75 research outputs found

    Single-Strip Triangulation of Manifolds with Arbitrary Topology

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    Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few long strips. In this paper, we present a new algorithm for creating a single triangle loop or strip from a triangulated model. Our method applies a dual graph matching algorithm to partition the mesh into cycles, and then merges pairs of cycles by splitting adjacent triangles when necessary. New vertices are introduced at midpoints of edges and the new triangles thus formed are coplanar with their parent triangles, hence the visual fidelity of the geometry is not changed. We prove that the increase in the number of triangles due to this splitting is 50% in the worst case, however for all models we tested the increase was less than 2%. We also prove tight bounds on the number of triangles needed for a single-strip representation of a model with holes on its boundary. Our strips can be used not only for efficient rendering, but also for other applications including the generation of space filling curves on a manifold of any arbitrary topology.Comment: 12 pages, 10 figures. To appear at Eurographics 200

    Lombardi Drawings of Graphs

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    We introduce the notion of Lombardi graph drawings, named after the American abstract artist Mark Lombardi. In these drawings, edges are represented as circular arcs rather than as line segments or polylines, and the vertices have perfect angular resolution: the edges are equally spaced around each vertex. We describe algorithms for finding Lombardi drawings of regular graphs, graphs of bounded degeneracy, and certain families of planar graphs.Comment: Expanded version of paper appearing in the 18th International Symposium on Graph Drawing (GD 2010). 13 pages, 7 figure

    Optimal decremental connectivity in planar graphs

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    We show an algorithm for dynamic maintenance of connectivity information in an undirected planar graph subject to edge deletions. Our algorithm may answer connectivity queries of the form `Are vertices uu and vv connected with a path?' in constant time. The queries can be intermixed with any sequence of edge deletions, and the algorithm handles all updates in O(n)O(n) time. This results improves over previously known O(nlogn)O(n \log n) time algorithm

    Faster Worst Case Deterministic Dynamic Connectivity

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    We present a deterministic dynamic connectivity data structure for undirected graphs with worst case update time O(n(loglogn)2logn)O\left(\sqrt{\frac{n(\log\log n)^2}{\log n}}\right) and constant query time. This improves on the previous best deterministic worst case algorithm of Frederickson (STOC 1983) and Eppstein Galil, Italiano, and Nissenzweig (J. ACM 1997), which had update time O(n)O(\sqrt{n}). All other algorithms for dynamic connectivity are either randomized (Monte Carlo) or have only amortized performance guarantees

    SAT Modulo Monotonic Theories

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    We define the concept of a monotonic theory and show how to build efficient SMT (SAT Modulo Theory) solvers, including effective theory propagation and clause learning, for such theories. We present examples showing that monotonic theories arise from many common problems, e.g., graph properties such as reachability, shortest paths, connected components, minimum spanning tree, and max-flow/min-cut, and then demonstrate our framework by building SMT solvers for each of these theories. We apply these solvers to procedural content generation problems, demonstrating major speed-ups over state-of-the-art approaches based on SAT or Answer Set Programming, and easily solving several instances that were previously impractical to solve

    Reliable Hubs for Partially-Dynamic All-Pairs Shortest Paths in Directed Graphs

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    We give new partially-dynamic algorithms for the all-pairs shortest paths problem in weighted directed graphs. Most importantly, we give a new deterministic incremental algorithm for the problem that handles updates in O~(mn^(4/3) log{W}/epsilon) total time (where the edge weights are from [1,W]) and explicitly maintains a (1+epsilon)-approximate distance matrix. For a fixed epsilon>0, this is the first deterministic partially dynamic algorithm for all-pairs shortest paths in directed graphs, whose update time is o(n^2) regardless of the number of edges. Furthermore, we also show how to improve the state-of-the-art partially dynamic randomized algorithms for all-pairs shortest paths [Baswana et al. STOC\u2702, Bernstein STOC\u2713] from Monte Carlo randomized to Las Vegas randomized without increasing the running time bounds (with respect to the O~(*) notation). Our results are obtained by giving new algorithms for the problem of dynamically maintaining hubs, that is a set of O~(n/d) vertices which hit a shortest path between each pair of vertices, provided it has hop-length Omega(d). We give new subquadratic deterministic and Las Vegas algorithms for maintenance of hubs under either edge insertions or deletions
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