35 research outputs found

    How to Play Unique Games on Expanders

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    In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a (1ε)(1-\varepsilon)-satisfiable instance of Unique Games with the constraint graph GG, our algorithm finds an assignment satisfying at least a 1Cε/hG1- C \varepsilon/h_G fraction of all constraints if ε<cλG\varepsilon < c \lambda_G where hGh_G is the edge expansion of GG, λG\lambda_G is the second smallest eigenvalue of the Laplacian of GG, and CC and cc are some absolute constants

    Many Sparse Cuts via Higher Eigenvalues

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    Cheeger's fundamental inequality states that any edge-weighted graph has a vertex subset SS such that its expansion (a.k.a. conductance) is bounded as follows: \phi(S) \defeq \frac{w(S,\bar{S})}{\min \set{w(S), w(\bar{S})}} \leq 2\sqrt{\lambda_2} where ww is the total edge weight of a subset or a cut and λ2\lambda_2 is the second smallest eigenvalue of the normalized Laplacian of the graph. Here we prove the following natural generalization: for any integer k[n]k \in [n], there exist ckck disjoint subsets S1,...,SckS_1, ..., S_{ck}, such that maxiϕ(Si)Cλklogk \max_i \phi(S_i) \leq C \sqrt{\lambda_{k} \log k} where λi\lambda_i is the ithi^{th} smallest eigenvalue of the normalized Laplacian and c0c0 are suitable absolute constants. Our proof is via a polynomial-time algorithm to find such subsets, consisting of a spectral projection and a randomized rounding. As a consequence, we get the same upper bound for the small set expansion problem, namely for any kk, there is a subset SS whose weight is at most a \bigO(1/k) fraction of the total weight and ϕ(S)Cλklogk\phi(S) \le C \sqrt{\lambda_k \log k}. Both results are the best possible up to constant factors. The underlying algorithmic problem, namely finding kk subsets such that the maximum expansion is minimized, besides extending sparse cuts to more than one subset, appears to be a natural clustering problem in its own right

    Multireference Alignment using Semidefinite Programming

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    The multireference alignment problem consists of estimating a signal from multiple noisy shifted observations. Inspired by existing Unique-Games approximation algorithms, we provide a semidefinite program (SDP) based relaxation which approximates the maximum likelihood estimator (MLE) for the multireference alignment problem. Although we show that the MLE problem is Unique-Games hard to approximate within any constant, we observe that our poly-time approximation algorithm for the MLE appears to perform quite well in typical instances, outperforming existing methods. In an attempt to explain this behavior we provide stability guarantees for our SDP under a random noise model on the observations. This case is more challenging to analyze than traditional semi-random instances of Unique-Games: the noise model is on vertices of a graph and translates into dependent noise on the edges. Interestingly, we show that if certain positivity constraints in the SDP are dropped, its solution becomes equivalent to performing phase correlation, a popular method used for pairwise alignment in imaging applications. Finally, we show how symmetry reduction techniques from matrix representation theory can simplify the analysis and computation of the SDP, greatly decreasing its computational cost

    Near-Optimal UGC-hardness of Approximating Max k-CSP_R

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    In this paper, we prove an almost-optimal hardness for Max kk-CSPR_R based on Khot's Unique Games Conjecture (UGC). In Max kk-CSPR_R, we are given a set of predicates each of which depends on exactly kk variables. Each variable can take any value from 1,2,,R1, 2, \dots, R. The goal is to find an assignment to variables that maximizes the number of satisfied predicates. Assuming the Unique Games Conjecture, we show that it is NP-hard to approximate Max kk-CSPR_R to within factor 2O(klogk)(logR)k/2/Rk12^{O(k \log k)}(\log R)^{k/2}/R^{k - 1} for any k,Rk, R. To the best of our knowledge, this result improves on all the known hardness of approximation results when 3k=o(logR/loglogR)3 \leq k = o(\log R/\log \log R). In this case, the previous best hardness result was NP-hardness of approximating within a factor O(k/Rk2)O(k/R^{k-2}) by Chan. When k=2k = 2, our result matches the best known UGC-hardness result of Khot, Kindler, Mossel and O'Donnell. In addition, by extending an algorithm for Max 2-CSPR_R by Kindler, Kolla and Trevisan, we provide an Ω(logR/Rk1)\Omega(\log R/R^{k - 1})-approximation algorithm for Max kk-CSPR_R. This algorithm implies that our inapproximability result is tight up to a factor of 2O(klogk)(logR)k/212^{O(k \log k)}(\log R)^{k/2 - 1}. In comparison, when 3k3 \leq k is a constant, the previously known gap was O(R)O(R), which is significantly larger than our gap of O(polylog R)O(\text{polylog } R). Finally, we show that we can replace the Unique Games Conjecture assumption with Khot's dd-to-1 Conjecture and still get asymptotically the same hardness of approximation

    Approximate kernel clustering

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    In the kernel clustering problem we are given a large n×nn\times n positive semi-definite matrix A=(aij)A=(a_{ij}) with i,j=1naij=0\sum_{i,j=1}^na_{ij}=0 and a small k×kk\times k positive semi-definite matrix B=(bij)B=(b_{ij}). The goal is to find a partition S1,...,SkS_1,...,S_k of {1,...n}\{1,... n\} which maximizes the quantity i,j=1k((i,j)Si×Sjaij)bij. \sum_{i,j=1}^k (\sum_{(i,j)\in S_i\times S_j}a_{ij})b_{ij}. We study the computational complexity of this generic clustering problem which originates in the theory of machine learning. We design a constant factor polynomial time approximation algorithm for this problem, answering a question posed by Song, Smola, Gretton and Borgwardt. In some cases we manage to compute the sharp approximation threshold for this problem assuming the Unique Games Conjecture (UGC). In particular, when BB is the 3×33\times 3 identity matrix the UGC hardness threshold of this problem is exactly 16π27\frac{16\pi}{27}. We present and study a geometric conjecture of independent interest which we show would imply that the UGC threshold when BB is the k×kk\times k identity matrix is 8π9(11k)\frac{8\pi}{9}(1-\frac{1}{k}) for every k3k\ge 3

    Robustly Solvable Constraint Satisfaction Problems

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    An algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying at least (1g(ε))(1-g(\varepsilon))-fraction of the constraints given a (1ε)(1-\varepsilon)-satisfiable instance, where g(ε)0g(\varepsilon) \rightarrow 0 as ε0\varepsilon \rightarrow 0. Guruswami and Zhou conjectured a characterization of constraint languages for which the corresponding constraint satisfaction problem admits an efficient robust algorithm. This paper confirms their conjecture
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