4,824 research outputs found

    Annual Report, 2016-2017

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    Annual Report, 2013-2014

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    Annual Report, 2012-2013

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    Truth, Beauty, Freedom, and Money: Technology-Based Art and the Dynamics of Sustainability

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    Proposes innovative new approaches and models for art and technology institutions, and provides details for an "Arts Lab," a unique hybrid art center and research lab

    Annual Report, 2015-2016

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    volume 8, no. 2 (Fall 2004)

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    Hip Hop and Social Justice Initiative

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    Something special, important, and transformative happens in the place where hip hop and technology meet. ZeroDivide first recognized the power of incorporating popular culture into a philanthropic strategy when the foundation began to identify, fund, and work with youth organizations on innovative projects. The Foundation discovered that when given the proper resources, youth activists possess a unique capacity to improve themselves and their communities. ZeroDivide funded programs that armed youth with crucial skills for the labor force, created new businesses, and encouraged civic action.This report demonstrates that these youth-centered efforts unlock the power of hip hop and technology. These new community-to-philanthropic partnerships offer exciting solutions to some of the most difficult questions of our time. They bring youth from the margins of society into the center of civic and economic activity, and make them key stakeholders in building a new America

    Cultural Capital: Challenges to New York State’s Competitive Advantages in the Arts and Entertainment Industry

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    This is a report on the findings of the Cornell University ILR planning process conducted with support of a grant from the Alfred P. Sloan Foundation to investigate trends in the arts and entertainment industry in New York State and assess industry stakeholders’ needs and demand for industry studies and applied research. Building on a track record of research and technical assistance to arts and entertainment organizations, Cornell ILR moved toward a long-term goal of establishing an arts and entertainment research center by forging alliances with faculty from other schools and departments in the university and by establishing an advisory committee of key players in the industry. The outcome of this planning process is a research agenda designed to serve the priority needs and interests of the arts and entertainment industry in New York State

    Empire State\u27s Cultural Capital at Risk? Assessing Challenges to the Workforce and Educational Infrastructure of Arts and Entertainment in New York

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    New York State is a world center for the arts and entertainment industry and its vast and uniquely diversified workforce is its main competitive advantage. Commissioned by the New York Empire State Development Corporation, this report examines the strengths and the challenges facing this industry and its workforce in the state, providing an assessment of the education and training infrastructure that supports this vital industry, and identifying issues that offer a potential role for public and private policy

    The program in electronic music composition and musical production at the School of the Arts of the Polytechnic Institute of Castelo Branco

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    This paper presents the program in electronic music composition and musical production at the School of the Arts of the Polytechnic Institute of Castelo Branco (http://www.esart.ipcb.pt). This study program offers a 1st cycle degree and is functioning since the academic year of 2005/2006. At the conference, we will present the curriculum of the program, some recent work by the students, and the next phase in the program development, which includes making contacts with people and institutions to further develop the program through ERASMUS exchanges of faculty and students, hiring of new faculty members, and eventual creation of an European partnership for a 2nd cycle degree. Keywords: New academic programs in electronic music, electronic music, musical production, multimedia
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