3 research outputs found

    MulCh: a Multi-layer Channel Router using One, Two, and Three Layer Partitions

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    Chameleon, a channel router for three layers of interconnect, has been implemented to accept specification of an arbitrary number of layers. Chameleon is based on a strategy of decomposing the multilayer problem into two- and three-layer problems in which one of the layers is reserved primarily for vertical wire runs and the other layer(s) for horizontal runs. In some situations, however, it is advantageous to consider also layers that allow the routing of entire nets, using both horizontal and vertical wires. MulCh is a multilayer channel router that extends the algorithms of Chameleon in this direction. MulCh can route channels with any number of layers and automatically chooses a good assignment of wiring strategies to the different layers. In test cases, MulCh shows significant improvement over Chameleon in terms of channel width, net length, and number of vias

    A Density-Based General Greedy Channel Routing Algorithm in VLSI Design Automation.

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    One of the most important forms of routing strategies is called channel routing . This approach allows us to reduce the extremely difficult VLSI layout problem to a collection of simpler subproblems. For channel routing problems, most frequently mentioned heuristic algorithms use parameters derived from experiments to approach the routing solution without carefully considering the effect of each selected wire segment to the final routing solution. In this dissertation, we propose a new channel routing algorithm in the two-layer restricted-Manhattan routing model (2-RM) in detail. There are three phases involved in developing the new routing algorithm. In the first phase, we distinguish one type of wire from the others using some optimality criteria, which makes the selection of a set of best horizontal wire segments for a track more effective so that good performance of the generated routing solutions can be achieved. In the second phase, we develop a theoretical framework related to two major data structures, column density and vertical constraint graph, which effectively improves search efficiency and routing performance. Finally in the third phase, we develop an efficient powerful heuristic channel routing algorithm based on the concepts shown in phase one and the theoretical framework proposed in phase two. We highlight the application of our algorithm to the channel routing problems in the three-layer restricted-Manhattan overlap (3-RM-O) and three-layer Manhattan overlay (3-M-O) routing models. On many tests we have conducted on the examples known in the literature, our algorithm has performed as well or better than the existing algorithms in both 2-RM and 3-M-O routing models. Our experiments show that our approach has the potential to outperform other algorithms in other routing models

    Efficient Interconnection Schemes for VLSI and Parallel Computation

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    This thesis is primarily concerned with two problems of interconnecting components in VLSI technologies. In the first case, the goal is to construct efficient interconnection networks for general-purpose parallel computers. The second problem is a more specialized problem in the design of VLSI chips, namely multilayer channel routing. In addition, a final part of this thesis provides lower bounds on the area required for VLSI implementations of finite-state machines. This thesis shows that networks based on Leiserson\u27s fat-tree architecture are nearly as good as any network built in a comparable amount of physical space. It shows that these universal networks can efficiently simulate competing networks by means of an appropriate correspondence between network components and efficient algorithms for routing messages on the universal network. In particular, a universal network of area A can simulate competing networks with O(lg^3A) slowdown (in bit-times), using a very simple randomized routing algorithm and simple network components. Alternatively, a packet routing scheme of Leighton, Maggs, and Rao can be used in conjunction with more sophisticated switching components to achieve O(lg^2 A) slowdown. Several other important aspects of universality are also discussed. It is shown that universal networks can be constructed in area linear in the number of processors, so that there is no need to restrict the density of processors in competing networks. Also results are presented for comparisons between networks of different size or with processors of different sizes (as determined by the amount of attached memory). Of particular interest is the fact that a universal network built from sufficiently small processors can simulate (with the slowdown already quoted) any competing network of comparable size regardless of the size of processors in the competing network. In addition, many of the results given do not require the usual assumption of unit wire delay. Finally, though most of the discussion is in the two-dimensional world, the results are shown to apply in three dimensions by way of a simple demonstration of general results on graph layout in three dimensions. The second main problem considered in this thesis is channel routing when many layers of interconnect are available, a scenario that is becoming more and more meaningful as chip fabrication technologies advance. This thesis describes a system MulCh for multilayer channel routing which extends the Chameleon system developed at U. C. Berkeley. Like Chameleon, MulCh divides a multilayer problem into essentially independent subproblems of at most three layers, but unlike Chameleon, MulCh considers the possibility of using partitions comprised of a single layer instead of only partitions of two or three layers. Experimental results show that MulCh often performs better than Chameleon in terms of channel width, total net length, and number of vias. In addition to a description of MulCh as implemented, this thesis provides improved algorithms for subtasks performed by MulCh, thereby indicating potential improvements in the speed and performance of multilayer channel routing. In particular, a linear time algorithm is given for determining the minimum width required for a single-layer channel routing problem, and an algorithm is given for maintaining the density of a collection of nets in logarithmic time per net insertion. The last part of this thesis shows that straightforward techniques for implementing finite-state machines are optimal in the worst case. Specifically, for any s and k, there is a deterministic finite-state machine with s states and k symbols such that any layout algorithm requires (ks lg s) area to lay out its realization. For nondeterministic machines, there is an analogous lower bound of (ks^2) area
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