35 research outputs found
How to Play Unique Games on Expanders
In this note we improve a recent result by Arora, Khot, Kolla, Steurer,
Tulsiani, and Vishnoi on solving the Unique Games problem on expanders.
Given a -satisfiable instance of Unique Games with the
constraint graph , our algorithm finds an assignment satisfying at least a
fraction of all constraints if where is the edge expansion of , is the second
smallest eigenvalue of the Laplacian of , and and are some absolute
constants
Many Sparse Cuts via Higher Eigenvalues
Cheeger's fundamental inequality states that any edge-weighted graph has a
vertex subset such that its expansion (a.k.a. conductance) is bounded as
follows: \phi(S) \defeq \frac{w(S,\bar{S})}{\min \set{w(S), w(\bar{S})}}
\leq 2\sqrt{\lambda_2} where is the total edge weight of a subset or a
cut and is the second smallest eigenvalue of the normalized
Laplacian of the graph. Here we prove the following natural generalization: for
any integer , there exist disjoint subsets ,
such that where
is the smallest eigenvalue of the normalized Laplacian and
are suitable absolute constants. Our proof is via a polynomial-time
algorithm to find such subsets, consisting of a spectral projection and a
randomized rounding. As a consequence, we get the same upper bound for the
small set expansion problem, namely for any , there is a subset whose
weight is at most a \bigO(1/k) fraction of the total weight and . Both results are the best possible up to constant
factors.
The underlying algorithmic problem, namely finding subsets such that the
maximum expansion is minimized, besides extending sparse cuts to more than one
subset, appears to be a natural clustering problem in its own right
Multireference Alignment using Semidefinite Programming
The multireference alignment problem consists of estimating a signal from
multiple noisy shifted observations. Inspired by existing Unique-Games
approximation algorithms, we provide a semidefinite program (SDP) based
relaxation which approximates the maximum likelihood estimator (MLE) for the
multireference alignment problem. Although we show that the MLE problem is
Unique-Games hard to approximate within any constant, we observe that our
poly-time approximation algorithm for the MLE appears to perform quite well in
typical instances, outperforming existing methods. In an attempt to explain
this behavior we provide stability guarantees for our SDP under a random noise
model on the observations. This case is more challenging to analyze than
traditional semi-random instances of Unique-Games: the noise model is on
vertices of a graph and translates into dependent noise on the edges.
Interestingly, we show that if certain positivity constraints in the SDP are
dropped, its solution becomes equivalent to performing phase correlation, a
popular method used for pairwise alignment in imaging applications. Finally, we
show how symmetry reduction techniques from matrix representation theory can
simplify the analysis and computation of the SDP, greatly decreasing its
computational cost
Near-Optimal UGC-hardness of Approximating Max k-CSP_R
In this paper, we prove an almost-optimal hardness for Max -CSP based
on Khot's Unique Games Conjecture (UGC). In Max -CSP, we are given a set
of predicates each of which depends on exactly variables. Each variable can
take any value from . The goal is to find an assignment to
variables that maximizes the number of satisfied predicates.
Assuming the Unique Games Conjecture, we show that it is NP-hard to
approximate Max -CSP to within factor for any . To the best of our knowledge, this result
improves on all the known hardness of approximation results when . In this case, the previous best hardness result was
NP-hardness of approximating within a factor by Chan. When , our result matches the best known UGC-hardness result of Khot, Kindler,
Mossel and O'Donnell.
In addition, by extending an algorithm for Max 2-CSP by Kindler, Kolla
and Trevisan, we provide an -approximation algorithm
for Max -CSP. This algorithm implies that our inapproximability result
is tight up to a factor of . In comparison,
when is a constant, the previously known gap was , which is
significantly larger than our gap of .
Finally, we show that we can replace the Unique Games Conjecture assumption
with Khot's -to-1 Conjecture and still get asymptotically the same hardness
of approximation
Approximate kernel clustering
In the kernel clustering problem we are given a large positive
semi-definite matrix with and a small
positive semi-definite matrix . The goal is to find a
partition of which maximizes the quantity We study the
computational complexity of this generic clustering problem which originates in
the theory of machine learning. We design a constant factor polynomial time
approximation algorithm for this problem, answering a question posed by Song,
Smola, Gretton and Borgwardt. In some cases we manage to compute the sharp
approximation threshold for this problem assuming the Unique Games Conjecture
(UGC). In particular, when is the identity matrix the UGC
hardness threshold of this problem is exactly . We present
and study a geometric conjecture of independent interest which we show would
imply that the UGC threshold when is the identity matrix is
for every
Robustly Solvable Constraint Satisfaction Problems
An algorithm for a constraint satisfaction problem is called robust if it
outputs an assignment satisfying at least -fraction of the
constraints given a -satisfiable instance, where
as . Guruswami and
Zhou conjectured a characterization of constraint languages for which the
corresponding constraint satisfaction problem admits an efficient robust
algorithm. This paper confirms their conjecture