7,813 research outputs found
Simulation of networks of spiking neurons: A review of tools and strategies
We review different aspects of the simulation of spiking neural networks. We
start by reviewing the different types of simulation strategies and algorithms
that are currently implemented. We next review the precision of those
simulation strategies, in particular in cases where plasticity depends on the
exact timing of the spikes. We overview different simulators and simulation
environments presently available (restricted to those freely available, open
source and documented). For each simulation tool, its advantages and pitfalls
are reviewed, with an aim to allow the reader to identify which simulator is
appropriate for a given task. Finally, we provide a series of benchmark
simulations of different types of networks of spiking neurons, including
Hodgkin-Huxley type, integrate-and-fire models, interacting with current-based
or conductance-based synapses, using clock-driven or event-driven integration
strategies. The same set of models are implemented on the different simulators,
and the codes are made available. The ultimate goal of this review is to
provide a resource to facilitate identifying the appropriate integration
strategy and simulation tool to use for a given modeling problem related to
spiking neural networks.Comment: 49 pages, 24 figures, 1 table; review article, Journal of
Computational Neuroscience, in press (2007
SpikingLab: modelling agents controlled by Spiking Neural Networks in Netlogo
The scientific interest attracted by Spiking Neural Networks (SNN) has lead to the development of tools for the simulation and study of neuronal dynamics ranging from phenomenological models to the more sophisticated and biologically accurate Hodgkin-and-Huxley-based and multi-compartmental models. However, despite the multiple features offered by neural modelling tools, their integration with environments for the simulation of robots and agents can be challenging and time consuming. The implementation of artificial neural circuits to control robots generally involves the following tasks: (1) understanding the simulation tools, (2) creating the neural circuit in the neural simulator, (3) linking the simulated neural circuit with the environment of the agent and (4) programming the appropriate interface in the robot or agent to use the neural controller. The accomplishment of the above-mentioned tasks can be challenging, especially for undergraduate students or novice researchers. This paper presents an alternative tool which facilitates the simulation of simple SNN circuits using the multi-agent simulation and the programming environment Netlogo (educational software that simplifies the study and experimentation of complex systems). The engine proposed and implemented in Netlogo for the simulation of a functional model of SNN is a simplification of integrate and fire (I&F) models. The characteristics of the engine (including neuronal dynamics, STDP learning and synaptic delay) are demonstrated through the implementation of an agent representing an artificial insect controlled by a simple neural circuit. The setup of the experiment and its outcomes are described in this work
PyNEST: A Convenient Interface to the NEST Simulator
The neural simulation tool NEST (http://www.nest-initiative.org) is a simulator for heterogeneous networks of point neurons or neurons with a small number of compartments. It aims at simulations of large neural systems with more than 104 neurons and 107 to 109 synapses. NEST is implemented in C++ and can be used on a large range of architectures from single-core laptops over multi-core desktop computers to super-computers with thousands of processor cores. Python (http://www.python.org) is a modern programming language that has recently received considerable attention in Computational Neuroscience. Python is easy to learn and has many extension modules for scientific computing (e.g. http://www.scipy.org). In this contribution we describe PyNEST, the new user interface to NEST. PyNEST combines NEST's efficient simulation kernel with the simplicity and flexibility of Python. Compared to NEST's native simulation language SLI, PyNEST makes it easier to set up simulations, generate stimuli, and analyze simulation results. We describe how PyNEST connects NEST and Python and how it is implemented. With a number of examples, we illustrate how it is used
Reproducing a decision-making network in a virtual visual discrimination task
We reproduced a decision-making network model using the neural simulator software neural simulation tool (NEST), and we embedded the spiking neural network in a virtual robotic agent performing a simulated behavioral task. The present work builds upon the concept of replicability in neuroscience, preserving most of the computational properties in the initial model although employing a different software tool. The proposed implementation successfully obtains equivalent results from the original study, reproducing the salient features of the neural processes underlying a binary decision. Furthermore, the resulting network is able to control a robot performing an in silico visual discrimination task, the implementation of which is openly available on the EBRAINS infrastructure through the neuro robotics platform (NRP)
Closed loop interactions between spiking neural network and robotic simulators based on MUSIC and ROS
In order to properly assess the function and computational properties of
simulated neural systems, it is necessary to account for the nature of the
stimuli that drive the system. However, providing stimuli that are rich and yet
both reproducible and amenable to experimental manipulations is technically
challenging, and even more so if a closed-loop scenario is required. In this
work, we present a novel approach to solve this problem, connecting robotics
and neural network simulators. We implement a middleware solution that bridges
the Robotic Operating System (ROS) to the Multi-Simulator Coordinator (MUSIC).
This enables any robotic and neural simulators that implement the corresponding
interfaces to be efficiently coupled, allowing real-time performance for a wide
range of configurations. This work extends the toolset available for
researchers in both neurorobotics and computational neuroscience, and creates
the opportunity to perform closed-loop experiments of arbitrary complexity to
address questions in multiple areas, including embodiment, agency, and
reinforcement learning
Closing the loop between neural network simulators and the OpenAI Gym
Since the enormous breakthroughs in machine learning over the last decade,
functional neural network models are of growing interest for many researchers
in the field of computational neuroscience. One major branch of research is
concerned with biologically plausible implementations of reinforcement
learning, with a variety of different models developed over the recent years.
However, most studies in this area are conducted with custom simulation scripts
and manually implemented tasks. This makes it hard for other researchers to
reproduce and build upon previous work and nearly impossible to compare the
performance of different learning architectures. In this work, we present a
novel approach to solve this problem, connecting benchmark tools from the field
of machine learning and state-of-the-art neural network simulators from
computational neuroscience. This toolchain enables researchers in both fields
to make use of well-tested high-performance simulation software supporting
biologically plausible neuron, synapse and network models and allows them to
evaluate and compare their approach on the basis of standardized environments
of varying complexity. We demonstrate the functionality of the toolchain by
implementing a neuronal actor-critic architecture for reinforcement learning in
the NEST simulator and successfully training it on two different environments
from the OpenAI Gym
Scaling of a large-scale simulation of synchronous slow-wave and asynchronous awake-like activity of a cortical model with long-range interconnections
Cortical synapse organization supports a range of dynamic states on multiple
spatial and temporal scales, from synchronous slow wave activity (SWA),
characteristic of deep sleep or anesthesia, to fluctuating, asynchronous
activity during wakefulness (AW). Such dynamic diversity poses a challenge for
producing efficient large-scale simulations that embody realistic metaphors of
short- and long-range synaptic connectivity. In fact, during SWA and AW
different spatial extents of the cortical tissue are active in a given timespan
and at different firing rates, which implies a wide variety of loads of local
computation and communication. A balanced evaluation of simulation performance
and robustness should therefore include tests of a variety of cortical dynamic
states. Here, we demonstrate performance scaling of our proprietary Distributed
and Plastic Spiking Neural Networks (DPSNN) simulation engine in both SWA and
AW for bidimensional grids of neural populations, which reflects the modular
organization of the cortex. We explored networks up to 192x192 modules, each
composed of 1250 integrate-and-fire neurons with spike-frequency adaptation,
and exponentially decaying inter-modular synaptic connectivity with varying
spatial decay constant. For the largest networks the total number of synapses
was over 70 billion. The execution platform included up to 64 dual-socket
nodes, each socket mounting 8 Intel Xeon Haswell processor cores @ 2.40GHz
clock rates. Network initialization time, memory usage, and execution time
showed good scaling performances from 1 to 1024 processes, implemented using
the standard Message Passing Interface (MPI) protocol. We achieved simulation
speeds of between 2.3x10^9 and 4.1x10^9 synaptic events per second for both
cortical states in the explored range of inter-modular interconnections.Comment: 22 pages, 9 figures, 4 table
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