1,267 research outputs found

    TOW ARDS NEW TECHNIQUES IN TELECOMMUNICATIONS TO SERVE LARGE USER POPULATIONS

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    An account is given in this paper of the industry oriented research at the Faculty of Electrical Engineering in the past five years in the field of Public Telecommunications and Telematics. Actual and realistically anticipated needs of the users are briefly surveyed at the outset. Facts and views, concerning specific projects and underlying methodologies, are considered. The paper was presented at a symposium, held at the Faculty of Electrical Engineering, April 19 and 20, 1983 as part of the bicentennary events at the Technical University of Budapest

    Systems And Methods For Detecting Call Provenance From Call Audio

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    Various embodiments of the invention are detection systems and methods for detecting call provenance based on call audio. An exemplary embodiment of the detection system can comprise a characterization unit, a labeling unit, and an identification unit. The characterization unit can extract various characteristics of networks through which a call traversed, based on call audio. The labeling unit can be trained on prior call data and can identify one or more codecs used to encode the call, based on the call audio. The identification unit can utilize the characteristics of traversed networks and the identified codecs, and based on this information, the identification unit can provide a provenance fingerprint for the call. Based on the call provenance fingerprint, the detection system can identify, verify, or provide forensic information about a call audio source.Georgia Tech Research Corporatio

    Foreground object segmentation in RGB-D data implemented on GPU

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    This paper presents a GPU implementation of two foreground object segmentation algorithms: Gaussian Mixture Model (GMM) and Pixel Based Adaptive Segmenter (PBAS) modified for RGB-D data support. The simultaneous use of colour (RGB) and depth (D) data allows to improve segmentation accuracy, especially in case of colour camouflage, illumination changes and occurrence of shadows. Three GPUs were used to accelerate calculations: embedded NVIDIA Jetson TX2 (Maxwell architecture), mobile NVIDIA GeForce GTX 1050m (Pascal architecture) and efficient NVIDIA RTX 2070 (Turing architecture). Segmentation accuracy comparable to previously published works was obtained. Moreover, the use of a GPU platform allowed to get real-time image processing. In addition, the system has been adapted to work with two RGB-D sensors: RealSense D415 and D435 from Intel.Comment: 12 pages, 4 figures, submitted to KKA 2020 conferenc

    An Investigation towards Effectiveness in Image Enhancement Process in MPSoC

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    Image enhancement has a primitive role in the vision-based applications. It involves the processing of the input image by boosting its visualization for various applications. The primary objective is to filter the unwanted noises, clutters, sharpening or blur. The characteristics such as resolution and contrast are constructively altered to obtain an outcome of an enhanced image in the bio-medical field. The paper highlights the different techniques proposed for the digital enhancement of images. After surveying these methods that utilize Multiprocessor System-on-Chip (MPSoC), it is concluded that these methodologies have little accuracy and hence none of them are efficiently capable of enhancing the digital biomedical images

    A Rapid Heuristic for Scheduling Non-Preemptive Dependent Periodic Tasks onto Multiprocessor

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    International audienceWe address distributed real-time applications represented by systems of non-preemptive dependent periodic tasks. This system is described by an acyclic directed graph. Because the distribution and the scheduling of these tasks onto a multiprocessor is an NP-hard problem we propose a greedy heuristic to solve it. Our heuristic sequences three algorithms: assignment, unrolling, and scheduling. The tasks of the same, or multiple, periods are assigned to the same processor according to a mixed sort. Then, the initial graph of tasks is unrolled, i.e. each task is repeated according to the ratio between its period and the least common multiple of all periods of tasks. Finally, the tasks of the unrolled graph are distributed and scheduled onto the processors where they have been assigned. Then, we give the complexity of this heuristic, and we illustrate it with an example. A performance analysis comparing our heuristic with an optimal Branch and Cut algorithm concludes that our heuristic is effective in terms of scheduling success ratio and speed
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