1,352 research outputs found
Distributed local approximation algorithms for maximum matching in graphs and hypergraphs
We describe approximation algorithms in Linial's classic LOCAL model of
distributed computing to find maximum-weight matchings in a hypergraph of rank
. Our main result is a deterministic algorithm to generate a matching which
is an -approximation to the maximum weight matching, running in rounds. (Here, the
notations hides and factors).
This is based on a number of new derandomization techniques extending methods
of Ghaffari, Harris & Kuhn (2017).
As a main application, we obtain nearly-optimal algorithms for the
long-studied problem of maximum-weight graph matching. Specifically, we get a
approximation algorithm using randomized time and deterministic time.
The second application is a faster algorithm for hypergraph maximal matching,
a versatile subroutine introduced in Ghaffari et al. (2017) for a variety of
local graph algorithms. This gives an algorithm for -edge-list
coloring in rounds deterministically or
rounds randomly. Another consequence (with
additional optimizations) is an algorithm which generates an edge-orientation
with out-degree at most for a graph of
arboricity ; for fixed this runs in
rounds deterministically or rounds randomly
Distributed Approximation of Maximum Independent Set and Maximum Matching
We present a simple distributed -approximation algorithm for maximum
weight independent set (MaxIS) in the model which completes
in rounds, where is the maximum
degree, is the number of rounds needed to compute a maximal
independent set (MIS) on , and is the maximum weight of a node. %Whether
our algorithm is randomized or deterministic depends on the \texttt{MIS}
algorithm used as a black-box.
Plugging in the best known algorithm for MIS gives a randomized solution in
rounds, where is the number of nodes.
We also present a deterministic -round algorithm based
on coloring.
We then show how to use our MaxIS approximation algorithms to compute a
-approximation for maximum weight matching without incurring any additional
round penalty in the model. We use a known reduction for
simulating algorithms on the line graph while incurring congestion, but we show
our algorithm is part of a broad family of \emph{local aggregation algorithms}
for which we describe a mechanism that allows the simulation to run in the
model without an additional overhead.
Next, we show that for maximum weight matching, relaxing the approximation
factor to () allows us to devise a distributed algorithm
requiring rounds for any constant
. For the unweighted case, we can even obtain a
-approximation in this number of rounds. These algorithms are
the first to achieve the provably optimal round complexity with respect to
dependency on
Distributed -Coloring in Sublogarithmic Rounds
We give a new randomized distributed algorithm for -coloring in
the LOCAL model, running in
rounds in a graph of maximum degree~. This implies that the
-coloring problem is easier than the maximal independent set
problem and the maximal matching problem, due to their lower bounds of by Kuhn, Moscibroda, and Wattenhofer [PODC'04].
Our algorithm also extends to list-coloring where the palette of each node
contains colors. We extend the set of distributed symmetry-breaking
techniques by performing a decomposition of graphs into dense and sparse parts
Distributed Deterministic Edge Coloring using Bounded Neighborhood Independence
We study the {edge-coloring} problem in the message-passing model of
distributed computing. This is one of the most fundamental and well-studied
problems in this area. Currently, the best-known deterministic algorithms for
(2Delta -1)-edge-coloring requires O(Delta) + log-star n time \cite{PR01},
where Delta is the maximum degree of the input graph. Also, recent results of
\cite{BE10} for vertex-coloring imply that one can get an
O(Delta)-edge-coloring in O(Delta^{epsilon} \cdot \log n) time, and an
O(Delta^{1 + epsilon})-edge-coloring in O(log Delta log n) time, for an
arbitrarily small constant epsilon > 0.
In this paper we devise a drastically faster deterministic edge-coloring
algorithm. Specifically, our algorithm computes an O(Delta)-edge-coloring in
O(Delta^{epsilon}) + log-star n time, and an O(Delta^{1 +
epsilon})-edge-coloring in O(log Delta) + log-star n time. This result improves
the previous state-of-the-art {exponentially} in a wide range of Delta,
specifically, for 2^{Omega(\log-star n)} \leq Delta \leq polylog(n). In
addition, for small values of Delta our deterministic algorithm outperforms all
the existing {randomized} algorithms for this problem.
On our way to these results we study the {vertex-coloring} problem on the
family of graphs with bounded {neighborhood independence}. This is a large
family, which strictly includes line graphs of r-hypergraphs for any r = O(1),
and graphs of bounded growth. We devise a very fast deterministic algorithm for
vertex-coloring graphs with bounded neighborhood independence. This algorithm
directly gives rise to our edge-coloring algorithms, which apply to {general}
graphs.
Our main technical contribution is a subroutine that computes an
O(Delta/p)-defective p-vertex coloring of graphs with bounded neighborhood
independence in O(p^2) + \log-star n time, for a parameter p, 1 \leq p \leq
Delta
Local Multicoloring Algorithms: Computing a Nearly-Optimal TDMA Schedule in Constant Time
The described multicoloring problem has direct applications in the context of
wireless ad hoc and sensor networks. In order to coordinate the access to the
shared wireless medium, the nodes of such a network need to employ some medium
access control (MAC) protocol. Typical MAC protocols control the access to the
shared channel by time (TDMA), frequency (FDMA), or code division multiple
access (CDMA) schemes. Many channel access schemes assign a fixed set of time
slots, frequencies, or (orthogonal) codes to the nodes of a network such that
nodes that interfere with each other receive disjoint sets of time slots,
frequencies, or code sets. Finding a valid assignment of time slots,
frequencies, or codes hence directly corresponds to computing a multicoloring
of a graph . The scarcity of bandwidth, energy, and computing resources in
ad hoc and sensor networks, as well as the often highly dynamic nature of these
networks require that the multicoloring can be computed based on as little and
as local information as possible
Fast Local Computation Algorithms
For input , let denote the set of outputs that are the "legal"
answers for a computational problem . Suppose and members of are
so large that there is not time to read them in their entirety. We propose a
model of {\em local computation algorithms} which for a given input ,
support queries by a user to values of specified locations in a legal
output . When more than one legal output exists for a given
, the local computation algorithm should output in a way that is consistent
with at least one such . Local computation algorithms are intended to
distill the common features of several concepts that have appeared in various
algorithmic subfields, including local distributed computation, local
algorithms, locally decodable codes, and local reconstruction.
We develop a technique, based on known constructions of small sample spaces
of -wise independent random variables and Beck's analysis in his algorithmic
approach to the Lov{\'{a}}sz Local Lemma, which under certain conditions can be
applied to construct local computation algorithms that run in {\em
polylogarithmic} time and space. We apply this technique to maximal independent
set computations, scheduling radio network broadcasts, hypergraph coloring and
satisfying -SAT formulas.Comment: A preliminary version of this paper appeared in ICS 2011, pp. 223-23
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