search space reduction technique which can speed up optimal pathfinding on undirected uniform-cost grid maps by up to 38 times. Our technique decomposes grid maps into a set of empty rectangles, removing from each rectangle all interior nodes and possibly some from along the perimeter. We then add a series of macro-edges between selected pairs of remaining perimeter nodes to facilitate provably optimal traversal through each rectangle. We also develop a novel online pruning technique to further speed up search. Our algorithm is fast, memory efficient and retains the same optimality and completeness guarantees as searching on an unmodified grid map

    Visual Spike-based Convolution Processing with a Cellular Automata Architecture

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    this paper presents a first approach for implementations which fuse the Address-Event-Representation (AER) processing with the Cellular Automata using FPGA and AER-tools. This new strategy applies spike-based convolution filters inspired by Cellular Automata for AER vision processing. Spike-based systems are neuro-inspired circuits implementations traditionally used for sensory systems or sensor signal processing. AER is a neuromorphic communication protocol for transferring asynchronous events between VLSI spike-based chips. These neuro-inspired implementations allow developing complex, multilayer, multichip neuromorphic systems and have been used to design sensor chips, such as retinas and cochlea, processing chips, e.g. filters, and learning chips. Furthermore, Cellular Automata is a bio-inspired processing model for problem solving. This approach divides the processing synchronous cells which change their states at the same time in order to get the solution.Ministerio de Educación y Ciencia TEC2006-11730-C03-02Ministerio de Ciencia e Innovación TEC2009-10639-C04-02Junta de Andalucía P06-TIC-0141

    Pore evolution in interstellar ice analogues: simulating the effects of temperature increase

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    Context. The level of porosity of interstellar ices - largely comprised of amorphous solid water (ASW) - contains clues on the trapping capacity of other volatile species and determines the surface accessibility that is needed for solid state reactions to take place. Aims. Our goal is to simulate the growth of amorphous water ice at low temperature (10 K) and to characterize the evolution of the porosity (and the specific surface area) as a function of temperature (from 10 to 120 K). Methods. Kinetic Monte Carlo simulations are used to mimic the formation and the thermal evolution of pores in amorphous water ice. We follow the accretion of gas-phase water molecules as well as their migration on surfaces with different grid sizes, both at the top growing layer and within the bulk. Results. We show that the porosity characteristics change substantially in water ice as the temperature increases. The total surface of the pores decreases strongly while the total volume decreases only slightly for higher temperatures. This will decrease the overall reaction efficiency, but in parallel, small pores connect and merge, allowing trapped molecules to meet and react within the pores network, providing a pathway to increase the reaction efficiency. We introduce pore coalescence as a new solid state process that may boost the solid state formation of new molecules in space and has not been considered so far.Comment: 9 pages, 8 figures Accepted for publication in A&

    Minimum Weight Resolving Sets of Grid Graphs

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    For a simple graph G=(V,E)G=(V,E) and for a pair of vertices u,vVu,v \in V, we say that a vertex wVw \in V resolves uu and vv if the shortest path from ww to uu is of a different length than the shortest path from ww to vv. A set of vertices RV{R \subseteq V} is a resolving set if for every pair of vertices uu and vv in GG, there exists a vertex wRw \in R that resolves uu and vv. The minimum weight resolving set problem is to find a resolving set MM for a weighted graph GG such thatvMw(v)\sum_{v \in M} w(v) is minimum, where w(v)w(v) is the weight of vertex vv. In this paper, we explore the possible solutions of this problem for grid graphs PnPmP_n \square P_m where 3nm3\leq n \leq m. We give a complete characterisation of solutions whose cardinalities are 2 or 3, and show that the maximum cardinality of a solution is 2n22n-2. We also provide a characterisation of a class of minimals whose cardinalities range from 44 to 2n22n-2.Comment: 21 pages, 10 figure
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