15,924 research outputs found
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Frame Semantics in Text-to-Scene Generation
3D graphics scenes are difficult to create, requiring users to learn and utilize a series of complex menus, dialog boxes, and often tedious direct manipulation techniques. By giving up some amount of control afforded by such interfaces we have found that users can use natural language to quickly and easily create a wide variety of 3D scenes. Natural language offers an interface that is intuitive and immediately accessible by anyone, without requiring any special skill or training. The WordsEye system (http://www.wordseye.com) has been used by several thousand users on the web to create over 10,000 scenes. The system relies on a large database of 3D models and poses to depict entities and actions. We describe how the current version of the system incorporates the type of lexical and real-world knowledge needed to depict scenes from language
A study of the very high order natural user language (with AI capabilities) for the NASA space station common module
The requirements are identified for a very high order natural language to be used by crew members on board the Space Station. The hardware facilities, databases, realtime processes, and software support are discussed. The operations and capabilities that will be required in both normal (routine) and abnormal (nonroutine) situations are evaluated. A structure and syntax for an interface (front-end) language to satisfy the above requirements are recommended
Efficiency of Spearcon-Enhanced Navigation of One Dimensional Electronic Menus
This study simulated and compared cell phone contact book menu navigation using combinations of both auditory (text-to-speech and spearcons) and visual cues. A total of 127 undergraduates participated in a study that required using one of five conditions of alphabetically listed menu cues to find a target name. Participants using visual cues (either alone or combined with auditory cues) outperformed those using only auditory cues. Performance was not found to be significantly different among the three auditory only conditions. When combined with visual cues, spearcons improved navigational efficiency more than both text-to-speech cues and menus using no sound, and provided evidence for the ability of sound to enhance visual menus. Research results provide evidence applicable to efficient auditory menu creation.Gregory Corso - Committee Member/Second Reader ; Bruce Walker - Faculty Mento
The development of a natural language interface to a geographical information system
This paper will discuss a two and a half year long project undertaken to develop an English-language interface for the geographical information system GRASS. The work was carried out for NASA by a small business, Netrologic, based in San Diego, California, under Phase 1 and 2 Small Business Innovative Research contracts. We consider here the potential value of this system whose current functionality addresses numerical, categorical and boolean raster layers and includes the display of point sets defined by constraints on one or more layers, answers yes/no and numerical questions, and creates statistical reports. It also handles complex queries and lexical ambiguities, and allows temporarily switching to UNIX or GRASS
Intuitive querying of e-Health data repositories
At the centre of the Clinical e-Science Framework (CLEF) project is a repository of well organised, detailed clinical histories, encoded as data that will be available for use in clinical care and in-silico medical experiments. An integral part of the CLEF workbench is a tool to allow biomedical researchers and clinicians to query – in an intuitive way – the repository of patient data. This paper describes the CLEF query editing interface, which makes use of natural language generation techniques in order to alleviate some of the problems generally faced by natural language and graphical query interfaces. The query interface also incorporates an answer renderer that dynamically generates responses in both natural language text and graphics
Intelligent man/machine interfaces on the space station
Some important topics in the development of good, intelligent, usable man/machine interfaces for the Space Station are discussed. These computer interfaces should adhere strictly to three concepts or doctrines: generality, simplicity, and elegance. The motivation for natural language interfaces and their use and value on the Space Station, both now and in the future, are discussed
Statistical user interfaces
A statistical user interface is an interface between a human user and a statistical software package. Whenever we use a statistical software package we want to solve a specific statistical problem. But very often at first it is necessary to learn specific things about the software package. Everyone of us knows about the ?religious wars? concerning the question which statistical software package/method is the best for a certain task; see Marron (1996) and Cleveland and Loader (1996) and related internet discussions. Experienced statisticians use a bunch of different statistical software packages rather than a single one; although all of the major companies (at least the marketing departments) tell us that we only need their software package. --
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